UploadedNov 20, 2016
Supported Minecraft 1.10 Versions
- Allowed all tool settings to be set via a menu that opens when pressing the vanilla Chisels & Bits radial menu key bind.
- Added new item – Modeling Tool:
- Creates chiseled blocks that are models of collections of blocks in the world.
- An area of blocks (up to 16 x 16 x 16) is selected by left clicking, and a chiseled block model is created in the world by right clicking.
- Chiselable block states will automatically map to bits of that block state, while unchiselable block states will map to a default bit (although that is configurable)
- Whether or not a state is chiselable, a mapping of states to bits, and of blocks (i.e. all states for a given block) to bits, can be manually specified via a GUI.
- Instructions regarding controls/usage are found in the tooltip and GUI hovering text.
- Many new configs were added for the Modeling Tool.
- Added SHIFT, CONTROL, and ALT replacement keybinds for tools (Ex: control + left click becomes some other key + left click), as well as a keybind to open the Modeling Tool GUI.
- Allowed vanilla Chisels & Bits designs to be edited while holding them upon pressing the keybind that opens the Modeling Tool GUI.
- Split up config file into three main files: client, server, and common:
- The client and server files contain only configs accessed from client or server, respectively. The common file contains configs accessed from both client and server.
- The number of common configs was minimized, so there are far fewer instances where changing a value will cause client/server desync.
- When a player joins a server, only their common config file needs to be the same as the server's.
- The config GUI was split into three primary menus to access these three main config files.
- Switched player-bound tool data from being stored in the player's NBT via the capability system to being stored per-client in separate config files:
- These additional config files (sculpting and modeling) cannot be accessed via the config GUI and are automatically read from and written to when using their respective tools in-game.
- Allowed config bit item stacks to be specified via block ID or by string (modid:name), and added support for specifying them with metadata (Ex: minecraft:wool:7 or 35:7).
- Prevented recipe configs from being changed in-game and caused the Minecraft restart requirement prompt to display when they are changed.
- Ported to Minecraft 1.10.2 (for Chisels & Bits v11.0+)