Embers is best described as a dwarven magic mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a limited form of power that you must extract from the world's core near bedrock.
Why is there two pages for Embers?
Initially we wanted to make Embers Rekindled available on the main Embers Curseforge page, but eventually we figured it would be better to make it a seperate project akin to Roots Classic.
Will my worlds be compatible?
Your worlds will be compatible with Embers Rekindled, as Rekindled will use the same Embers modid. Embers 2, the project that will be hosted on the main Embers curseforge page will not be compatible with your worlds.
Wait, Embers 2? Modid?
Embers 2 will likely have a different modid until 1.13, at which point the Embers Rekindled modid will change to something else and Embers 2 will receive the old Embers modid back. This is because worlds will likely not survive into 1.13 anyway.
If you're looking to contact me about this project, head to our Discord.