ExtraBitManipulation-1.10.2-2.2.0.jar

Details

  • Filename
    ExtraBitManipulation-1.10.2-2.2.0.jar
  • Uploaded by
  • Uploaded
    Nov 20, 2016
  • Size
    435.42 KB
  • Downloads
    73,146
  • MD5
    ed84ffbe5ec8ddaca8b4e373f3b2b605

Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

v2.2.0

Changes

  • Allowed all tool settings to be set via a menu that opens when pressing the vanilla Chisels & Bits radial menu key bind.
  • Added new item – Modeling Tool:
    • Creates chiseled blocks that are models of collections of blocks in the world.
    • An area of blocks (up to 16 x 16 x 16) is selected by left clicking, and a chiseled block model is created in the world by right clicking.
    • Chiselable block states will automatically map to bits of that block state, while unchiselable block states will map to a default bit (although that is configurable)
    • Whether or not a state is chiselable, a mapping of states to bits, and of blocks (i.e. all states for a given block) to bits, can be manually specified via a GUI.
    • Instructions regarding controls/usage are found in the tooltip and GUI hovering text.
    • Many new configs were added for the Modeling Tool.
  • Added SHIFT, CONTROL, and ALT replacement keybinds for tools (Ex: control + left click becomes some other key + left click), as well as a keybind to open the Modeling Tool GUI.
  • Allowed vanilla Chisels & Bits designs to be edited while holding them upon pressing the keybind that opens the Modeling Tool GUI.
  • Split up config file into three main files: client, server, and common:
    • The client and server files contain only configs accessed from client or server, respectively. The common file contains configs accessed from both client and server.
    • The number of common configs was minimized, so there are far fewer instances where changing a value will cause client/server desync.
    • When a player joins a server, only their common config file needs to be the same as the server's.
    • The config GUI was split into three primary menus to access these three main config files.
  • Switched player-bound tool data from being stored in the player's NBT via the capability system to being stored per-client in separate config files:
    • These additional config files (sculpting and modeling) cannot be accessed via the config GUI and are automatically read from and written to when using their respective tools in-game.
  • Allowed config bit item stacks to be specified via block ID or by string (modid:name), and added support for specifying them with metadata (Ex: minecraft:wool:7 or 35:7).
  • Prevented recipe configs from being changed in-game and caused the Minecraft restart requirement prompt to display when they are changed.

 

v2.1.0

Changes

  • Ported to Minecraft 1.10.2 (for Chisels & Bits v11.0+)