For more info and documentation see the main page on the Minecraft forums. here
BUG: Red Orchids and Ender Lilies connect to fences. There's an issue with the textures where there's a line or a transparent line on the corners.
How is there no useful documentation for this massive mod anywhere? Heck, just a simple list of ALL blocks/items and what they do and their config IDs would be helpful.
hello bennie the fnaf animatronic here i will test it andi will like it i have my own mod pack "that no one can use" but i need more electronic stuff so yeah
is there a craft recipe list anywhere
Thank you very much for updating the mod to 1.12.2! Been loving it ever since I first used it in 1.7.10.
Personally, I miss the Division Sigils and the Ender Quarry, but oh well. Maybe they'll be back in form of a config change or something, or maybe not. Either way, thanks again!
Can you please add the peaceful table to the mod or make it a mod by itself ? Anyway just a suggestion
can you remove grid power
In reply to Pizzatc:
I really wish this mod was open source. :(
I have a problem with the quantum quarry i set the biome marker to the moon on galacticraft but the quarry doesn't seem to mine in the moon does anyone know how to fix this?
I love the mod but the portability of this for 1.12.2 I was very pathetic, being sincere since I remember with great regret the version of Extra Utilities 2 for the 1.7.10 but I do not know why they did not adapt as it was the version of the 1.7.10 to 1.12.2, I do not understand; the rituals and visual style of the 1.7.10 were lost in 1.12.2, the characteristic engines, the obtaining of the wings and other rituals went to the trash; Do you think that leaving the generators as simple furnaces, they find it funny? I think it has nothing to do with doing the same thing with the new additions of each version of Minecraft but changing the concept so drastically was disappointing!
But I do not know, but can the visual section and some rituals from EU2 from 1.7.10 to 1.12.2 be adapted? It was more exciting at 1.7.10 and they have "lightened" everything in 1.12.2, it's absurd! Greetings and thanks if you take this into consideration!
port or add Extra Utilites 2 for 1.7.10
Because Quantum Quary is very cool,but on Extra Utilites 1 only End Quary
why does this mod add "the wall" in world type?
[Suggestion] A "Wet Sand" block that can be placed without falling and then 'dry' into regular sand eventually, except if there's no block underneath, it won't fall until a block is placed/broken next to it just like the broken world gen desert caves. This seems like the kind of mod that would have that sort of block.
Just reached the end in FTB Revelation and saw what you did to the poem. Nice one.
SpongeAPI : 7.1.0-SNAPSHOT-43d8496
Quantum Quarry and Quantum Quarry Actuator will cause conflictJust like the lastlog report above
my mod list：https://github.com/DownPower/minecraft-cache-report|in [O$53~%T`HEE1P5A%~LAQ8.png
Any chance of getting the peaceful table in extra utilities 2?
The problem with the mod. This mod conflicts with others. When you open the generator, everything is fine, but you can not put fuel in it. It's with all the generators.
Generators continue to use the fuel even if their internal buffer is full (1.12.2)