Extra Bit Manipulation
This mod is an addon to the Chisels & Bits mod. It adds a wrench that rotates/mirrors/translates/inverts chiseled blocks, sculpting wires/spades that remove/add cuboidal/ellipsoidal/cylindrical/conic/pyramidal areas of bits from chiseled/chiselable blocks, a modeling tool that makes chiseled block models of 16^3 areas of blocks in the world, and armor pieces that render chiseled blocks (and any items) as their moving parts. It also allows chisel designs to be edited and bits to be thrown like snowballs.
Issues should be submitted via GitHub (here), if possible, but can be submitted internally, if need be.
This mod has been released into the public domain. Use it anywhere in any way.
Chiseled Armor tutorial by Pooka Plays:
Clarifications:
- 3:55 [FIXED] Armor worn in vanity slots is now visible to everyone.
- 23:51 [INFO] Both 'before' and 'after' GL operations apply to all blocks/items of a moving part. The order is 'before', then 'part-specific', then 'after', since order maters in Open GL.
- 41:35 I never even thought about enchantment overlay rendering. I'll have to look into it.
- 45:55 [ADDED] The moving parts of chiseled armor pieces can prevent moving parts and overlays of the player model from rendering.
- 48:27 [INFO] Holding shift, while in collection mode, causes the collection area start/end points to be offset by one from the block/pixel you are looking at. This makes collecting liquid bits easier.
- 59:05 [INFO] Blocks are collected by clicking on one block/bit and releasing on another to collect all intersecting bits. Blocks/bits do not need to be individually clicked.
Finally, I highly suggest that everyone read the tooltips for chiseled armor items while holding control (while in different modes, since the info is mode-specific), as well as clicking the question mark in GUIs and reading all the more detailed hover text while hovering the cursor over each highlighted element.
Is there any chance of expanding the model creation tools include horse armor, so we can make magically awesome mounts?
Awesome mod, thank you so much for making it! I need to ask though - I'm making a PVP modpack, and vanity armor can be a problem for PVP since it allows people to hide what armor they are wearing. Is it possible with this mod to disable the cosmetics on a per-client basis, aka for each player to be able to disable the rendering of vanity parts on all players they see?
Hey I wanted to thank you for making this awesome mod and also ask if there is any chance you'd consider adding a way to make a tool/weapon cosmetic overlay like you have for armors. I ask because I have really cool armor but no way to make a matching weapon. Please just think about it, that's all I ask.
so is it possible for you to make a cape addon or even baubles addon for this
can you add it so you can make your own door. maby have a door hinge
is there a way to move my models/armor to a different world?
No, there is no built-in method. They should be saved in a cross-world compatible format, though, so it should work if you transfer them via another mod or by vanilla means.
In reply to Phylogeny:
how do you replace limbs without a invisiblity potion
The checkboxes in the the Chiseled Armor GUI toggle player model part/overlay rendering.
In reply to Phylogeny:
In reply to darkskull88:
This mod is great for my server. I use the custom armors as cosmetics.
However players always take off the armor and pickup random blocks on the block collection mode. Can you add a config option, so that creative mode players only can do all the bit manipulation stuff, or something to resolve this issue? Players are also editing the armor through the GL operations GUI. I just don't want players messing up the armor after im done making it. Maybe add a lock armor option? Thanks.
Will you try to add something where you can make custom swords to put on other swords? (e.g Draconium Sword) Like Armorer's Workshop.
an idea for you to add is the possibility to make doors with chisels and bits. Before anyone says anything little tiles does not work right on my CPU. Nothing displays. Its all invisible.
I really like this mod and will probably add it to my server.
Just one question though:
Is it possible to disable the bit throwing?
I like the idea but I'm pretty sure that I will have random bits everywhere once someone figures out that you can throw them.
I didn't find anything in the config which is why I'm asking you.
Thanks in advance!
I'll be releasing a new build in a day or so. I'll add a server config for disabling bit throwing then.
Glad you like the mod.
EDIT: The config is now added.
This mod is great! I have a problem that i know is user error but i cant find the solution anywhere: I get the message when i try to place a template "There are insufficient Bodypart template blocks/bits in your inventory..." My bitbag is full of bits so im not sure what my problem is. Probably something simple. Any help would be greatly appreciated! Thanks!
EDIT: NVM i figured it out. For anyone else having this issue, you have to craft a bodypart template from a cobblestone.
No one should post issues on the overview pages of any mods. Open issues in mods' issue trackers.
If anyone has an issue with EBM, they should preferably open an issue about it on GitHub (also linked in bold text in the description at the top of this page), but can instead be opened here on CurseForge if need be.
In reply to Phylogeny: