If the changelog states any changes the config, delete your old DT config before complaining.
Intro & Description
Dungeon Tactics is a gameplay focused mod. Adding new types of melee weapons, new ranged weapons, and new tiers of armour and tools. Aswell as craftable traps to help you defend your base. Along with Towers and randomly generated Dungeons. All that and some other fun things.
- If you have a suggestion, or wish to share anything related to the mod, feel free to do so on the Minecraft Forum thread found HERE -
I have tried to keep it in the feel of Minecraft, rather than attempt to change the game on a large scale, but add some new ways to play. This is not and en-game mod, but aims to add variety to the game.
I aim to make sure things work as intended before adding anything new, so please report any bugs you find.
As a fan of RogueLike games, I'm not going to tell you much of how things work. You'll just have to work it out for yourself. But I will give a couple of hints:
- I have kept controls simple, so experiment with vanilla inputs (right-click, sneak, etc.)
- The slingshot uses several different ammo types, so experiment with things you think a slingshot could shoot.
- The new armours make up for their lower physical defence in other ways.
Daggers and Hammers of all material types (plus some for materials added by other mods)
Melee weapons have right-click abilities (requires a Mastery Tome)
Studded Leather armour - More durable than leather, with armour toughness
Gilded and Jewelled armour - Iron/diamond level defence respectively with the enchantability of gold and more magic defence.
Slingshot - uses various ammo types, such as seeds and small rocks
Thrown grenades - can also be dispensed (Explosive, Fire, Teleporting, and Cryo) - Cryo grenades slow targets and increase all damage taken for a short time. This effect stacks.
Potshot - uses Fire Charges for ammo, projectile effect based on enchantments
Heart drops - drops from creatures and hostiles, heals a small amount when picked up. Can be bottled and crafted into Heart of Gold for semi-permanent absorption hearts
Magic Tether - sneak+use to teleport to your bed
Bone Charms - remove stated debuff when used - 'fragile' - dropped by Tower Guardian & WitherBoss
Phylactery - will consume itself to save you from death - requires some XP levels - dropped by WitherBoss
Bag of Hoarding - portable Ender Chest
Duct Tape - Repairs the item in your other hand, requires 1 experience per use
Mastery Tome - Each one allows you to use one of a variety of weapon abilities (must be in your inventory or off hand)
Portable Tunnelling Device - requires gunpowder. Right-click blocks to tunnel - place in dispenser (with Sonic Boom enchant) for ghetto block breaker
Engineers Doorag & Dungarees - nullify the effects of traps, not great as armour.
Rocket Pants - Requires Gunpowder
Flight Goggles - Allows Rocket Pants to float down (cancelled by sneaking)
Bounce Boots - Bouncy Bouncy, Oh such a good time, Bouncy Bouncy, Shoes all in a line
Battle Harness - More effective than it seems, sometimes
Obsidian Bricks - can be moved by pistons.
Dungeon Glass - Generates in Towers, blocks most light.
Wither Web - It's like a net... That wants to kill you
Powered Bars - Don't pee on it
Fan Block - Pushes entities, extinguishes fires, and blows away dust - stronger push if there is another fan behind
Trap Plates - Various effects, pretty obvious by name
Loot Bags - Configurable random loot drops
Tower Guardian - Spawns at the top of Towers (or use a Netherstar on an armoured Skeleton)
Flowers - Not just pretty, spread like mushrooms
Mob Towers - Generated in Overworld and Nether
Randomly generated Dungeons - Generated in Overworld and Nether
Pirate Ships (WIP)
Nether Gold Ore
Potion Fish - Intended as an early game alternative to potions
Cherry Bombs - Found on bushes, can be dispensed, or used as Slingshot ammo (these are mostly just for fun)
Ore Clusters - Allows for fortune on Iron and Gold (aswell as some ores added by other mods) automatically assigns smelting output, but this can be overridden in the config.
Gilded material - adds the enchantability of gold to Iron.
Jewelled material - adds the enchantability of gold to Diamond.
Smelting enchantment - smelt as you mine
Berserking enchantment - deal up to 5 bonus damage when wearing less armour
I have added some of my items to chest loot
My mob drops respect the doMobLoot gamerule
My explosions respect the mobGreifing gamerule
My structures respect the world settings
Right-clicking a carpet, slab, stair, pressureplate, or trapplate with an empty hand, you will sit on the block.
Earning an achievement will drop a named certificate, for you to display all of your accomplishments.
These features can be disabled in the config.
To implement sword abilities, I needed to replace vanilla swords with my own. This is disabled if you disable weapon abilities, or you can craft my sword into vanilla swords, if you need to.
Small surface dungeons and hidden treasures (Done)
More/improved surface dungeons (Working on)
Nether dungeons (Working on)
Dungeon dimension (Not Started)
Environmental dangers (Done) Improvements to weapons (Done, but will be worked on further) More traps and flowers which will generate in the world/dungeons (Done, but will be worked on further) Content as loot (Done)
Tower Guardian (Working on)
Config (Working on as needed)
More dungeony stuff
Other fun things
Initially this mod was a small idea and the rogue-like lack of information was fun, but I feel it would now be fair to give some information about the less obvious stuff. This will be done via a book, in game. (Not implemented yet)
Hit the jump for my Twitter for the odd post about what I am working on, or make suggestions for the mod... And other nonsense: JUMP PAD
If you think you have found a bug or issue, make sure you are using the latest version and have read the description BEFORE sending me a bug report.
I am regularly tweaking and balancing, as well as trying new ideas, so check back from time to time.
I am also welcome to your suggestions.