Foolcraft 3 - Release - 1.0.0

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    Foolcraft 3-Release-1.0.0.zip
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Supported Minecraft 1.12 Versions

  • 1.12.2

Changelog

Foolcraft 3 Alpha 0.0.0 to Foolcraft 3 Release-1.0.0

Added:
	- Actually Additions
	- Advanced Generators
	- Astral Sorcery
	- Better Advancements
	- Better Foliage
	- Better Records
	- Bonsai Trees
	- Clumps
	- Compact Machines
	- Cucumber Library
	- Default Options
	- Dye It Yourself
	- Ender IO
	- EnderCore
	- Environmental Tech
	- Equivalent Energistics
	- Exchangers
	- Extended Crafting
	- Extra Bit Manipulation
	- Fairy Lights
	- FastWorkbench
	- Flux Networks
	- Funky Locomotion
	- Ignition: Foundry
	- Immersive Cables
	- Immersive Petroleum
	- Immersive Tech
	- Just Enough Resources (JER)
	- Loyalty Medals
	- MeeCreeps
	- Mini Moos
	- Mite2Shulker
	- More Loot Stuff
	- Morph
	- NetherPortalFix
	- No Recipe Book
	- OpenComputers
	- Placebo
	- PTRLib
	- RealBench
	- ReAuth
	- Reborn Core
	- Reborn Storage
	- Refined Avaritia
	- Refined Storage
	- Refined Storage Addons
	- RFTools Power
	- Simply Jetpacks 2
	- Sonar Core
	- Spartan Shields
	- Storage Drawers Extras
	- Sync
	- Thaumcraft
	- Thaumic JEI
	- The Cactus Mod
	- Toast Control
	- Totemic
	- ValkyrieLib
	- Waddles
	- XNet
	- xNICEx
	- Xtones
	- Yet Another Core

Updated:
	Biomes O' Plenty (went from BiomesOPlenty-1.12.2-7.0.1.2325-universal.jar to BiomesOPlenty-1.12.2-7.0.1.2384-universal.jar):
		1.12.2-7.0.1.2384:
			Matt Caughey: Added Rabbit and Donkey spawns to various BOP biomes
		1.12.2-7.0.1.2383:
			github: Update zh_CN.lang
		1.12.2-7.0.1.2382:
			Matt Caughey: Fixed NPE with creative tab (Closes #1250)
		1.12.2-7.0.1.2381:
			Matt Caughey: Removed Pixies (Moved to Familiar Fauna)
		1.12.2-7.0.1.2380:
			Matt Caughey: Allowed BOP fluid buckets to display in the BOP creative tab
		1.12.2-7.0.1.2379:
			Matt Caughey: Fixed crash if all island biomes are disabled (Closes #1233)
		1.12.2-7.0.1.2378:
			Matt Caughey:
			Prevented Nether generation above the bedrock and fixed tpbiome command
			in Nether (Closes #1140, #1141)
		1.12.2-7.0.1.2377:
			Matt Caughey: Removed some loot table entries
		1.12.2-7.0.1.2376:
			koh-gh: Update ja_JP.lang
		1.12.2-7.0.1.2375:
			Matt Caughey: Removed last remaining bucket override stuff
		1.12.2-7.0.1.2374:
			Matt Caughey: Removed Forge bucket override stuff since it's not needed anymore
		1.12.2-7.0.1.2373:
			Matt Caughey: Tweaked mud and flesh block sounds
		1.12.2-7.0.1.2372:
			Matt Caughey: Fixed terrarium block particles
		1.12.2-7.0.1.2371:
			Matt Caughey: Tweaked map colors
		1.12.2-7.0.1.2370:
			github: Update zh_CN.lang
			github: Update zh_CN.lang
		1.12.2-7.0.1.2369:
			Matt Caughey: Updated map colors for blocks
		1.12.2-7.0.1.2368:
			Matt Caughey: Fixed some leaf textures not looking right in Fast graphics mode
		1.12.2-7.0.1.2367:
			Adubbz: Added scatterYMethod to the options for GeneratorLakes
		1.12.2-7.0.1.2366:
			Adubbz: Fixed adding new generators via config files
		1.12.2-7.0.1.2365:
			github: Update zh_CN.lang
		1.12.2-7.0.1.2364:
			lihow731: Update zh_TW.lang
			Matt Caughey: Removed stalactites/stalagmites
		1.12.2-7.0.1.2363:
			Matt Caughey:
			Added short Bone columns to the Visceral Heap, changed the Eyebulb
			texture, made the vanilla Nether biome more common
		1.12.2-7.0.1.2362:
			Matt Caughey: Disabled Wheat Grass, Damp Grass, and Shrub generation in all biomes
		1.12.2-7.0.1.2361:
			Matt Caughey: Added Curse effect for Blue Fire
		1.12.2-7.0.1.2360:
			github:
			Update ru_RU.lang
			Optimization for version BiomesOPlenty 7.0.1.2358 (MC 1.12.2). 437 lines
			en_US=437 lines ru_RU.
		1.12.2-7.0.1.2359:
			Matt Caughey:
			Fixed disabled biomes crashing due to village material replacement
			(Closes #1239)
		1.12.2-7.0.1.2358:
			Matt Caughey: Replaced Sapling Terrarium with Beach Terrarium
		1.12.2-7.0.1.2357:
			Matt Caughey:
			Removed the Polar Chasm biome, added Blue Fire to the Phantasmagoric
			Inferno, reworked Terrarium models/textures
		1.12.2-7.0.1.2356:
			github: Update zh_CN.lang
		1.12.2-7.0.1.2355:
			Matt Caughey: Removed Turnips, Ambrosia, Salads, Jelled Poison, and Pinecones
		1.12.2-7.0.1.2354:
			Matt Caughey: Improved the Xeric Shrubland biome
		1.12.2-7.0.1.2353:
			Matt Caughey:
			Removed world creation menu options for replacing BOP
			trees/grasses/soils/etc. with vanilla blocks (NOTE: This can still be
			done using our config file system if you so desire)
		1.12.2-7.0.1.2352:
			Matt Caughey: Removed slowdown from Ash blocks, decreased slowdown from Flesh blocks
		1.12.2-7.0.1.2351:
			Matt Caughey: Improvements to the Fungi Forest biome
		1.12.2-7.0.1.2350:
			Matt Caughey:
			Added Bramble thorns that generate in the Corrupted Sands biome.
			Improved the Phantasmagoric Inferno biome
		1.12.2-7.0.1.2349:
			Matt Caughey: Tweaked the amount of Sea Oats in Beach biomes
		1.12.2-7.0.1.2348:
			github: Update zh_CN.lang
			github: Update zh_CN.lang
		1.12.2-7.0.1.2347:
			Matt Caughey: Improved the Barley texture
		1.12.2-7.0.1.2346:
			Matt Caughey: Added village material replacements for various BOP biomes
		1.12.2-7.0.1.2345:
			Matt Caughey:
			Fixed oasis generation so grass blocks don't generate under other grass
			blocks
		1.12.2-7.0.1.2344:
			Matt Caughey: Added Origin Beach biome to appear around the Origin Island
		1.12.2-7.0.1.2343:
			Matt Caughey: Added Sea Oats to the Beach biome
		1.12.2-7.0.1.2342:
			lihow731: Update zh_TW.lang
		1.12.2-7.0.1.2341:
			Matt Caughey: Gave Barley a high chance of dropping wheat seeds.
		1.12.2-7.0.1.2340:
			Matt Caughey:
			Re-added the Pasture biome as a sub-biome of the Prairie. Added Barley.
			Improved the Prairie biome.
		1.12.2-7.0.1.2339:
			koh-gh:
			Update ja_JP.lang
			Tweak translations of slab and stairs.
			Matt Caughey: Improved the grass/foliage color of the Grove biome
		1.12.2-7.0.1.2337:
			Matt Caughey: Added more types of flowers to the Flower Field biome
		1.12.2-7.0.1.2336:
			Matt Caughey: Fixed hoes not being damaged when used on BOP grass/dirt (Closese #1210)
		1.12.2-7.0.1.2335:
			Matt Caughey:
			Fixed Pixies interacting with pressure plates (Closes #1217) and Pixie
			trail particles.
		1.12.2-7.0.1.2334:
			Matt Caughey: Added harvest tools for various blocks (Closes #1204)
		1.12.2-7.0.1.2333:
			Matt Caughey: Fixed shrub leaves decaying
		1.12.2-7.0.1.2332:
			Matt Caughey: Tweaked wood textures
		1.12.2-7.0.1.2331:
			Matt Caughey:
			Tweaked the Tundra biome and temperatures for a few biomes. Improved
			cattail texture
		1.12.2-7.0.1.2330:
			Matt Caughey: Tweaked the Wasteland biome
		1.12.2-7.0.1.2329:
			36918206+koh-gh:
			Update ja_JP.lang
			Add boat.
		1.12.2-7.0.1.2328:
			lihow731: Update zh_TW.lang
		1.12.2-7.0.1.2327:
			github: Update zh_CN.lang
			github: Update zh_CN.lang
		1.12.2-7.0.1.2326:
			Matt Caughey: Added dispenser behaviors and furnace fuel amounts for BOP boats

	Blood Magic (went from BloodMagic-1.12.2-2.2.7-90.jar to BloodMagic-1.12.2-2.2.12-97.jar):
		BloodMagic-1.12.2-2.2.12-97.jar:
			Version 2.2.12:

			- Fixed Hellfire Forge and Alchemy Table's shape-crafted-ness.
			- Fixed Cutting Fluids so they now work properly.
			- Fixed the Fluid filters so that they now work perfectly in the routing system.
			- Fixed the Living Armour Upgrade that provides night vision, so it is no longer as finicky.
			- Proved that Way could update the version number properly without being told by the maid.
		BloodMagic-1.12.2-2.2.11-96.jar:
			Version 2.2.11:

			- Fixed the Alchemy Array from voiding items when broken when it shouldn't have.
			- Fixed Blood Tank NBT transfer between item/tile form.
			- Made sure to not offend TehNut's sensibilities :NutMaid:
		BloodMagic-1.12.2-2.2.10-93.jar:
			Version 2.2.10:

			- Fixed Turret Array crash on servers.
			- Fixed the Blood Altar so it can actually fill Blood Orbs (derp).
		BloodMagic-1.12.2-2.2.8-92.jar:
			Version 2.2.9:

			- Fixed stupid NPE in the Furnace Array
			- Fixed various issues with the Alchemy Table:
			 - Now works for recipes that require an LP cost.
			 - Hoppers no longer lose items when items are placed into the "slave" Alchemy Table who has some slots restricted.
			- Added an entry to the book that explains you can, in fact, use Sea Lanterns instead of glowstone blocks for your Tier 3 altar.
			- Fixed the Demon Will crystals growing when they shouldn't. Also lowered the time between natural crystal growths in Will-enriched areas.
			 - Side note: who's bright idea was it to have to wait 15 minutes per crystal growth?
			- Added the "Resonance of the Faceted Crystal", which can be used to create your first aspected Will crystal clusters.
			- Made it so the Crystallizer no longer generates a random aspected Will crystal cluster.
			- Fixed rare crash with the Blood Altar, which only has a chance of occuring on restart.
		BloodMagic-1.12.2-2.2.8-91.jar:
			Version 2.2.8:

			- Fixed a client side null-pointer exception with the Blood Lamp
			 - It's a bright idea to fix this as soon as I can.
			- Changed the recipe of the Teleport Array:
			 - Note from Scotty: Captain, I'll remind ya what happened last time you put an apple in her array! Use an Enderpearl and redstone dust next time!
			- Added new arrays
			 - The Turret Array:
			 > Place an array on top of an inventory with arrows and then place a bow and an arrow in the array. The array will target enemies greater than 3 blocks away and less than 32, using any arrows in the inventory.
			 - Spike Array:
			 > Place a piece of cobblestone and iron ingot in the array. The array deals damage to any living entity that enters
			- Increased the max number of items transferable by the Master Routing Node in its system to 64 per second. Will revisit this limit if I figure out a less silly upgrade system.
			- Added additional effects to the Sentient Bow when aspected to different Will types.
			- Added in book entries for the Teleport Array and the Turret Array.
			- Fixed the Haste sigil and "Quick Feet" so that they work with MC's new movement method.
			- Removed added health from "Quick Feet" - seriously, why was this a thing?
			- Readded the ritual "Focus of the Ellipsoid": creates a hollow ellipsoid from blocks provided in the connecting chest.
			 - Note: The dictionary definition for "Ellipsoid" is a three-dimensional figure whose plane sections are ellipses or circles. For those who weren't born in a math class, it means it is a sphere that has different radii in each direction.
			- Fixed an off by one in altar upgrade management causing the first of any upgrade to not be counted
			- Fixed the LP cost of the Master Blood Orb
			 - This bug has gone unnoticed for 2 years now.
			- Potion Flasks can be crafted now
			- Fixed a server crash when handling dye recipes
			- Moved several text outputs out of the chat and into the action bar
			- Fixed a crash when trying to use unbound toggle-able sigils in the Sigil of Holding
			- Fixed an issue where unbound sigils could be used inside the Sigil of Holding
			- Added missing items for Demon Crystals and Demon Pylons

	Bookshelf (went from Bookshelf-1.12.2-2.3.537.jar to Bookshelf-1.12.2-2.3.544.jar):
		Bookshelf-1.12.2-2.3.544.jar:
			 * Added additional error checking for bad files. - Tyler Hancock
		Bookshelf-1.12.2-2.3.543.jar:
			 * Updated forge - Tyler Hancock
		Bookshelf-1.12.2-2.3.541.jar:
			 * Added experimental dynamic cached baked model. - Tyler Hancock
		Bookshelf-1.12.2-2.3.540.jar:
			 * Added a method to sanely get a ResourceLocation using the active mod container as the domain/id. - Tyler Hancock
			 * Added stack methods for working with ore dictionary. - Tyler Hancock
			 * Added a way to get all blocks for an oredict name. - Tyler Hancock
			 * Updated gradle deps and settings to be more stable and up to date. - Tyler Hancock
			 * Removed access transformers that are no longer used. - Tyler Hancock
		Bookshelf-1.12.2-2.3.539.jar:
			 * Fixed a bug with wildcard meta not being considered in stack comparisons. - Tyler Hancock
		Bookshelf-1.12.2-2.3.538.jar:
			 * Added a config option to disable changes to the vanilla ore dictionary. #97 - Tyler Hancock

	Botania (went from Botania r1.10-353.jar to Botania r1.10-354.jar):
		Botania r1.10-354.jar:
			 See [http://botaniamod.net/changelog.php#r1.10-354](http://botaniamod.net/changelog.php#r1.10-354)

	CoFH Core (went from CoFHCore-1.12.2-4.3.10.5-universal.jar to CoFHCore-1.12.2-4.4.1.12-universal.jar):
		4.4.1:
			CHANGED:
				-The Soulbound enchant can be configured to be permanent, if so desired.

			GENERAL:
				-Refactors which make things like standalone Tesseracts much easier. >.>
		4.4.0:
			CHANGED:
				-Enchantments and Potions can be disabled entirely, if you so choose.
				-Potions are now only created up to Level 4. You may be missing some registry entries in
					existing worlds. THIS IS HARMLESS.

			GENERAL:
				-Lots of work under the hood. Tons of new stuff necessitating that internally, we bump to
					a new major.
		4.3.11:
			ADDED:
				-New Enchantment: Soulbound.
					Three levels. Items enchanted with this stay with you when you die. There is a chance of
						the Enchantment losing one level when this happens. The higher the level, the lower the
						chance. It is expressed mathematically as 1 / (1 + level) of NOT losing the level.

			CHANGED:
				-Smelting Enchantment has better compatibility with other Enchantments.

			GENERAL:
				-Internal refactors and optimizations.

	CodeChicken Lib 1.8.+ (went from CodeChicken Lib 1.12.2-3.1.6.339-universal to CodeChicken Lib 1.12.2-3.1.8.341-universal):
		CodeChicken Lib 1.12.2-3.1.8.341-universal:
			No changelog provided.
		CodeChicken Lib 1.12.2-3.1.7.340-universal:
			No changelog provided.

	Colossal Chests (went from ColossalChests-1.12.2-1.6.9.jar to ColossalChests-1.12.2-1.6.11.jar):
		ColossalChests-1.12.2-1.6.11.jar:
			As always, don't forget to backup your world before updating!
			Requires CyclopsCore version 0.11.0 or higher.

			Fixes:
			* Fix breaking interfaces dropping all items, Closes #107
		ColossalChests-1.12.2-1.6.10.jar:
			As always, don't forget to backup your world before updating!
			Requires CyclopsCore version 0.11.0 or higher.

			Fixes:
			* Don't animate chests when opening in spectator mode, #105
			* Fix crash with mods that use the indexed inventory, Closes #106
			 This fixes a crash with mods like Integrated Tunnels.

	CraftTweaker (went from CraftTweaker2-1.12-4.1.6 to CraftTweaker2-1.12-4.1.8):
		CraftTweaker2-1.12-4.1.8:
			fixed loadup crash
		CraftTweaker2-1.12-4.1.7:
			Added Command manager wrapperAdding recipes.replaceAllOccurences(IIngredient,IIngredient) as a new zenscript command.

			Changed how names are set for replacement recipes

			Implemented events.onPlayerBonemeal

			Added DamageSource Bracket handler and static methods to get damagesources

			Added Nullcheck to getIngredient

			Fixed Typo in IMod

			Some furnace recipe additions

			- Allow intput/output/xp getter in IFurnaceRecipe
			- IItemDefinition now has getITemBurnTime(IItemStack stack)
			- IItemStack's getItemBurnTime is now implemented properly
			- MCFurnaceManager's getFuel is now implemented correctly

			Implemented some IItemStack Methods

			Fixed possible NPE with RecipeFunctions

			Added Way to create Item Entities from within CrT

			Event system refactor

			It's now split in API and Implementation since before it was all API.
			Should be more versatile this way.
			Also, implemented some more recipeHandlers

			Added way of getting the clicked Entity to PlayerFillBucket

			Replaced hitEntity with RayTraceResult getter

			More Event System refactoring

			- Added default methods for getX, Y and Z.
			- Added Interfaces for Events with positions, and those who are processable.
			- Rearranged Code in MTEventManager (comments were all over...)
			- Implemented IContainer in MCContainer (needed for the opencontainerEvent)
			- Pulled up commonly used methods into interfaces

			More event stuff

			- IContainers now have asString caster
			- Annotated missing methods
			- Moved IRayTraceResult from block to world (Last commit was not published yet so it's ok!)

			Added ActionDummyAddRecipe for JEI plugin compatibility.

			Changes in OreDictionary manipulation

			- They now can blacklist items from being added later on.
			- They now directly manipulate the list (as not to complicate ↑)

			Fixed possible NPE when providing a null creativeTab to IITemDefinition's setter

			Even more Event stuff

			- More Events implemented
			- Some Additional events added
			- Some Methods pulled up into into interfaces (also some with default methods)

			Added Command manager wrapper

			Gave players the command function

			Vector3d wrapper and Entity Spawning

			Added Entity definition getter and CrafttweakerMC methods for fluids

			Added optional parameter to IItemStack tags methods to allow for displayOnly tags

			Added error checking to JEI stuff

			DataMaps can now properly be indexed with numbers, if you ever needed to

			Fixed JeI Hiding and optimized the code

	Extra Utilities (went from Extra Utilities 2 - 1.12 - 1.7.5 to Extra Utilities 2 - 1.12 - 1.7.6):
		Extra Utilities 2 - 1.12 - 1.7.6:
			- Fix filters not being dropped when transfer filters were broken
			- Fix radar key incorrectly deleting NBT data
			- Fix CME in QuantumQuarry

	FTB Utilities (went from FTBUtilities-5.0.0.11.jar to FTBUtilities-5.0.2.12.jar):
		FTBUtilities-5.0.2.12.jar:
			No changelog provided.
		FTBUtilities-5.0.2.11.jar:
			No changelog provided.
		FTBUtilities-5.0.2.10.jar:
			No changelog provided.
		FTBUtilities-5.0.2.9.jar:
			 * Fixed server crash
		FTBUtilities-5.0.2.8.jar:
			No changelog provided.
		FTBUtilities-5.0.1.12.jar:
			 * Bugfixes, mostly related to chunkloading
			 * New ranks.json format, auto-converted from old one

	FTBLib (went from FTBLib-5.0.0.14.jar to FTBLib-5.0.2.12.jar):
		FTBLib-5.0.2.12.jar:
			No changelog provided.
		FTBLib-5.0.2.11.jar:
			No changelog provided.
		FTBLib-5.0.2.10.jar:
			No changelog provided.
		FTBLib-5.0.1.15.jar:
			 * Moved config location to config/ftblib.cfg

	FoamFix for Minecraft (went from FoamFix 0.9.5 Lawful (1.12.2) to FoamFix 0.9.9.1 Anarchy (1.12.2)):
		FoamFix 0.9.9.1 Lawful (1.12.2):
			 * Another broken experimental feature disabled for now.
		FoamFix 0.9.9 Lawful (1.12.2):
			Emergency bugfix
		FoamFix 0.9.8 Lawful (1.12.2):
			 * Update to Forge 2673+ (now required!)
		FoamFix 0.9.7 Lawful (1.12.2):
			 * Fix invalid Forge dependency
		FoamFix 0.9.6 Lawful (1.12.2):
			 * Add option to list a pack's baked model counts

	Forge MultiPart CBE (went from ForgeMultipart 1.12.2-2.4.0.55-universal to ForgeMultipart 1.12.2-2.4.2.58-universal):
		ForgeMultipart 1.12.2-2.4.2.58-universal:
			No changelog provided.
		ForgeMultipart 1.12.2-2.4.1.57-universal:
			No changelog provided.

	Immersive Engineering (went from Immersive Engineering 0.12 - 80 to Immersive Engineering 0.12 - 82):
		Immersive Engineering 0.12 - 82:
			- Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)
			- Fixed Wirecutter getting consumed when cutting plates (BluSunrize)
			- Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)
			- Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)
			- Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)
			- Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)
			- Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)
			- Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)
			- Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)
			- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
		Immersive Engineering 0.12 - 81:
			REQUIRES AT LEAST FORGE VERSION 14.23.3.2655!

			- Added the functionality for the Faraday Suit to protect against live wiring (Malte)
			- Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
			- Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
			- Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)
			 - Made those tools take damage when used to break blocks
			- Added compatibility for Forge's update checker (Malte)
			- Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)
			- Changed fences to allow torches on top and prevent mobspawns (Malte)
			- Changed animated item models to use Item-TESRs rather than rebaking (Malte)
			 - Made the Fluorescent tube to be really fancy again! (Malte)
			- Changed renderdistance config to work as described (Malte)
			- Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)
			- Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)
			- Failed wire connection attempts no longer spam the chat (Malte)
			- Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)
			- Fixed wires being invisible when logging into a server for the first time (Malte)
			- Fixed localization for treated wood banners (Malte)
			- Fixed the mineral command not workign with Vein names that contain a space (Malte)
			- Fixed shield having a really trippy enchantment glow (Malte)
			- Fixed conveyor recipe (Malte)
			- Fixed Skyhook crashing servers (Malte)
			- Fixed lag with redstone connectors (Malte)
			- Fixed blocks somtimes taking longer to break with the hammer (Malte)
			- Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)

	Industrial Foregoing (went from industrialforegoing-1.12.2-1.8.6-131.jar to industrialforegoing-1.12.2-1.9.0-163.jar):
		industrialforegoing-1.12.2-1.9.0-163.jar:
			 * Added Artificial Dye and made the Dye Mixer output them #306 (Coded)
			 * Changed how working areas work now all the machines start with a 1x1 area but they accept Range Addons with some of them having a limitation of Addon Tier.
			 * Made the Mob Imprisonment Tool color to the entity contained #322 (Coded)
			 * Allow IPlantable (Netherwart) blocks to work with the plant interactor #319 (Coded)
			 * Added conveyor belts
			 * Dead mobs shouldnt be killed again
			 * Added better display for the StoneWork Factory in JEI
			 * Fixed server side crash
		industrialforegoing-1.12.2-1.8.11-147.jar:
			 * Fixed the API removing all the entries that instead of just one thing
			 * If the BHC slots are locked it will not try to fill empty BHU, and fixed some stack size derps
			 * Fixed plant interactor giving Mystical agriculture seeds when its not supposed to
		industrialforegoing-1.12.2-1.8.10-143.jar:
			 * Added support for the Adult Filter in the Mob Slaughter Factory
			 * The Enchantment Extractor will keep items in the input slot until they are fully disenchanted
			 * The Enchantment Extractor will now accept enchanted books with multiple enchantments and split them up
			 * Fluids without buckets are now properly displayed in the Black Hole Unit
			 * Added Right Click Harvestability to cocoa beans as no other mod adds it so the Plant Interactor can harvest them (can be disabled in the config)
			 * Animal rancher will stop shearing animals if the inventory is full
			 * Fixed a crash with the enchantment extractor or a couple
		industrialforegoing-1.12.2-1.8.10-142.jar:
			 * Added support for the Adult Filter in the Mob Slaughter Factory
			 * The Enchantment Extractor will keep items in the input slot until they are fully disenchanted
			 * The Enchantment Extractor will now accept enchanted books with multiple enchantments and split them up
			 * Fluids without buckets are now properly displayed in the Black Hole Unit
			 * Added Right Click Harvestability to cocoa beans as no other mod adds it so the Plant Interactor can harvest them (can be disabled in the config)
			 * Animal rancher will stop shearing animals if the inventory is full
			 * Fixed a crash with the enchantment extractor
		industrialforegoing-1.12.2-1.8.10-141.jar:
			 * Added support for the Adult Filter in the Mob Slaughter Factory
			 * The Enchantment Extractor will keep items in the input slot until they are fully disenchanted
			 * The Enchantment Extractor will now accept enchanted books with multiple enchantments and split them up
			 * Fluids without buckets are now properly displayed in the Black Hole Unit
			 * Added Right Click Harvestability to cocoa beans as no other mod adds it so the Plant Interactor can harvest them (can be disabled in the config)
			 * Animal rancher will stop shearing animals if the inventory is full
		industrialforegoing-1.12.2-1.8.9-138.jar:
			 * Fixed Server Side Crash with the Mob Crusher
			 * Fixed Fluid Dictionary Converted working when no fluid was selected
		industrialforegoing-1.12.2-1.8.8-136.jar:
			 * Fixed Potion Brewer mot respecting locked slots
			 * Added custom death message from the mob crusher (Katzen48)
			 * Added localizations from the fluids placed in the world (superfluke)
			 * Fixed shulker boxed dropping twice
			 * Horses and llamas can be tamed again but they need to be tamed first as MC rules
			 * Fixed Villager Trade Exchanger doing stuff when it doesn't need to do stuff and fixed missing button translations
			 * Added recipe integrations for EnderIO (if present) all the recipes integrations can be disabled in the config
			 * Added Fluid Dictionary Converter that will transform fluids into another similar fluids with Crafttweaker integration import mods.industrialforegoing.FluidDictionary; FluidDictionary.add("essence","xpjuice",1); FluidDictionary.remove("essence","xpjuice");
		industrialforegoing-1.12.2-1.8.7-132.jar:
			 * Fixed enchantment extractor leaving empty enchantments tags
			 * Fixed signs crashing when placed by a block placer
			 * Fixed Mob Crusher sending null text components
			 * Allowed to use any item oredicted with "fertilizer" to be used in the Plant fertilizer
			 * Reduced Fluid Crafting Processing time by caching missing recipes

	Just Enough Items (JEI) (went from jei_1.12.2-4.8.5.147.jar to jei_1.12.2-4.9.1.179.jar):
		4.9.1:
			* Fix #1224 Add better support for old IIngredientRenderer tooltip implementations
			* Fix implementation of deprecated IRecipeRegistry methods #1217
			* update lang pt-BR (#1220)
			* French lang update (#1219)
			* Update es_es.lang (#1213)
			* Fix #1215 Crash when getting ItemStack rarity for tooltip
			* Update Polish translation (#1211)
			* update ja_jp.lang (#1206)
			* Fix #1203 Duplicate fuel entries for items with multiple oredict names
			* Update sv_se.lang (#1201)
			* Update pt_br:lang (#1199)
			* Update ru_ru.lang (#1196)
			* Fix issues with items that crash with FluidSubtypeInterpreter
			* Fix #1197 Truncate long recipe category titles so they fit in the gui
			* Add built-in IDrawable for drawing basic ingredients
			* Fix #1192 Fix hiding ingredients at runtime without a resource reload
			* Add "Recipe ID:" prefix for advanced tooltip on recipe outputs
		4.9.0:
			* Hide recipe categories when all their crafting catalysts are hidden
			* Fix #1161 Empty Recipe Screen shows when all recipes in category are hidden
			* Fix in-game changes to blacklist and hidden ingredients
		4.8.6:
			* Fix #1145 Blacklist not re-applying after Resource Reload
			* Fix resource reload listener in main menu
			* Protect against wildcard items in the creative menu
			* Show full recipe registry name on advanced tooltips for crafting recipes
			* Update README on Github (#1157)
			* Fix #1095 remove maxSubtypes restriction for displaying items
			* Updated Ukrainian translation (#1139)
			* Fix recipe lookups for enchanted books on servers
			* Fix #1129 JEI responds to R and U keys when config gui is open
			* Fix #1128 Prevent crashes when creating anvil recipes for broken Items
			* Create tr_tr.lang by RoCoKo & Emirhangg (#1112)
			* Use latest Forge getValuesCollection instead of getValues (#1113)
			* Depend on latest Forge version to allow JEI to crash properly
			* Fix crash with JEI Villagers and Primitive Mobs
			* Improve zh_tw translation (#1102)
			* Updated Russian translation (#1105)
			* Update Polish translation (#1103)
			* Update sv_se.lang (#1101)
			* Add config for maximum width of the ingredient list
			* Fix Error Info for null fluids
			* Boolean to ignore set restriction when transferring recipe items. (#1068)
			* Update pl_PL (#1092)
			* Update sv_se.lang (#1090)
			* Update ja_jp.lang (#1089)
			* Improve error message when a recipeHandler.getRecipeWrapper fails
			* Update zh_cn.lang (#1073)
			* Improve tooltip message when item can't be crafted in player inventory
			* Fix #1077 packet handler issue with latest Forge (14.23.1.2574+)
			* Update sv_se.lang (#1070)
			* Fix #1066 Item Hiding Mode not working with mouse clicks
			* Use ClientConnectedToServerEvent instead of EntityJoinWorldEvent
			* Check for disabled brewing recipes using a BrewingRecipeRegistry#hasOutput (#1065)

	MCMultiPart (went from MCMultiPart 2.4.1 to MCMultiPart 2.5.1):
		MCMultiPart 2.5.1:
			 * Fixed NPE when attempting to send an update packet without a TE
			 * Fixed NPE when handling ladder logic
			 * Added world unwrapping methods to the helper
		MCMultipart 2.5.0:
			 * Fixed some multipart placement issues
			 * Added checks for block breaking permissions
			 * Allow special bounding box handling
			 * Added support for climbable multiparts
			 * Fixed blocks not being notified of break events properly

	Mantle (went from Mantle-1.12-1.3.1.21.jar to Mantle-1.12-1.3.2.24.jar):
		Mantle-1.12-1.3.2.24.jar:
			 * Fix Heart rendering with >120 hearts. It'll loop correctly now. However if you actually had more than 120 hearts, you should take a break and reconsider your life choices.
			 * Fix book crashing when trying to render a missing item (at least in some instances)
			 * Make getSubBlocks also available serverside (pre 1.12 leftover)

	MegaLoot (went from megaloot-1.12.2-0.1.4.jar to megaloot-1.12.2-0.2.24.jar):
		megaloot-1.12.2-0.2.24.jar:
			 * Added Tool Manipulator
			 * Added Cosmetic Transmutator
			 * Added Evolution Chamber
			 * Added infused emeralds
			 * Added new effects
			 * Improved tooltips
			 * Added Jetpack ability to chestplate armor
			 * Added sleep ability to tools

	Minecraft Forge (went from 1.12.2-14.23.2.2640 to 1.12.2-14.23.3.2673):
		1.12.2-14.23.3.2673:
			josephcsible: Fix #4772: add an "isActivator" boolean to powered rails (#4774)
		1.12.2-14.23.3.2672:
			bs2609: Fix some code holding client world references longer than needed (#4881)
			bs2609:
				Add checks for undefined packet discriminators when sending messages
				(#4890)
		1.12.2-14.23.3.2671:
			bs2609: Don't try to render removed tile entities. Fixes MC-123363 (#4811)
		1.12.2-14.23.3.2670:
			LexManos: Fix overrides typo in saving registry data. Closes #4894
		1.12.2-14.23.3.2669:
			LexManos: Fix library path and soft fail when repository root is not found.
		1.12.2-14.23.3.2668:
			LexManos:
				Fix libraries not being added to the modlist when using external
				metadata. Closes #4879
		1.12.2-14.23.3.2666:
			bs2609:
				Fix dragon fight not initialising correctly under some circumstances
				(#4868)
		1.12.2-14.23.3.2665:
			LexManos:
				Cleanup some issues with the mod extraction to the memory modlist.
				Closes #4874 #4875
		1.12.2-14.23.3.2664:
			mezz: Improve missing mod dependency error screen (#4762)
		1.12.2-14.23.3.2663:
			bs2609: Fix biome dictionary's biome type detection (#4878)
		1.12.2-14.23.3.2662:
			bs2609: Clean up Reader/Writer handling to use a specified charset (#4872)
		1.12.2-14.23.3.2661:
			bs2609:
				Suppress firing events at load time if an error has already occurred
				(#4801)
		1.12.2-14.23.3.2660:
			AlexIIL: Fix FluidUtil.getFluidHandler skipping some fluid tile entities (#4854)
		1.12.2-14.23.3.2659:
			erlend: Parse contained dependency Timestamp as long instead of int (#4866)
		1.12.2-14.23.3.2658:
			LexManos: Fix Forge's metadata not being loaded. Closes #4865
		1.12.2-14.23.3.2657:
			LexManos: Fix mods without ModSide meta value.
		1.12.2-14.23.3.2656:
			LexManos: Rewrite dependency extraction to use mod list system (#4841)
		1.12.2-14.23.3.2655:
			LexManos: Bump Forge version for new dev chunk.
		1.12.2-14.23.2.2654:
			LexManos:
				Add support for World Workers skipping ticks without being removed from
				the worker list.
			LexManos:
				Slow down Forge chunk gen worker when save queue is to high. Prevents
				task from completing while tons of chunks are pending save. And add
				minimum notification every 60 seconds.
			LexManos: Fix vanilla duplication bug.
		1.12.2-14.23.2.2653:
			williewillus: Fix MC-88179 in a better way that avoids and closes #4824 (#4830)
		1.12.2-14.23.2.2652:
			bs2609: Improve the warning logged for cascading world generation (#4725)
		1.12.2-14.23.2.2651:
			bs2609:
				New ITeleporter interface making dimensional teleportation easier.
				(#4602)
		1.12.2-14.23.2.2650:
			williewillus:
				Add a FML outbound target for all players tracking a point or entity in
				the world. Closes #3677 (#4631)
		1.12.2-14.23.2.2649:
			mail:
				Prevent EntityPlayer.attackEntityFrom from firing LivingAttackEvent
				twice (#4661)
		1.12.2-14.23.2.2648:
			bs2609: Improve performance of some ExtendedBlockState methods (#4698)
			6081834+Yuudaari: Add a way to get a list of registered biome types (#4685)
		1.12.2-14.23.2.2647:
			bs2609:
				Check for empty dimensions outside of chunk unloading loop, culling
				worlds without needing chunk unloads to trigger it. (#4704)
			bs2609: Optimise adding normal element to vertex formats (#4699)
		1.12.2-14.23.2.2646:
			CreativeMD:
				Fixed Spectator mode particles and sounds computed from where you have
				been before (MC-46445) (#4728)
			Parker Young:
				Update ItemHandlerHelper.giveItemToPlayer to allow player who picked up
				the item to hear the sound as well (#4720)
			josephcsible: Add description to Error raised by the server hang watchdog. (#4714)
			Judge40: Create event for overriding mob griefing flag based on entity. (#4710)
		1.12.2-14.23.2.2645:
			matti.j.ruohonen:
				Add a WorldProvider#canSleepHere() method to allow providers to control
				sleeping in beds separately from re-spawning. (#4741)
		1.12.2-14.23.2.2644:
			bs2609: Fix some block connection logic not matching vanilla (#4781)
			bs2609: Reduce memory usage of model transforms (#4753)
			malte0811:
				Fix FMLCommonHandler#exitJava printing useless/wrong calling info
				(#4742)
		1.12.2-14.23.2.2643:
			34900092+temp1011: Add fences and fence gates to ore dictionary (#4807)
			TheCyberBrick: Added chunk instance to ChunkWatchEvent (#4805)
			Bward7864:
				Small performance improvement to ItemStack, by using Items.AIR directly
				instead of getting it from the Block map. (#4786)
			Mordenkainen:
				Fix for the player inadvertently being removed from the Entity Tracker
				when the chunk they were in unloads after they teleport out of it.
				(#4784)
		1.12.2-14.23.2.2642:
			bs2609: Fix entities sometimes not rendering when out-of-world (#4823)
		1.12.2-14.23.2.2641:
			mezz: Fix issues with the test mods

	Mob Grinding Utils (went from MobGrindingUtils-0.3.4.jar to MobGrindingUtils-0.3.6.jar):
		MobGrindingUtils-0.3.6.jar:
			* Complete re-code of the mod registries - under the hood changes that needed doing.

			* Removed legacy code using GL.11 calls that were overlooked.

			* Removed old legacy code and classes and rejigged a few bits.

			None of the changes should impact previous versions - just some house keeping.
		MobGrindingUtils-0.3.5.jar:
			* Fixed Exploding chicken feature with modded mob eggs now dropping.

			* Added Obsidian blast resistance level to the Mob Masher (safe for wither farms).

	ModTweaker (went from modtweaker-4.0.9 to modtweaker-4.0.12):
		modtweaker-4.0.12:
			added a way to get an aspects name
		modtweaker-4.0.11:
			Removed botania addKnowledgeEntry Close #617

			Improve logging for recipe removal. Fix removeAll functions. Fix addition of Turntable recipes (#626)

			BWM Integration Update (#627)

			Fix for changes in ThermalExpansion's API (#634)

			Thaumcraft support!
		modtweaker-4.0.10:
			updated BWM support

	OMLib (went from omlib-1.12.2-3.0.0-138.jar to omlib-1.12.2-3.0.0-143.jar):
		omlib-1.12.2-3.0.0-143.jar:
			 * fixed: inventory handling
		omlib-1.12.2-3.0.0-140.jar:
			 * added: some more player util stuff and trusted machine code

	OpenModularTurrets (went from openmodularturrets-1.12.2-3.0.0-236.jar to openmodularturrets-1.12.2-3.0.0-248.jar):
		openmodularturrets-1.12.2-3.0.0-248.jar:
			 * fixed: server crash when using expanders
			 * fixed: omlib dependency solution not working
			 * changed: some enderio recipes
			 * from 247:
			 *
			 * fixed: inventory automation mods
			 * fixed: ammo not showing in creative tab
		openmodularturrets-1.12.2-3.0.0-245.jar:
			 * fixed: enderio recipes now available
			 * changed: some recipes were tweaked
		openmodularturrets-1.12.2-3.0.0-243.jar:
			 * fixed: quite a few possible exploits regarding blocks, specifically turrets and their bases

	Pam's HarvestCraft (went from Pam's HarvestCraft 1.12.2t.jar to Pam's HarvestCraft 1.12.2u.jar):
		Pam's HarvestCraft 1.12.2u.jar:
			HarvestCraft 1.12.2u
			-----------------

			- Fixed: Recipe: Converting a HC fish to a MC fish now uses listAllfishfresh instead of listAllfishraw to avoid using Ground Fish to make infinite fish
			- Added: Crop: Kale
			- Added: Config: enablemaplesyrupslimeballPresser [Default: true] Allows you to press maple syrup into a Slimeball and Fresh Water
			- Added: Config: enablehoneyslimeballPresser [Default: true] Allows you to press honey into a Slimeball and Fresh Water
			- Added: OreDictionary: All HC/Vanilla fish (but not ground fish) listed as listAllfishfresh as well as listAllfishraw
			- Added: OreDictionary: All tofu also listed under listAlltofu now
			- Added: Items: Bacon Pancakes, Black Paella, Blazing Soup, Brioche Bun, Chicken Paella, Epic BLT, Escargot, Glistening Salad, Gourmet Beef Burger, Gourmet Beef Patty, Gourmet Mutton Burger, Gourmet Mutton Patty, Gourmet Pork Burger, Gourmet Pork Patty, Gourmet Venison Burger, Gourmet Venison Patty, Groiled Cheese Sandwich, Guiso, Jellied Eel, Kale Chips, Kohl und Pinkel, Meatloaf sandwich, Miner's Stew, Mob Soup, Netherstar on Toast, Pad Thai, Paradise Burger, Peanut Butter and Banana Sandwich, Peanut Butter Cup, Pinkel, Pitepalt, Sauerbraten, Slime Pie, Strawberry Rhubarb Pie, Tiropita, Rose Petal Tea

	ProjectE (went from ProjectE-1.12-PE1.2.0.jar to ProjectE-1.12-PE1.3.0.jar):
		ProjectE-1.12-PE1.3.0.jar:
			###Version 1.12-PE1.3.0
			* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.12
			* NEW: When holding shift the item tooltip will display if you have learned a item for the purpose of transmutation
			* FIXED: Issue causing a older version number to be displayed in some areas
			* FIXED: Various EMC handling improvements
			* FIXED: Step assist has been updated to its proper 1.8+ value
			* FIXED: API fix for PlayerKnowledgeChangeEvent
			* FIXED: Tiles should now be properly registered under the projecte modid
			* FIXED: Void Ring and Black Hole Band bag functions
			* FIXED: Void Ring teleport cooldown
			* FIXED: Missing EMC values for vanilla fluids
			* FIXED: Redstone vein mining
			* FIXED: Update checking will not run if disabled in Forge
			* CHANGE: More EMC can be stored in places such as the Transmutation Table (but you will still ask for an increase)
			* CHANGE: The Philosophers Stone can now transmute into more mob types

	RFTools (went from rftools-1.12-7.32.jar to rftools-1.12-7.33.jar):
		rftools-1.12-7.33.jar:
			Bug fixes:

			 * Fixed the Builder being able to place water in the Nether (josephcsible)
			 * Fixed some other mods’ wrenches breaking our Screens (josephcsible)
			 * Fixed certain things happening more than once when the Builder stops quarrying due to a full inventory (josephcsible)
			 * Fixed the Builder not being able to pump fluids into certain tanks (josephcsible)
			And some refactoring and code cleanup.

	Statues (went from Statues 0.8.1 ~The Evil Update~ 1.12.X to statues-1.12.X-0.8.3.jar):
		statues-1.12.X-0.8.3.jar:
			-Fixed advancements

			-Shulker statue no longer WIP

			-Fix baubles compat
		statues-1.12.X-0.8.2.jar:
			The changes to the player statue are Work In Progress. If manage to crash the statue please report it.

			Known issue: Game freezes when placing the player statue for the first time. This is due to it downloading the skin from the mojang server.

			-Changed the skin code for the player statue to use the new skin server.

			-Fixed fences connecting to statues.

			-Added WAILA support.

			-Added JEI support. You are now able to see all drops in JEI.

			-Added CraftTweaker support. You're now able to change the loot of every statue that can drop stuff.
			mods.statues.changeLoot(IItemStack stack, IItemStack stack2, IItemStack stack3, String statue);
			stack1 drops 100% of the time.

			stack2 drops 50% of the time.

			stack3 drops 10% of the time.
			(if don't want a drop at any of the percentages just put: null)
			List of possible statue inputs:
			baby_zombie, blaze, chicken, chicken_jockey, cow, creeper, enderman, flood, ghast, guardian, husk, king_cluck, magma_slime, mooshroom, pig, rabbit, sheep, sheep_shaven, slime, snowgolem, squid, villager, wasteland_pig, witch, zombie

	Tesla Core Lib (went from Tesla Core Lib : 1.0.13.8 to Tesla Core Lib : 1.0.14.10):
		Tesla Core Lib : 1.0.14.10:
			- updated for latest recommended forge 1.12.2 version

	Thermal Dynamics (went from ThermalDynamics-1.12.2-2.3.10.4-universal.jar to ThermalDynamics-1.12.2-2.4.1.10-universal.jar):
		ThermalDynamics-1.12.2-2.4.1.10-universal.jar:
			[https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt](https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt)
		ThermalDynamics-1.12.2-2.4.1.9-universal.jar:
			[https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt](https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt)
		ThermalDynamics-1.12.2-2.4.0.8-universal.jar:
			[https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt](https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt)
		ThermalDynamics-1.12.2-2.3.11.7-universal.jar:
			[https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt](https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt)
		ThermalDynamics-1.12.2-2.3.11.6-universal.jar:
			[https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt](https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt)
		ThermalDynamics-1.12.2-2.3.11.5-universal.jar:
			[https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt](https://github.com/CoFH/Version/blob/master/thermaldynamics_changelog.txt)

	Thermal Expansion (went from ThermalExpansion-1.12.2-5.3.10.15-universal.jar to ThermalExpansion-1.12.2-5.4.2.27-universal.jar):
		5.4.2:
			ADDED:
				-Some Specialization Augments can now be explicitly disabled if you wish to effectively prevent
					or gate those particular machine functions.

			FIXED:
				-Coloration recipes have been tweaked slightly in code. Enchanted items are now dyeable.
				-Item enchanting is a bit more consistent in what should apply.

			GENERAL:
				-Backend work and migration of some files to CoFHCore.
				-IMC Handling has been adjusted to support the new Compactor framework.
		5.4.1:
			ADDED:
				-Improved EvilCraft plugin support.
				-Improved innate ore support in various machines.
				-Thaumcraft clusters have more consistent processing behavior now.

			CHANGED:
				-Fluid Buffer granularity has been tweaked to allow for much finer control.

			FIXED:
				-Fixed an edge case where the Fluid Buffer could not be extracted from.
				-Level 2 "Long" Potions can now be refined.

			GENERAL:
				-Inventory Tweaks support has returned to Satchels.
		5.4.0:
			ADDED:
				-New Devices:
					Factorizer. It performs storage conversions!
					Creature Encaptulator - Uses Morbs to catch mobs. :)

				-Capacitors, Reservoirs, and Satchels can be colored.
					There will be an item coming later to better facilitate this. Dyes work though!

				-Capacitors and Reservoirs now work in Bauble slots.

				-More plugin support. Astral Sorcery, Ender IO, Thaumcraft, and others.

			CHANGED:
				-Capacitor modes have been changed! The new modes are:
					-Charge Equipment (Held Items, Worn Items, Baubles)
					-Charge Inventory
					-Charge All
				-Elemental Dust recipes have changed slightly :)
				-The Compactor no longer has a storage mode or Modes at all. Augments now change the default
					operation of the device.
				-Potions can now only be refined to Level 4. The vanilla game just had too many edge cases with
					level 5 effects.
				-Sawmill costs have been reworked substantially. Some "recycling" recipes have been moved to
					the Pulverizer. Others have been removed entirely.
				-Sawmill recipe has been changed.

			GENERAL:
				-Lots of backend work and refactoring. Like, a lot.
				-There has been a LOT of work done on a json recipe system. It's not 100% ready at this time
					so isn't available yet for open config. But that's coming. Still fleshing it out.
				-Various XP Fluids are automatically unified in the Arcane Ensorcellator.

		5.3.12:
			CHANGED:
				-Adjusted insertion and extraction logic from various machine tanks.
				-Potion refining now produces a bit more at each level, ending at 100 mB for level 5.
		5.3.11:
			GENERAL:
				-Internal refactors and optimizations.

			ADDED:
				-New Augments:
					Clastic Deposition - Allows the Igneous Extruder to make sand and gravel.

				-New machine process recipes.
				-Lots of new Plugin support.

				-New Config Options:
					Energy Scale factor for Machines. It's advanced. Be sure you know what you're doing.
					Disable Auto-Input and Auto-Output for Machines and Devices
					Decoctive Diffuser can have its range adjusted for different Potion fluids.

			CHANGED:
				-Decoctive Diffuser has had its base radius doubled.
				-Minor recipe adjustments.

			FIXED:
				-Machine recipes and JEI categories have been decoupled.
				-Minor change to Insolator OreDict logic to prevent other mods from sabotaging it.

	Thermal Foundation (went from ThermalFoundation-1.12.2-2.3.10.6-universal.jar to ThermalFoundation-1.12.2-2.4.1.15-universal.jar):
		2.4.1:
			GENERAL:
				-Just some backend stuff. Ignore the unused Horse Armor textures for now. ;)

		2.4.0:
			ADDED:
				-New item: Pigments. They're generic dyes in the basic 16 colors.

			CHANGED:
				-Elemental Dust recipes have changed slightly :)
				-Sneaking while using certain AoE tools temporarily disables the AoE.
				-CoFH World is no longer a HARD dependency. You better be real sure you know what you're doing
					before you remove it or opt to not use it though. :)

			GENERAL:
				-By default, all Thermal mods will now share some common Creative Tabs. You can disable This
					option if you like.
				-Lots of backend work to support new features.

		2.3.12:
			FIXED:
				-Fluids should properly sync with the server in all cases.

		2.3.11:
			GENERAL:
				-Minor adjustment to prevent Forge derpiness with multiple Steams.
				-Shields have new models and slightly altered behavior.

			ADDED:
				-Alternate recipes for Iron Gears.

			CHANGED:
				-Recipes for Elemental Dusts have been adjusted.


	Tiny Progressions (went from tinyprogressions-1.12.2-3.3.24-Release.jar to tinyprogressions-1.12.2-3.3.25-Release.jar):
		tinyprogressions-1.12.2-3.3.25-Release.jar:
			Fix nether ores not gen.

			Fix wub juice heal mobs.

			Fixed some armor from having a dur.

			Added config option for wub juice wiggle.

			DELETE AND BACKUP OLD CONFIG FILES BEFORE UPDATING.

	Tomb Many Graves 2 (went from TombManyGraves2-1.12-4.0.2 to TombManyGraves2-1.12-4.0.3):
		TombManyGraves2-1.12-4.0.3:
			Finally getting back into the modding game!

			 * Should fix all issues with users getting the grave as a block (the block item no longer exists).
			 * Death item lists should now automatically enter the players' inventories upon respawning after death (I *really* hope this is finally fixed.)

	TorchMaster (went from torchmaster_1.12.2-1.6.1.53.jar to torchmaster_1.12.2-1.6.4.62.jar):
		torchmaster_1.12.2-1.6.4.62.jar:
			v1.6.4

			 * FIX: reworked torch storage system to use capabilities instead of a global file. This fixes an issue with torches not working in most modded dimensions after a restart. You might need to replace your torches and lamps for the changes to take effect.
			v1.6.3

			 * FIX: Moved russian language files to correct location
			v1.6.2

			 * Updated to latest stable MCForge Version (14.23.3.2655)
			 * FIX: Feral Flare Lantern now uses the configuration option for its tick rate
			 * FIX: Torches should no longer work across multiple world saves
			 * FIX: Added small workaround to prevent a crash during world startup on certain modpacks
			 * FIX: Improved Terrain lighter compatibility with replaceable blocks
			 * CHANGE: Removed some Logging Spam (and added more :D well, just for some errors)
			v1.6.1

			 * Fix Mega Torch and Dread Lamp not working (oops...)
			v1.6.0

			 * Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius)
			 * Add Frozen Pearl (Removes nearby invisible feral flare light sources)
			v1.5.3

			 * Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+
			v1.5.2

			 * Update to forge 14.22.0.2445
			 * Marked as stable release
			 * WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS!
			v1.5.1

			 * Switched torchmaster logging to debug instead of info to reduce log spam
			v1.5.0

			 * Added beginner tooltips to the mega torch, dread lamp and terrain lighter
			 * Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded)
			 * MC 1.12 versions of this mod are now signed, yey!
			v1.4.3

			 * Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes.
		torchmaster_1.12.2-1.6.3.58.jar:
			v1.6.3

			 * FIX: Moved russian language files to correct location
			v1.6.2

			 * Updated to latest stable MCForge Version (14.23.3.2655)
			 * FIX: Feral Flare Lantern now uses the configuration option for its tick rate
			 * FIX: Torches should no longer work across multiple world saves
			 * FIX: Added small workaround to prevent a crash during world startup on certain modpacks
			 * FIX: Improved Terrain lighter compatibility with replaceable blocks
			 * CHANGE: Removed some Logging Spam (and added more :D well, just for some errors)
			v1.6.1

			 * Fix Mega Torch and Dread Lamp not working (oops...)
			v1.6.0

			 * Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius)
			 * Add Frozen Pearl (Removes nearby invisible feral flare light sources)
			v1.5.3

			 * Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+
			v1.5.2

			 * Update to forge 14.22.0.2445
			 * Marked as stable release
			 * WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS!
			v1.5.1

			 * Switched torchmaster logging to debug instead of info to reduce log spam
			v1.5.0

			 * Added beginner tooltips to the mega torch, dread lamp and terrain lighter
			 * Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded)
			 * MC 1.12 versions of this mod are now signed, yey!
			v1.4.3

			 * Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes.
		torchmaster_1.12.2-1.6.2.55.jar:
			v1.6.2

			 * Updated to latest stable MCForge Version (14.23.3.2655)
			 * FIX: Feral Flare Lantern now uses the configuration option for its tick rate
			 * FIX: Torches should no longer work across multiple world saves
			 * FIX: Added small workaround to prevent a crash during world startup on certain modpacks
			 * FIX: Improved Terrain lighter compatibility with replaceable blocks
			 * CHANGE: Removed some Logging Spam (and added more :D well, just for some errors)
			v1.6.1

			 * Fix Mega Torch and Dread Lamp not working (oops...)
			v1.6.0

			 * Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius)
			 * Add Frozen Pearl (Removes nearby invisible feral flare light sources)
			v1.5.3

			 * Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+
			v1.5.2

			 * Update to forge 14.22.0.2445
			 * Marked as stable release
			 * WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS!
			v1.5.1

			 * Switched torchmaster logging to debug instead of info to reduce log spam
			v1.5.0

			 * Added beginner tooltips to the mega torch, dread lamp and terrain lighter
			 * Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded)
			 * MC 1.12 versions of this mod are now signed, yey!
			v1.4.3

			 * Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes.

	UniDict (went from UniDict-1.12.2-2.4c.jar to UniDict-1.12.2-2.5b.jar):
		UniDict-1.12.2-2.5b.jar:
			1.12.2-2.5b:

			 * [Fix IE Metal Press recipes having the wrong process energy](https://github.com/WanionCane/UniDict/pull/91) thanks [@codewarrior0](https://github.com/codewarrior0)
		UniDict-1.12.2-2.5.jar:
			New Integrations:

			 *
			Ender IO (Alloy Smelter, SAG Mill)

			 *
			BloodMagic (Alchemy Table)

	Unlimited Chisel Works (went from Unlimited Chisel Works 0.1.10 to Unlimited Chisel Works 0.1.11):
		Unlimited Chisel Works 0.1.11:
			 * Add support for Aether Legacy, Bewitchment, Bamboozled, Terra
			 * Fix minor omission in The Betweenlands' support

	Waystones (went from Waystones_1.12.2-4.0.33.jar to Waystones_1.12.2-4.0.43.jar):
		Waystones_1.12.2-4.0.43.jar:
			Fixed cross-dimensional teleport still not respecting regular/global options correctly

			Added teleportButtonTarget option that allows locking the inventory teleport button to a specific global waystone.

			Added %RANDOM% special name to be used with structure generation mods - this should cause the waystone name to only be generated once it's loaded the next time, so it should be possible to place a waystone in a structure, name it %RANDOM%, save the structure, and generated structures from that should each get a unique name.

			Fixed inventory teleport button not working when XP cost is disabled for it

			Fixed cross-dimensional teleport not respecting regular/global options correctly ([AnrDaemon](https://github.com/blay09/Waystones/pull/97))

			Fixed JEI appearing in Waystone Naming GUI and keys conflicting with NEI while typing

			Fixed "Interdimensional Teleport on Global Waystones" being too long for the config GUI to display nicely on Auto GUI Scaling
		Waystones_1.12.2-4.0.42.jar:
			Fixed waystones no longer being nameable on multiplayer servers

			Added teleportButtonTarget option that allows locking the inventory teleport button to a specific global waystone.

			Added %RANDOM% special name to be used with structure generation mods - this should cause the waystone name to only be generated once it's loaded the next time, so it should be possible to place a waystone in a structure, name it %RANDOM%, save the structure, and generated structures from that should each get a unique name.

			Fixed inventory teleport button not working when XP cost is disabled for it

			Fixed cross-dimensional teleport not respecting regular/global options correctly ([AnrDaemon](https://github.com/blay09/Waystones/pull/97))

			Fixed JEI appearing in Waystone Naming GUI and keys conflicting with NEI while typing

			Fixed "Interdimensional Teleport on Global Waystones" being too long for the config GUI to display nicely on Auto GUI Scaling
		Waystones_1.12.2-4.0.40.jar:
			Added teleportButtonTarget option that allows locking the inventory teleport button to a specific global waystone.

			Added %RANDOM% special name to be used with structure generation mods - this should cause the waystone name to only be generated once it's loaded the next time, so it should be possible to place a waystone in a structure, name it %RANDOM%, save the structure, and generated structures from that should each get a unique name.

			Fixed inventory teleport button not working when XP cost is disabled for it

			Fixed cross-dimensional teleport not respecting regular/global options correctly ([AnrDaemon](https://github.com/blay09/Waystones/pull/97))

			Fixed JEI appearing in Waystone Naming GUI and keys conflicting with NEI while typing

			Fixed "Interdimensional Teleport on Global Waystones" being too long for the config GUI to display nicely on Auto GUI Scaling

	Wireless Crafting Terminal (went from WirelessCraftingTerminal-1.12.2-3.9.62.jar to WirelessCraftingTerminal-1.12.2-3.9.64.jar):
		WirelessCraftingTerminal-1.12.2-3.9.64.jar:
			Fixed [#246](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/246), [#247](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/247), and [#249](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/249)

			also fixed another bug I found with ItemScroller

Removed:
	- Angel Ring To Bauble
	- Avaritia 1.1x
	- Avaritia Tweaks
	- DecoCraft2
	- Iskallium Reactors
	- Json Loot Bags
	- Natura
	- Tinkers Construct
	- Tinkers' Tool Leveling

Config Changes

      - These will be made avalible once i get my php script working

 

Additional Files