For more info and documentation see the main page on the Minecraft forums. here
I put a creative Harvest next to a mechanical miner. Minecraft crashed with a stackoverflow error.
I deleted the crash report because it was a stackoverflow error,not a NullPointerException.
And: Putting a Quantum quarry next to a creative Energy source leads to an exploson...
I tried posting this to Quark, but one of the comentors kept saying it would cause a ton of lag. I don't think I agree and it might fit in EU2 better anyway.How about a 'Cloud Muffler'? It would block the cloud sprites from showing in a certain radius. It would be great to keep them from drifting through the middle of high altitude builds without having to turn them off globally.
This always happens when i try to run on a server, can i get some help? Everything works fine when i take off the mod"Fatally missing registry entries"Full log: https://mclo.gs/OmwzFBJ
I Need Generators x512 in 1.7.10,because the watch of flowing time from ProjectE increases the power consumption of the ender quarry too mutch...
Extra utilities is the best power mod for 1.7.10 because it didn't create a single NullPointerException so far!!
Edit: I tried using Extra Utilities 2 in Minecraft 1.12.2 a Long time ago,again: No crash or NullPointerException
For some reason this is a very common crash in 1.12.2, very randomly and the only item I'm using is Ethereal Glass.
java.util.ConcurrentModificationExceptionjava.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(Unknown Source) at java.util.ArrayList$Itr.next(Unknown Source) at com.rwtema.extrautils2.items.ItemUnstableIngots.checkForExplosion(ItemUnstableIngots.java:192) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1419_ItemUnstableIngots_checkForExplosion_PlayerTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:370) at net.minecraft.entity.player.EntityPlayer.func_184808_cD(EntityPlayer.java:378) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288) at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382) at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173) at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:790) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Unknown Source)
can we please get a wiki or maybe fix your forum link?
The link to the Minecraft forums gives a Forbidden error.
Is normal that generators consume fuel even if the internal buffer is full of energy?
No wiki or information page about this mod. The link provided to the minecraft forum does not work.
In reply to winnetrie:
I agree that there should be a wiki or a new forum thread—or just that this page should have information about the mod—but in the meantime, here’s a great tutorial video series on Extra Utilities 2 for anyone new to the mod.
I found a large bug in this mod, the game crashes if you shift-click an items into a machine
In reply to qazcetelic:
It will be better if you open an issue ticket on the issue tracker instead of posting this here.
The devs won't like to check issues everywhere.
In reply to uu_matter:
Yeah, but I don’t have a Github account. I also PM’ed it but that doesn’t matter because I later found out that he probably new it already.
I guess I’m going to make a Githubg account for the next time then.
I just crashed while shift clicking some items into an analog crafter while it used the spreading option, seems like same problem.
Then why don’t you make a GitHub account? It’s free and will take you, at most, 5 minutes.
Feature request: Balance the Deep Dark for how much it benefits the player.I have three varying suggestions on how to make the Deep Dark more balanced, I hope you'll consider them!#1: Make the Deep Dark portal more expensive to create. I'm not talking how expensive it was in ExU1 or how expensive some modpacks make it, more something like 4 Triple Compressed Cobblestone and 5 Double Compressed Cobblestone, for a total of 3321 Cobble necessary; something that can realistically be achieved through normal mining.#2: Make the Deep Dark more dangerous. Put in mobs exclusive to the dimension that use the lack of light to their advantage, appearing as if from nowhere out of the darkness, and destroying player-placed light sources if they can reach them. Maybe even put in a boss mob that goes after ALL player-placed blocks and that can fly, so players will need to be attentive (like there could be a chat message saying when it's spawned, and a GUI thing showing how far it is from you/the portal) or use something from another mod like Modular Force Fields to keep it away from your setups in the dimension! I was thinking the smaller mobs could be similar to Endermen except squat instead of tall, being the same height as the player but 1.5 or 2 blocks wide, allowing the player to make safe tunnels where they can't follow. The boss mob could be a middling size between the Wither and End Dragon: Big enough to do a lot of damage, and also too big to follow players tunneling around or to go up the default-sized tunnel to the Overworld Portal, preventing it from destroying that block unless players opened up that area a lot.#3: An "It followed us back"/"Too deep we delved there" situation. Once you go to the Deep Dark and then come back, nighttime could become a LOT more dangerous, with grue-like mobs now spawning on blocks with a light level of 3 or less that are at y=70 or below. It would be like a physical manifestation of the clawing darkness in the Deep Dark. Yes, players can kill it now, but it can also hurt THEM a lot more, and it would come back each night, despawning at dawn. It could also be made more grue-like by having light sources repel it in much the same way that Interdiction torches from Equivalent Exchange/ProjectE and Reliquary repel normal hostile mobs, leaving it standing menacingly just at the edge of a lit-up area. It would also be unable to travel above a certain y level, making it so would still be areas that are safe from it at night for players that are doing things such as Astral Sorcery.
For some reason, I cannot pick up a drum by shift right-clicking on it with a stick or wrench.
Anyone got an idea why or how to fix it?
Newest version of XU2 crashes your game upon clicking on the XU2 creative inventory tab. Using XU2 v1.9.9, forge 220.127.116.1193 and minecraft 1.12.2.
EDIT: Seems to have the same problem with XU2 v1.9.8, going to assume this is some sort of mod compat issue.
No information available for this mod. Why? Info Link does not work
In reply to deejay2302:
Yeah same for me, when i click the link i just getHTTP Code: 404Status Text: errorAddress: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/1443963-extra-utilities-v1-1-0kDate: Sat Mar 16 2019 16:41:47 GMT-0700 (Pacific Daylight Time)Request: GET /servers/ad