Ender Zoo
The Mobs of Ender Zoo
Enderminy
Enderminies spawn in forested or swampy areas in small groups . They are friendly little guys with a particular dislike for creepers. Despite their diminutive stature they pack a nasty punch if provoked. They will defend their near by brethren and have a chance to teleport away when hit. On death they will drop Ender Pearls and/or Ender Fragments. Ender fragments can be combined to create an ender pearl or used in the creation of the charges.
Fallen Knight
Fallen Knights have returned to re contest long lost battles. The can be found armed with either swords or bows, though have been known to prefer the sword when engaged in close range fights. Generally found in the open plains on the site of a past battles they will often be mounted on their undead steeds.
Fallen Steed
These fearsome mounts are only found when being ridden by a Fallen Knight. A mounted knight is a foe to be feared as it is charges at great speed towards its foes. A mounted archer presents a different challenge, retreating when ever possible to stay out of melee range while raining arrows on its target.
Concussion Creeper
The Concussion Creeper makes no holes and kills no foes, but beware the headache.. They can drop gunpowder, confusing powder or ender fragments.
Wither Witch
The Wither Witch has discovered the secrets of the Wither, gaining the knowledge required to brew the most evil of potions. While their methods are unknown, slaying one of these evil creatures may gain the victor the means to create the potions for themselves.
Wither Witch's Cat
Companions of Wither Witches these cute little guys tend to get a little angry and aggressive if you pick a fight with their owner.
Dire Wolf
Dire Wolves are found in small packs in snow covered forests. The will tend to ignore visitors to their realm, but do not venture too close to these powerful beasts.
Owl
Owls are found in warmer forests and along rivers. They particularly enjoy eating spiders and watching the world from a high vantage point. Their eggs can be used to brew Potions of Rising.
Enchantments and Potions
Ender Zoo adds the Withering (applied to bows), and Decay (applied to swords) enchantments enchantments. When a target is hit with these weapons they receive the withering effect for five seconds.
With Ender Zoo installed it is also possible to make
- Potions Of Decay using the Withering Powder dropped by Wither Witches.
- Potions of Nausea can be made using Confusing Powder, dropped by Concussion Creepers.
- Potions of Rising using owl eggs
Blocks and Items
Ender Zoo adds three new varieties on 'TNT", Confusing Charge, Ender Charge and Concussion Charge. When detonated the confusing charge causes all players in its blast range to suffer from the 'confusion' effect. The closer the player is to the blast the longer the confusion lasts. This has no effect and mobs. The Ender Charge randomly teleports players and mobs to a nearby location. The Concussion Charge combines these two effects.
Complete Spawn Control
Ender Zoo adds an xml file that can be used to custom the spawning of any mob, vanilla or modded. Change the rate of spawning, the biomes mobs are found in or remove them completely. See SpawnConfig_Core.xml in the config/enderzoo folder for details.
Global Difficulty Control
Ender Zoo allows the attack damage and health of all mobs to modified based on the current difficulty. These changes can be applied to Ender Zoo mobs, all others or both. See for config file for details.
Mod Pack Permissions
Ender Zoo has been released into the public domain. You own it as much as I do. Do what ever you want.
Nice. Also, I love how you have all these aggressive mobs in this pack...direwolves, witches, new types of endermen and...owls. Just owls. As if an afterthought, add one neutral mob, lol. (PS. I love this pack almost entirely for the owls! :D)
Is there any documentation on changing the attack dmg and health of mobs? The config file gives almost no info.
In reply to mei_is_cancer:
In reply to mei_is_cancer:
hello hey I forgot to distribute a problem but you could make the entities of your mod not generated in other mod's dimensions because I use a dinosaur mod that I have and the t mods are generated in that place and it should not be because there are only dinosaurs should be generated could fix that erro
hello very good mod but could make the wither cats that are spawn alone can be domesticated and that the owls can also be domesticated and could add new mobs
Help to remove the appearance only in dimension -6 (miningBiome(Aroma1997DimWorld)). The extraction of quarry fps drops.
Screenshot - https://i104.fastpic.ru/big/2018/0718/a6/_955c119f375ea1752735889d764860a6.jpg
When EnderZoo is enabled (EnderZoo-1.12.1-1.4.0.49) , there are random explosions in The Overworld and after a few nights working around the base, the surrounding terrain looks downright post apocalyptic. Which mob causes this and is there a way to disable just this part of their AI or whatever and keep that mob in? Is it concussion creepers because they say they don't destroy blocks? Is it some other mob that is aggressive to normal creepers?
In reply to KollinsPlays77922:
Hey, how would one go about making Fallen Knights and Fallen Steeds spawn in other biomes besides Plains? I want to make them a more persistent threat in my world.
Hello, do your mobs from this mod replace the current monsters. It seems like zombies and skeletons no longer spawn for me but might be something else.
I am using Custom Monster Spawner also which is very good.
I'm having an issue with the spawn configs for this mod. I'm putting together a custom 1.7.10 pack, and I want the Ender Zoo mobs to not spawn in specific dimensions, but every time I adjust the spawn configs to disallow mob spawning in a specific dimension, the config file immediately resets itself to its original default state upon starting up the pack and undoes all the changes I made.Is there some way I can get it to stop doing this and just accept the changes?Nevermind, figured it out. Delete this, please.
In reply to Lars_Luron:
Thank you for working on this really neat mod!
Hey i have a question, can you plz help me with a problem i have. You see, I have the aether, and thermal dynamics... and the blitz.... well its basicly spawning everywhere it can, usually during the day it spawns in groups of about 20-30 in the aether because its the only dark spot. so how do exclude it from the biome, and any idea what the id for it is?
Crash with the latest 1.10.2 version (1.2.3.44) seen here:
https://pastebin.com/u5NZeRAW
Ok, I updated to a newer Forge version (...2511) and still got the same thing, unfortunately...
Please port to 1.11+ and 1.12+ mod Ender IO
MC reports EnderZoo-1.12.1-1.4.0.49.jar is incompatible with version 1.12
pls remove the dirt monster. called khndrel keght