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In reply to Dramegno:
My Minecraft crashed at start-up and the Crash Report blames extrautils2 for it: https://pastebin.com/bPPpJTjP
In reply to stranger195:
With the current Forge version 1.12.2 - 220.127.116.118 the mod does not work anymore :(
The Manual (the one made of one obsidian, one book and one gold ingot) doesn't seem to be working...
Minecraft crashes with error "class com.rwtema.extrautils2.blocks.BlockPassiveGenerator has property: generatortype with invalidly named value: wınd"
My guess is this error is caused by ".toLowerCase()" which, without any arguments uses current locale. In Turkish locale lowercase conversion of "I" is "ı" (dotless i), which you can see it happen on the error.
Please change those to "toLowerCase(Locale.ENGLISH)) or "toLowerCase(Locale.ROOT))"
I know this probably isnt in this mod, but ive been searching for a mod im about to describe. Is there a mod that makes it so redstone needs a power source? Meaning if you flipped a lever to turn on a lamp (or any other redstone based item) it would not work unless you have electricity from a generator, wind turbine, or anything else that produces electric power?
Can I have an explanation of the modifiers of the demonic metal and evil infused spirits I got for TiC
This is a blind shot in the dark, but is there any chance whatsoever that the original Extra Utilities mod can/will move up to 1.12? There are some features I'd like to use that are not in the newer Extra Utilities 2. I'm guessing there is no chance, but if anyone has seen a cloned mod version or something out there...
Will this work with 1.12.2?
In reply to GoWish:
In reply to Tomenon:
Getting this when I add it to my pack...
java.lang.RuntimeException: Invalid id 4096 - maximum id range exceeded.
Is there a way to bypass the maximum id range?
Edit: The not enough id's mod seems to have resolved the issue.
i think its time to add compressed granit, diorit, and andesit block, isn't it ? :3
May have been already asked but what happened to fans?
The Angel Ring and Chicken Ring can be disabled in the config, but I don't believe I found an option to disable the Squid Ring. Can this be added?
Hello,Will this mod be getting an update to 1.12.2 anytime soon? I'm creating a 1.12.2 mod pack and I'd love to include it. If it is being updated do you have any idea how long it would take? I was hoping to get the pack completed by the end of October.Thanks,Dan
In reply to BuilderDan1:
Ye, I figured that out xD sorry. I wasn't able to test initially until the next day so I sent this to every creator who's mod didn't say 1.12.2 in the downloads.
In reply to purplehel: