Ex Nihilo Omnia
Ex Nihilo Omnia, right now, is nearly identical to its predecessor Ex Nihilo in terms of gameplay. There are some things taken from Ex Nihilo 2, but it is more similar to the first.
So... what all does it add?
Hammer
Resource production
You can use hammers to break cobblestone into gravel, gravel into sand, and then sand into dust.
Don't want that sandstone anymore? No problem! Just hammer it back into sand.
Are you tired of all that normal, not falling netherrack? Hammer it into nether gravel!
Endstone, too! Who wouldn't want all the blocks in the end to be able to fall?
Ore processing
Gotten any broken ores from sifting gravel?
Pack em together into ore gravel!
You can use the hammer to break apart the ore gravel and get bits of crushed ore. You can repeat the process again to get ore dust, and every extra step you take gives the chance of getting more ore!
You can smelt each type of ore into its ingot.
I want it
Glad to hear. To make one, you simply put some wood, stone, iron, gold, or diamond on a handle like this:
Crooks
A quick right click will pull the animal to you and away from those dangerous ledges. That should buy you enough time to repair a fence or fix a wall.
If an enemy does manage to spawn on your island, hitting it with a crook will do exactly zero damage. However, it will shove the enemy backwards. With some planning, you could arrange for them to be shoved into the void.
And finally, the improved reach allows you to better inspect leaves as you break them, making it twice as likely to get saplings (and apples) from leaf blocks as you break them. How do you get your hands on one?
Silkworms
When you are using your crook to harvest leaves, there is a slim chance that you might find a silkworm hiding in them
Set this guy loose on a tree and he'll relentlessly infest and colonize the leaves
With enough patience, there will be no living leaves left
With no leaves left, you can't get any saplings from them, however, these guys have been working nonstop making silk. The closer to white the leaves are, the more you'll get, so be sure to let these guys finish their job.
If you want more silkworms, you can probably get them out of their leaves with a crook.
And if you end up with more of these dudes than you want, they are decently high in protein...
Items
Porcelain
If you burn some sticks, you won't be left with anything that seems useful at first.
However, ash contains enough nutrients to work to grow plants and saplings.
It can also be mixed with some clay that you got from a barrel and bonemeal to create porcelain clay
Now this stuff is really useful.
Porcelain buckets
You find that you really have a knack for sculpting, and can easily shape some porcelain clay into a bucket.
But you notice that it is still pretty malleable. Maybe if you put it in a furnace it will get strong enough to hold liquids.
Eureka! It functions just like a normal, metal bucket!
Stones
By hammering smooth stone, you find you can get smaller, perfectly hand-sized stones!
Try and see how far you can throw them.
Or try and put them back together
Note: you can change how many stones are required in the config, 1-9, 0 to disable.
Spores
These are interesting. They can be used dirt to grow mycelium, and cows seem to have an odd reaction...
Crucible
With enough of that porcelain stuff, you find you can make a very large basin.
Based on you experience with the bucket, you figure you need to fire this thing, too.
Now what can this thing do?
Spoiler alert: something.
Melting
With a source of heat beneath it, the crucible itself gets rather hot. You notice that some things are hotter than others.
Now that the crucible is all warmed up, try adding something to melt!
And just give it some time. You notice that the higher quality the heat source, the less time it takes.
Sieves
Sieves are now crafted like so, you can make them out of any type of wood
And you add a mesh to it after you place it
Currently, there are two meshes you can add, and the only difference is durability
If you want to have an easier time, you can change the config so that you craft the mesh directly into the sieve, and the durability won't wear out.
Once you have your hands on one, try putting some dirt in it.
And then sift around a bit...
And out pops some stuff!
But there's plenty more that you can get from sifting, as long as you're lucky.
What exactly?
Dirt:
Stones
Wheat seeds
Melon seeds
Pumpkin seeds
Beetroot seeds
Carrot seeds
Potato seeds
Sugarcane seeds
Different types of tree's seeds
Try and plant the seeds! Most will need farmland to grow.
Gravel:
Flint
Coal
Lapis lazuli
Diamonds
Broken ores
Sand:
Cocoa beans
Cactus seeds
Spores
Crushed ores
Soul Sand:
Quartz
Nether wart
Ghast tear
Nether Gravel:
Broken nether ores
Sifter
After what seems like a lifetime of shaking your sieve back and forth for that precious ore chunk, you are on the verge of insanity. There must be some way to speed this up! Wait a moment... Those "piston" things go back and forth. Maybe you could rewire one to make it repeatedly fire? But the force from that would be too strong... Pack it in more cobblestone! You have plenty of that stuff anyway.
Voila! A shakey piston thing... A sifter!
With different materials used for the head, you could probably adjust the speed!
They still seem to take damage though...
You can hold it in either hand while you are sifting something, and it will shake the sieve a little for you so it goes faster.
Barrels
Barrels, turns out, can be made from pretty much anything.
And you make 'em like this
But they do more than just sit there and look pretty. What exactly? Well, quite a lot.
Composting
You can put pretty much any organic matter into a barrel...
Let it sit for a bit...
And eventually, you'll end up with dirt!
Collecting rain
Barrels have this wonderful property: they can collect water, from rain!
Clay
Once you have enough rainwater, you can put some dust that you got from your hammer into the barrel, and get some clay!
Netherrack and Endstone
If your barrel can hold lava without catching fire, you can mix in some redstone or glowstone to congeal the lava into netherrack or endstone, respectively.
Witchwater
If you were lucky enough to get some spores from a sieve, try adding them to a barrel of water. The spores have a supernatural effect, fermenting the water into the vile substance known as... witchwater.
Witchwater has some pretty nasty properties, mutating friendly mobs into monsters, monsters into nightmares, and, less extremely, can transform sand into soul sand when still in a barrel.
Slime
Nothing's worse than spoiled milk, right? It gets all chunky and nasty. Fortunately, however, there is a way to turn this into a good thing!
Mix some milk into water...
Let it sit for a bit, get all nice and... green?
I think I hear something squishing around in there! I think you can get it out with a crook...
Well, what do you know? You grew a slime.
Dolls
With some gems and a handful of porcelain, you could sculpt a friend to keep you company up there in the sky. But he looks rather plain doesn't he? We should give him a coat of paint.
This guy has quite the hot temper! He should take a nice bath to cool off, but he insists on having the water scorching so it doesn't help much. I think he was actually more angry after the bath. He started throwing things and mumbling about burning the whole building down. I ended up giving him a restraining order (and a stapler, just to be safe).
HINT: Add it to a barrel of lava and wait.
This friend is a bit on the goth side. He likes movies about vampires and witches. He's been practicing to be a vocalist in a metal band. Not a bad guy overall, but keep an eye on him. If he thinks you're not looking, he'll pocket anything he can get his hands on.
HINT: Add it to a barrel of witchwater and wait.
Config
Pretty much everything about the mod can be changed, there is a lot to cover so if you are interested, I recommend going through the file.
There is an option to enable hopper/pipe interaction with sieves.
You can use JSON to create your own recipes for compost, hammering, sifting, melting, and add heat sources for the crucible. You can even disable all the built in ones to start from scratch you if you so desire. (IMPORTANT: each folder contains an "example.json". This example file is NEVER LOADED! It is purely for reference!)
Once in-game, you can still edit your custom recipes, and reload them with the command "/enoreg reload"
The mod will try to load in as many ores that it can find, but sometimes it has trouble. If you notice that your modpack has, for example, Nickel, but Ex Nihilo isn't adding it, go to the config and change B:"force nickle" to true. If nothing is loading for whatever reason, you can have it load in all ores it knows about.
World gen
Ex Nihilo Omnia offers a config option to have the world generate as the original skyblock 2.1 map, a more hardcore version in which you spawn on a floating piece of dirt with a tree, and a middle-ground version of skyblock 2.1 with no grass. You can chose which biome the entire world will generate as, or keep it with all of them. All of these options can be found in the "world generation" section of the config.
Compatibility
The mod should find most ores I've told it about, but if it doesn't, you can help it out in the config like I said above.
Crooks and Hammers are veinminer ready
Barrels, sieves, crucibles, and infected leaves all work with with WAILA.
All ores added will work in the Tinkers' smeltery
Hammer and sieve recipes are JEI friendly
Ores
There is a folder "config/EnNihiloOmnia/registries/ore" that contains four files by default:
blacklist.txt
This file tells Ex Nihilo what ores to ignore no matter what. Any ore named in "blacklist.txt" will not be added to the game. To add an ore to the blacklist, simply type its name on a new line.
whitelist.txt
This file tells Ex Nihilo what ores to add no matter what. Any ore named in "whitelist.txt" will be added to the game. To add an ore to the whitelist, simply type its name on a new line.
metadatas.json
This controls what ore gets assigned what metadata. Do not touch.
example.json
This file is an example that shows you how to add new ores to ex nihilo.
The format is:
{ "entries": [ //a list of ores { "name": "dumbore", //the name of the ore "color": "F2AB7C", //a hex color that the ore will show up as "rarity": 30, //the chance that this ore will drop from a sieve, out of 100 "hasGravel": true, //whether or not this ore has a gravel variant "hasNether": false, //whether or not this ore has a nether gravel variant "hasEnd": false, //whether or not this ore has an end gravel variant<br /> "ingot": "minecraft:enderpearl", //what the ore blocks will smelt into. If missing or empty Ex Nihilo will add an ingot. "oreDictNames": [ //a list of names to register the ore as in the ore dictionary "ingotHardIron" ] } ] }
Permissions for things
You can use this mod in your modpack, no questions asked. You can use the source to do whatever you want and release it, or develop your own plugins. However, if you are going to give somebody the download, give them this page.
Please report any issues and bugs on GitHub. I'm new to modding, so I'm sure there will be some, but I'll gladly squish them should they show up.
I'm sorry, I feel really dumb. Can someone walk me through the custom json thing? I see the example files but I don't know what to do with them.
For example just for testing purposes I want to hammer a Birch log and get a Nether Star. Could someone walk me through the process?
So I sort of figured it out, however, I am having an issue with the meta_specific tag. If I use meta_ignored, all logs drop nether stars. If I use this:
No logs can be sieved. Am I doing something wrong?
Also with meta_ignored, I get this in the console:
http://pastebin.com/dewzHrkk
just was wondering if you could add a durability to the config options
please make it so that when you have a sifter in your hand, and use it on the sieve, it will automatically place the block that is next to it on the hotbar in the sieve.
so you dont have to switch back and forth between your stack of blocks and the sifter.
You can hold it in your off hand and it will still work. I like that idea though.
So I am trying to write a registry that adds extra drops from sifting red sand rather than just sand however I have not gotten it to work the way I want it to. If anyone could give me some insight to why this behavior is occurring that would be appreciated.
Updated code: http://pastebin.com/LCsHRtVa
Just to clarify I'm trying to get red sand to drop A, B, and C while regular sand drops X, Y, and Z. The problem i'm running into is that even though I've selected meta_specific behavior regular sand is returning A, B, C, X, Y, and Z while i cant sieve red sand
Once again any help would be much appreciated
It seems your latest update and extrautils2-1.10.2-alpha-1.1.0a have a problem with lag when breaking any block, they will reappear and then break themselves after a few seconds. If mining out a large area the drops can take even longer to be collected. Not sure what the problem is, all I do no is that if I down grade to the previous version of Extra Utilities 2 this problem is fine. If I stick with the latest version of that mod but remove your mod the problem goes away.
Just tried extrautils2-1.10.2-alpha-1.1.0b which was released not long ago and the block lag problem is still present.
With your latest update and the latest Extra Utilities update the block lag is a little better (not much). This never use to be a problem before.
Test again after turning off Deep Dark in the Extra Utilities config. It has been causing a lot of lag. Turning it off removes the issue.
Thank you, will test when I have time later.
Trying to load dusts an other ores into the ex nihilo with the in game command cant seem to do it is there any other way to add ores.
tried to do the json way as well seems to not work just creates new example
I'm not quite sure what you mean, but as of now there is no way to add ores. The registry command is for sifting, hammering, melting, composting, and heat only.
thats what i mean add ores to the output of sifting. At the moment i have a few mods installed like Extreme Reactors wanting to add yellowrite to the out put of sand but the command wont pick it up says error when using that command
https://gyazo.com/a3883d3f337a5217b4c818a979ec4b6d
What command exactly are you trying to run? The usage for sifting would be "/enoreg reload sieve"
ye thats the one im trying to do i wonder if the mod UniDic is stopping the command now just going to remove that an test it out
nope still not working. Its for my modpack Oblivion sky thats on my project page there is an alpha version uploaded tryed all sorts to get ore outputs for sand gravel an dust. Command just says An unknow error occurred while attempting to preform this command
Even tried getting rid of every mod left Ex Nihilo in an extreme reactors. the command still says error
Found the problem. WHen JEI mod is installed any commands from Ex Nihilo Omnia dont work wants you remove JEI from the pack the commands work perfectly fine
This also goes for the recent update of Ex Nihilo Omnia that was released today 09/10/16
But the only problem the commands dont add ores to the out put of sand gravel an dust. So how do i add extra outputs like yellorite an other dust ores from other mods
Hello, I am sorry if this is an dumb question, but how would one disable recipes?
Probably something like CraftTweaker
Thanks, but what I meant was how would I remove outputs from something like sieving sand?