Dungeon Tactics


If the changelog states any changes the config, delete your old DT config before complaining.


Intro & Description

Dungeon Tactics is a gameplay focused mod. Adding new types of melee weapons, new ranged weapons, and new tiers of armour and tools. Aswell as craftable traps to help you defend your base. Along with Towers and randomly generated Dungeons. All that and some other fun things.

- If you have a suggestion, or wish to share anything related to the mod, feel free to do so on the Minecraft Forum thread found HERE -

I have tried to keep it in the feel of Minecraft, rather than attempt to change the game on a large scale, but add some new ways to play. This is not and end-game mod, but aims to add variety to the game.
I aim to make sure things work as intended before adding anything new, so please report any bugs you find.

As a fan of RogueLike games, I'm not going to tell you much of how things work. You'll just have to work it out for yourself. But I will give a couple of hints:
- I have kept controls simple, so experiment with vanilla inputs (right-click, sneak, etc.)
- The slingshot uses several different ammo types, so experiment with things you think a slingshot could shoot.

- The new armours make up for their lower physical defence in other ways.


-This list is pretty long now, have fun scrolling-

Current Features:


Various melee weapons of all material types (plus some for materials added by other mods)
Hammers, Cutlass', Knives and Cestus' have right-click abilities (requires a Mastery Tome)

Battleaxe has a chance to drop the target's head (works on vanilla mobs and players)

Glaive has extended reach

Shields in all supported materials - right-click to block, or righ-click on an entity to shield bash

Studded Leather armour - More durable than leather, with armour toughness

Gilded and Jewelled armour - Iron/diamond level defence respectively with the enchantability of gold and more magic defence.

Slingshot - uses various ammo types, such as seeds and small rocks

Thrown grenades - can also be dispensed (Explosive, Fire, Teleporting, and Cryo) - you need a flint and steel, to light the fuse, to throw them.

Potshot - uses Fire Charges for ammo, projectile effect based on enchantments

Heart drops - drops from creatures and hostiles, heals a small amount when picked up. Can be bottled and crafted into Heart of Gold for semi-permanent absorption hearts.

Unique Items - Non-craftable 'legendary' loot. These items are rare to find, but carry more interesting effects than typical equipment - can be repaired with bottled experience.



Magic Tether - sneak+use to teleport to your bed

Bone Charms - remove stated debuff when used - 'fragile' - dropped by Tower Guardian & WitherBoss

Phylactery - will consume itself to save you from death - requires some XP levels - dropped by WitherBoss

Bag of Hoarding - portable Ender Chest

Duct Tape - Repairs the item in your other hand, requires 1 experience per use - The 'Duct-taped' enchant is just a visual representation and is removed when the item is repaired at an anvil.

Piston Glove - It's a portable piston - only moves one block, by design.

Wrench - used to rotate blocks, such as pistons or fans - good for picking up redstone stuff and rails.

Mastery Tome - Each one allows you to use one of a variety of weapon abilities (use the appropriate weapon with a tome in your inventory or off hand - some tome require you to use your weapon on a target, others do not)

Portable Tunnelling Device - requires gunpowder. Right-click blocks to tunnel - place in dispenser (with Sonic Boom enchant) for ghetto block breaker

Engineers Doorag & Dungarees - nullify the effects of traps to make building with them easier, not great as armour.

Rocket Pants - Requires Gunpowder, jump to activate

Flight Goggles - Allows Rocket Pants to float down (cancelled by sneaking)

Bounce Boots - Bouncy Bouncy, Oh such a good time, Bouncy Bouncy, Shoes all in a line

Battle Harness - More effective than it seems, sometimes



Obsidian Bricks - can be moved by pistons.

Dungeon Glass - Generates in Towers, blocks most light.

Wither Web - It's like a net... That wants to kill you
Powered Bars - Don't pee on it

Fan Block - Pushes entities, extinguishes fires, and blows away dust - stronger push if there is another fan behind

Flamer Block - Deals fire damage based on distance to entities within range - can light fires, heat furnaces, brewing stands, and cauldrons, and ignite explosives

Barrel - 9 slot container that you can drop items directly into - just about the right size for a chicken

Powder Keg - Highly flammable, highly fun
Trap Plates - Various effects, pretty obvious by name - or you can step on it to find out what it does

Guardian Alter - Non craftable, spawns atop towers - use to spawn the Tower Guardian


Alchemy and Magic:

Cauldrons are now used for crafting certain items (read the dungeonpedia alchemy volume in game) - make sure to light a fire below it, add the ingredients (and water if needed) and tap the cauldron with a spoon (spade)

Cherry Bombs - Found on bushes above ground

Incindiberries - Found on bushes below ground

Glowcurrent - Found on bushes in the nether

Berries can be eaten, dispensed, or used as Slingshot ammo, they are also used to craft certain resources in a cauldron

Magic Powder - drops from witches and evokers or crafted in a cauldron, used as reagent for casting all spell scrolls

Magic Pouch - allows you to hold a lot more magic powder

Magic Scroll - Enchant it at an enchanting table - right-click to normal use, sneak+right-click to secondary use - most effects will do something slightly different on secondary use, such as ignoring other players

Mage Affinity enchantment - each piece of armour enchanted with Mage Affinity will reduce the cast cost of spells



Tower Guardian - Deals additional magic damage at higher difficulties - Place a skull on the alter, after a moment, the arena will be spawned, where you will fight the Tower Guardian


World Gen:
Flowers - Not just pretty, spread like mushrooms

Mob Towers - Generated in Overworld and Nether

Randomly generated Dungeons - Generated in Overworld and Nether (these are still being worked on)

Wizard Towers

Pirate Ships

Traveller's Waggon

Nether Gold Ore - it's where the Pigmen get all their sweet loots



Potion Fish - Intended as an early game alternative to potions

Milk Bottles - stackable milk, because buckets are a pain

Food Rations - Crafted from rotten flesh, making it a more viable food source - Standard Ration can still make you sick - Iron Ration has a high chance to give resistance.

Loot Bags - Drops a catagory of loot - uses json loot tables for customisability

Ore Clusters - Allows for fortune on Iron and Gold (aswell as some ores added by other mods) automatically assigns smelting output, but this can be overridden or disabled in the config.

Gilded material - adds the enchantability of gold to Iron.

Jewelled material - adds the enchantability of gold to Diamond.

Cryo effect increase all damage taken for a short time. This effect stacks. (I usually pair the effect with slowness too)

Smelting enchantment - smelt as you mine
Berserking enchantment - deal up to 5 bonus damage when wearing less armour

Runed enchantment - converts a portion of physical damage into magical damage

Life Steal enchantment - as the name suggests, causes you to toot rainbows...

Invisibility removes armour - this can be disabled in the config

Creeper chains - it's like a daisy chain, but explosions (can be disabled in the config)

Custom Advancements

Config options

I have added some of my items to chest loot

My mob drops respect the doMobLoot gamerule

My explosions respect the mobGreifing gamerule
My structures respect the world settings

Role-Play Purposes:
Right-clicking a carpet, slab, stair, pressureplate, or trapplate with an empty hand, you will sit on the block.

Right-clicking a ladder will 'quick-climb' (teleport) you to the top or bottom (opposite of the end you clicked).

Dispensers can use weapons, shear sheep, and milk cows

You can now swap equipped armour by right-clicking with an armour piece in hand.
These features can be disabled in the config.

Side note, the information book(s) is deliberately obtuse - if you have actually read this description, consider yourself in on the joke.


Future Plans:

Improvements to structures

More weapons and traps

Dungeon Dimension

Other fun things


Hit the jump for my Twitter for the odd post about what I am working on, or make suggestions for the mod... And other nonsense: JUMP PAD 

You may use Dungeon Tactics in your modpack, if you have read the description and give credit where applicable.
If you think you have found a bug or issue, make sure you are using the latest version and have read the description BEFORE sending me a bug report.
I am regularly tweaking and balancing, as well as trying new ideas, so check back from time to time.
I am also welcome to your suggestions.


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About This Project

  • Project ID
  • Created
    Mar 4, 2016
  • Last Released File
    Aug 11, 2018
  • Total Downloads
  • License