Foolcraft 3 - Beta - 1.5

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Supported Minecraft 1.12 Versions

  • 1.12.2

Changelog

Foolcraft 3 Release-1.4.5 to Foolcraft 3 Beta-1.5

Added:
	- LagGoggles

Updated:
	Actually Additions (went from ActuallyAdditions-1.12.2-r135.jar to ActuallyAdditions-1.12.2-r139.jar):
		1.12.2-r139:
			* Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.
			* Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1.
		1.12.2-r138:
			* DiamondKnight23: Clarify the text for chest upgrades.
			* Fixed farmer behaviors, mainly resolves pumpkins and melons being planted incorrectly.
			* Removed the tooltip on the Traveller's Sack, as it is now invalid.
			* Coal generator properly updates container item.
			* Added redstone sensitivity / comparator output to Bio Reactor.
			* Added a config option to allow the Lens of Color to rotate dyes based on oredict, instead of only the vanilla dye item.
		1.12.2-r137:
			* Should resolve all issues introduced by r136.
			* Removes legacy world data loader.  It wasn't used for the entire life of 1.12, so this won't matter.
			* Fixes matching logic in the Empowerer so that recipes using the same ingredient instance work properly.
			* The farmer will now only plant from seed slots.
			* The farmer will now only attempt to plant if the current block can be replaced.
			* Fixes issues with the farmer overriding existing blocks.
			* AutoPlacer now properly fires every event it can.
			* The disableable item configs now properly only read from english, these will be reworked in 1.13.
			* API version updated.  Some compat may be broken.  Modtweaker has already updated, Agricraft has updated, IE has not.
			* Resolves an unusual interaction between the ESD and the vanilla furnace.
			* All recipe systems have been rewritten to use Ingredient.
			* Compost now uses a custom IBakedModel instead of a TESR.
			* The crusher is no longer animated when not crushing.
		1.12.2-r136:
			* Fixed a crash in BlockWildPlant.
			* Prevented torch placement on laser relays.
			* Auto breaker no longer dupes clay.
			* Traveller's Sack should no longer crash with NBT-heavy items inside.
			* Items with Curse of Binding can no longer be removed inside the Energizer gui.
			* Crusher recipes no longer allow duplicates, and use Ingredient for inputs.  Hopefully modtweaker compat was maintainted.
			* Massive overhaul to the inventory system of AA.  Some things might be broken, but overall the underlying structure fixed a few things.

	Applied Energistics 2 (went from appliedenergistics2-rv6-alpha-2.jar to appliedenergistics2-rv6-alpha-3.jar):
		appliedenergistics2-rv6-alpha-3.jar:
			Feature #1480: Change storage/conversion monitor interaction. - fscan

			Feature #2559: Readded InventoryTweak sorting support. - fscan

			Feature #3553 Performance improvements for saveChanges() and ICellInventory. Handle with care. API break! - fscan

			Feature #3609: Added a color code to the memory card. Currently used to indicate the P2P frequency. - yueh

			Feature #3610: P2P tunnel frequency color indicators. - fscan

			Changes #3601: Restore behaviour of ESCAPE always closing the GUI. - fscan

			Changes #3604: Cache current task in Inscriber, reduce amount of GL calls in TESR. - fscan

			Changes #3605: Follow forges registration guidelines for entities and oredict. Remove ore camouflage. - fscan

			Changes #3618: Move some essential blocks to their own feature category. - fscan

			Fixes #3221: Fix shift-double click behavior. - fscan

			Fixes #3226: Cutting knife fixes. - fscan

			Fixes #3611: Fixed unnecessary cell saving when cell is full. - BrockWS

	Astral Sorcery (went from AstralSorcery-1.12.2-1.9.3.jar to AstralSorcery-1.12.2-1.9.4.jar):
		AstralSorcery-1.12.2-1.9.4.jar:
			Added MOAR patreon effects and flares :D Thanks folks, hope you like them.

			Additions:

			- Add configuration option to enable AS worldgen on flat-worlds (Credit to DJJBanx)

			- Players will no longer be attuned when approaching the attunement altar while sneaking

			- Corrections to language file entries

			- More updates for chinese language file (Credit to yuanjie000)

			Fixes:

			- Fix telescope-like GUIs not adjusting to rain properly

			- Disallow mounting of observatory while sneaking

			- Fix horologium seed desync for showup after solar eclipses

			- Fix lucerna vs. pelotrio spawn prevention

			- Fix breedables perk working on entities currently being ridden

			- Fix enchantment interaction crashes when enchantment types are null

			- Fix interaction issue with Tough As Nails

			- Fix crystals being placed into ritual pedestal that already had a crystal

			- Fix broken entity rendering with itemphysics

			- Fix OreStages/Gamestages interaction crash

			- Ignore Wildcard meta when testing for enchantment amulet application
			- Fix issues with capping crystal properties on various occasions

	B.A.S.E (went from base-1.12.2-3.9.0.jar to base-1.12.2-3.10.0.jar):
		base-1.12.2-3.10.0.jar:
			Added:

			 - Ore Parts can now drop multiple items and can have fortune applied. (Shananiganeer)

			 - Wrench recipe

			 - Wrench configuration

			 - Ore Samples can now require Tools (Shananiganeer)

			 - Ore Samples can now set waypoints (Shananiganeer)

			Fixed:

			 - Fix for trying to load Transport Loaders with hoppers

	Biomes O' Plenty (went from BiomesOPlenty-1.12.2-7.0.1.2384-universal.jar to BiomesOPlenty-1.12.2-7.0.1.2399-universal.jar):
		1.12.2-7.0.1.2399:
			Matt Caughey: Removed Jacaranda trees from Extreme Hills
		1.12.2-7.0.1.2398:
			Matt Caughey: Removed flowering oak trees and clover patches from the vanilla Forest
		1.12.2-7.0.1.2397:
			ferreusveritas: Add getModdedBiomeGrassColor and getModdedBiomeFoliageColor to biomes
		1.12.2-7.0.1.2396:
			github:
			Update ru_RU.lang
			I've found very much the errors and fixed them.
		1.12.2-7.0.1.2395:
			github: Update README.md
		1.12.2-7.0.1.2394:
			github: Update README.md
		1.12.2-7.0.1.2393:
			github: Update zh_CN.lang
		1.12.2-7.0.1.2392:
			GirafiStudios:
			Fixed Blue Fire inventory render Fixed Earth item not having
			localization Fixed client SideOnlys on a few getPickBlock methods
		1.12.2-7.0.1.2391:
			github:
			Update ChunkGeneratorOverworldBOP.java
			Lava lake event should not be posted unless checks of
			hasVillageGenerated, lavaLakeChance and useLavaLakes pass for
			consistency with vanilla chunk generation. Event subscribers will assume
			those checks have already passed.
		1.12.2-7.0.1.2390:
			github:
			Update ru_RU.lang
			MC 1.12.2. BiomesOPlenty 7.0.1.2389.
		1.12.2-7.0.1.2389:
			Matt Caughey:
			Up to date,fix typo...etc. [zh_TW] (#1263)
			* Up to date,fix typo...etc.
		1.12.2-7.0.1.2388:
			Matt Caughey: Allowed Squids to spawn in swampy biomes
		1.12.2-7.0.1.2387:
			Matt Caughey: Fixed lily pad particles
		1.12.2-7.0.1.2386:
			github: Update de_DE.lang
		1.12.2-7.0.1.2385:
			github: Update de_DE.lang

	Blood Magic (went from BloodMagic-1.12.2-2.2.12-97.jar to BloodMagic-1.12.2-2.3.1-99.jar):
		BloodMagic-1.12.2-2.3.1-99.jar:
			Version 2.3.1:

			- Fixed Ritual of Magnetism not being registered
			- Fixed Mob Sacrifice Array so it no longer kills bosses and players
			- Fixed Will type serializer using lowercase names
			- Fixed item rendering for the Sigil of Holding HUD
			- Added mod id to command localization keys to prevent potential conflicts
		BloodMagic-1.12.2-2.3.0-98.jar:
			Version 2.3.0:

			- Fixed Basic Cutting Fluid recipe so it no longer requires an unobtainable potion
			- Fixed Teleposer Blacklist not working
			- Fixed the bounding box on the Blood Tank
			- Fixed crafted Inscription Tools not having their uses tag applied
			- Fixed JEI queries with bound Blood Orbs
			- Fixed Crushing Ritual not passing a valid player
			- Fixed Mending applying to Potion Flasks
			- Fixed Teleposition Sigil not checking for a Teleposer at it's destination
			- Fixed Lava Crystal not syphoning LP
			- Fixed the Laputa array moving unbreakable blocks
			 - ie: Bedrock
			- Fixed the Ritual of the Green Grove not working on Cactus and Reeds
			- Added a Mob Sacrifice array
			- Updated the HUD system
			 - You can now edit the HUD layout via the in-game config editor with a drag'n'drop system.
			 - This screen is only available while in a world.
			- Updated the German translation
			- Updated the Chinese translation
			- [API] Reworked how rituals are registered
			 - This will break any addons that work with rituals
			 - If you report an issue to me regarding broken addons, it will be closed without any comment

	Bookshelf (went from Bookshelf-1.12.2-2.3.552.jar to Bookshelf-1.12.2-2.3.553.jar):
		Bookshelf-1.12.2-2.3.553.jar:
			 * Added some missing JavaDocs. - Tyler Hancock
			 * Added a method for running code with persistent player nbt data. - Tyler Hancock

	Catwalks 4 (went from catwalks-1.12.2-4.0.42.jar to catwalks-1.12.2-4.0.43.jar):
		catwalks-1.12.2-4.0.43.jar:
			FIXES:

			-instant break in survival without pickaxe for all blocks.

	Chance Cubes (went from ChanceCubes 1.12.2-3.2.1.224 to ChanceCubes 1.12.2-3.2.2.227):
		ChanceCubes 1.12.2-3.2.2.227:
			Fixed bug with auto completing commands

			Fixed bug with custom sounds not working

			Fixed bug with reward crashing out

			Other misc tweaks and fixes

	Chisels & Bits (went from chiselsandbits-14.18.jar to chiselsandbits-14.20.jar):
		chiselsandbits-14.20.jar:
			 * Fix a crash involving dig speed event and extra planet blocks.
		chiselsandbits-14.19.jar:
			 * Improve memory allocations when testing for MCMP occupied spaces
			 * Add Mycelium to vanilla overridden blocks, same as grass.

	CoFH Core (went from CoFHCore-1.12.2-4.5.2.19-universal.jar to CoFHCore-1.12.2-4.5.3.20-universal.jar):
		CoFHCore-1.12.2-4.5.3.20-universal.jar:
			The only change is that this version requires Forge 2739+ and fixes a bug introduced by it. Have fun.

			Remainder of changelog found as usual here:

			[https://github.com/CoFH/Version/blob/master/cofhcore_changelog.txt](https://github.com/CoFH/Version/blob/master/cofhcore_changelog.txt)

	CodeChicken Lib 1.8.+ (went from CodeChicken Lib 1.12.2-3.2.0.345-universal to CodeChicken Lib 1.12.2-3.2.1.350-universal):
		CodeChicken Lib 1.12.2-3.2.1.350-universal:
			No changelog provided.
		CodeChicken Lib 1.12.2-3.2.1.349-universal:
			No changelog provided.

	ConnectedTexturesMod (went from CTM - MC1.12.2-0.3.1.16 to CTM - MC1.12.2-0.3.2.18):
		CTM - MC1.12.2-0.3.2.18:
			 Hotfix: Fix bad import causing crash
		CTM - MC1.12.2-0.3.2.17:
			CTM MC1.12.2-0.3.2.17
			Changes

			 - Further optimized render caches
			 - Changed all occurrences of "chisel" to "ctm"
			 - Added a few new profiler sections, and cleaned up the names all around

			Fixes

			 - [#70](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/70) occasional crash from rendering due to race condition

	Cooking for Blockheads (went from CookingForBlockheads_1.12.2-6.4.40.jar to CookingForBlockheads_1.12.2-6.4.44.jar):
		CookingForBlockheads_1.12.2-6.4.44.jar:
			Fixed memory leak in fruit basket and cutting board models

			Fixed glass panes connecting to Toasters

			Fixed flipped placement check not going from the block center

			Fixed incorrect oven fuel time config range

	Cucumber Library (went from cucumber-1.12-1.1.0.jar to Cucumber-1.12.2-1.1.1.jar):
		Cucumber-1.12.2-1.1.1.jar:
			Release 1.1.1 for MC 1.12.2

			Changes:

			 * Added an exit button to the guide GUI
			 * Updated to latest recommended 1.12.2 forge version
			 * All changes: [https://github.com/BlakeBr0/Cucumber/commits/master](https://github.com/BlakeBr0/Cucumber/commits/master)

	Cyclops Core (went from CyclopsCore-1.12.2-0.11.6.jar to CyclopsCore-1.12.2-0.11.8.jar):
		CyclopsCore-1.12.2-0.11.8.jar:
			As always, don't forget to backup your world before updating!

			Fixes:
			* Fix advancements in infobook not syncing anymore after a first sync, Closes CyclopsMC/IntegratedDynamics#385
		CyclopsCore-1.12.2-0.11.7.jar:
			As always, don't forget to backup your world before updating!

			Changes:
			* Select and focus text fields on right click
			 Closes CyclopsMC/IntegratedDynamics#602

			Lib additions:
			* Add hand-sensitive tryReAddToStack inventory helper method
			* Trim long link strings in infobooks
			 Closes CyclopsMC/IntegratedDynamics#603

	Ender IO (went from Ender IO - 5.0.29 to Ender IO - 5.0.31):
		Ender IO - 5.0.31:
			You need either the main file or a selection of the "split" jars, not both!

			[Changelog (this build)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252f31%252fchanges) / [Changelog (all builds)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252fchanges)

			* Fixed Stirling Generator not reporting being idle

			* Added detailed logging for IMC recipe errors
		Ender IO - 5.0.30:
			Shortened changelog:

			* Fixed conflict with mods that use fake players to attack mobs
			* Added partial Russian translation
			* Added Empowered V
			* Changed minecart detection code because Railcraft
			* Fixed End Eteel gear not repairing
			* Tried to make simple machines more useful
			* Better grindingball tooltip for Sag Mill
			* Added legacy recipe file to example files
			* Added easy-lookup recipes for colored glasses
			* Added automatic JEI item hiding
			* Sand is not glass...
			* Removed outdated compat recipes
			* Preserve better step heights from other mods
			* Fixed energy conduit networks becoming negative with large transfer limits
			* Buffed enhanced machines
			* Modified industrial machine recipes
			* Added Simple Powered Furnace and tweaked Alloy Smelter recipe
			* Added Simple Wired Charger
			* Reworked Stirling Generator to bring more in line with standard power density
			* Recipe consistency pass, clean up machine recipes, add dark steel gear
			* Added soul powder and reworked soul machine recipes
			* Cleaned up twigs and prunings texture
			* Fixed enhanced machines having a magical capacitor
			* Tweaked soul dust texture
			* Added some safeguards to the powered spawner for missing mob entries
			* Protected against people living below bedrock level
			* Added enchantment configuration, fixed charger configuration
			* Added CrafterRecipeTransferHandler
			* Split alias processing into its own parsing phase
			* Fixed Thaumcraft upgrades not knowing about Ender armor
			* Fixed machines "blinking" between consecutive tasks
			* Repellent is intended for players, not mobs
			* Cleaned up the client/server capability handling of conduits
			* Added ghost fluid support
			* Fixed impulse hopper potentially reaching 0-tick speeds
			* Added Nuclearcraft alloys
			* Fixed passengers being removed in wrong order
			* Fixed Thaumcraft aspect registration
			* Fixed sword handler being registered twice
			* Fixed Power Monitor missing its textures
			* Fixed helmet painting recipe not using the blacklist
			* Fixed Enderman Attraction Handler not checking targets
			* Fixed tooltips displaying in non ender liquid conduits
			* Added example recipe for removing exploits caused by other mods
			* Fixed Ender Liquid conduits not being able to disable round robin
			* Rebuilt Rubber Tree Farmer
			* Removed cc compat
			* Rebalanced enhanced machines to be good
			* Fixed the yeta wrench name
			* Changed TiC compat code to use TiCintegration
			* Told safe random teleporting not to burn you. That was not safe...
			* Added Inventory Charger
			* Fixed combustion generator textures
			* Added basic exporting to RS conduits
			* Restrict capability access to actual conduit connections
			* Added import upgrade to refined storage conduits
			* Added speed upgrades to refined storage conduits
			* Added capKeys for ds items
			* Added crafting upgrades to RS
			* Added additional events to Powered Spawner
			* Relay real world to mods that ignore the fakeness of fake players
			* Fixed Farming Station GUI limiting fertilizer slots
			* Added a better cable -> conduit recipe for rs conduits
			* Fixed Wireless Charger not having a config clearing recipe
			* Blame bad mods by name and catch more errors with a useful message
			* A good farmer takes tender care of his crops
			* Added config to make Farmer Joe not care for his crops
			* Fixed melon farmer producing particles for empty melon spaces

			You need either the main file or a selection of the "split" jars, not both!

			[Changelog (this build)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252f30%252fchanges) / [Changelog (all builds)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252fchanges)

	Ender Storage 1.8.+ (went from Ender Storage 1.12.2-2.4.4.132-universal to Ender Storage 1.12.2-2.4.5.135-universal):
		Ender Storage 1.12.2-2.4.5.135-universal:
			No changelog provided.

	EnderCore (went from EnderCore - 1.12.2-0.5.35 to EnderCore - 1.12.2-0.5.37):
		EnderCore - 1.12.2-0.5.37:
			EnderCore 1.12.2-0.5.37

	Environmental Tech (went from environmentaltech-1.12.2-2.0.11a.jar to environmentaltech-1.12.2-2.0.13a.jar):
		environmentaltech-1.12.2-2.0.13a.jar:
			bug fixes
		environmentaltech-1.12.2-2.0.12a.jar:
			Version 2.0.12a

			 * Added Ranged Nanobot Beacons
			 * Added a lot more information to the guide.
			 * Changed the right-click info to display owners name not the UUID
			 * Fixed many bugs

	Equivalent Energistics (went from EquivalentEnergistics-1.12.2-0.8.1.jar to EquivalentEnergistics-1.12.2-0.8.2.jar):
		EquivalentEnergistics-1.12.2-0.8.2.jar:
			- Fixed dupe issue when importing items

			- Fixed localizations

			NOTE: This build is for ProjectE versions less than 1.3.1B!

	Extended Crafting (went from extendedcrafting-1.12-1.3.7.jar to ExtendedCrafting-1.12.2-1.4.1.jar):
		ExtendedCrafting-1.12.2-1.4.1.jar:
			Release 1.4.1 for MC 1.12.2

			Changes:

			 * Fixed disabling singularities causing the game to crash on load
			Release 1.4.0 for MC 1.12.2

			Changes:

			 * Added a 'Smart Insert' ability to the Automation Interface
			 * With this enabled, Auto Insert will only take in items that can be put in the grid at that time
			 * Auto Insert used to partially do this and now doesn't if this is disabled
			 * Smart Insert is on by default
			 * Overhauled the config file (NOTE: current configs will convert automatically, no need to re-generate them)
			 * Completely reorganized and cleaned up all the config options
			 * Added config options to disable each mechanic in the mod
			 * Added config options for ender crafting time required and alternator effectiveness
			 * Removed the config option for quantum compressor item consumption rate as it is no longer needed
			 * Re-balanced Ender Crafting
			 * Each craft now takes 60 seconds by default
			 * Each ender alternator now increases the crafting speed by 1% (.6 seconds) by default
			 * These changes make using more alternators more important, as well as lower the amount needed for max speed from 200 to 100 by default
			 * Cleaned up JEI categories
			 * Changed 'recipe required' icon to a less ugly one
			 * Made the combination crafting category a little less messy
			 * Resized all the categories to fit nicer into the new borders
			 * Added pedestal as a combination crafting catalyst and ender alternators for ender crafting
			 * Fixed the center item in combination crafting not working when checking the uses of an item
			 * Cleaned up Automation Interface GUIs
			 * Table/recipe indicators are now icons instead of true/false
			 * Recipe manipulation buttons are now icons instead of ugly text buttons
			 * The config menu now uses buttons with status indicators instead of text buttons
			 * The config buttons now have tooltips with descriptions and status
			 * Fixed the view recipe GUI back button texture being broked
			 * Shift clicking in extended crafting tables will now put items into the crafting grid
			 * Changed all instances of "RF" in tooltips to "FE"
			 * The Quantum Compressor will now always insert/eject up to 64 items at a time
			 * Improved the performance of combination crafting
			 * The Crafting Tables will now show their tier in HWYLA
			 * Fixed the Handheld Crafting Table closing if the player moved while it was open
			 * Fixed not being able to clear a recipe in the Automation Interface if there wasn't a table available
			 * Fixed Auto Eject in the Automation Interface not working if a table or recipe were missing
			 * Fixed issues with the Automation Interface doing weird things with item transfer in some cases
			 * Fixed the Quantum Compressor not ejecting partial stacks in some cases
		ExtendedCrafting-1.12.2-1.4.0.jar:
			Release 1.4.0 for MC 1.12.2

			Changes:

			 * Added a 'Smart Insert' ability to the Automation Interface
			 * With this enabled, Auto Insert will only take in items that can be put in the grid at that time
			 * Auto Insert used to partially do this and now doesn't if this is disabled
			 * Smart Insert is on by default
			 * Overhauled the config file (NOTE: current configs will convert automatically, no need to re-generate them)
			 * Completely reorganized and cleaned up all the config options
			 * Added config options to disable each mechanic in the mod
			 * Added config options for ender crafting time required and alternator effectiveness
			 * Removed the config option for quantum compressor item consumption rate as it is no longer needed
			 * Re-balanced Ender Crafting
			 * Each craft now takes 60 seconds by default
			 * Each ender alternator now increases the crafting speed by 1% (.6 seconds) by default
			 * These changes make using more alternators more important, as well as lower the amount needed for max speed from 200 to 100 by default
			 * Cleaned up JEI categories
			 * Changed 'recipe required' icon to a less ugly one
			 * Made the combination crafting category a little less messy
			 * Resized all the categories to fit nicer into the new borders
			 * Added pedestal as a combination crafting catalyst and ender alternators for ender crafting
			 * Fixed the center item in combination crafting not working when checking the uses of an item
			 * Cleaned up Automation Interface GUIs
			 * Table/recipe indicators are now icons instead of true/false
			 * Recipe manipulation buttons are now icons instead of ugly text buttons
			 * The config menu now uses buttons with status indicators instead of text buttons
			 * The config buttons now have tooltips with descriptions and status
			 * Fixed the view recipe GUI back button texture being broked
			 * Shift clicking in extended crafting tables will now put items into the crafting grid
			 * Changed all instances of "RF" in tooltips to "FE"
			 * The Quantum Compressor will now always insert/eject up to 64 items at a time
			 * Improved the performance of combination crafting
			 * The Crafting Tables will now show their tier in HWYLA
			 * Fixed the Handheld Crafting Table closing if the player moved while it was open
			 * Fixed not being able to clear a recipe in the Automation Interface if there wasn't a table available
			 * Fixed Auto Eject in the Automation Interface not working if a table or recipe were missing
			 * Fixed issues with the Automation Interface doing weird things with item transfer in some cases
			 * Fixed the Quantum Compressor not ejecting partial stacks in some cases

	Extra Bit Manipulation (went from ExtraBitManipulation-1.12-3.2.1.jar to ExtraBitManipulation-1.12.2-3.3.0.jar):
		ExtraBitManipulation-1.12.2-3.3.0.jar:
			v3.3.0
			Changes
			 * Added additional sets of vanity armor slots. Closes [#23](https://github.com/Phylogeny/ExtraBitManipulation/issues/23)
			 * Allowed vanity slots to be accessed via the replaceitem command. Addresses [comment #16](https://minecraft.curseforge.com/projects/extra-bit-manipulation?page=2#c16)
			 * Added iron chiseled armor. Closes [#20](https://github.com/Phylogeny/ExtraBitManipulation/issues/20)
			 * Added chiseled armor rendering for Evokers and Illusion Illagers.
			Patches

			 * Allowed chiseled armor worn in vanity slots to be visible to other players. Fixes [#19](https://minecraft.curseforge.com/projects/extra-bit-manipulation/issues/19), [#20](https://minecraft.curseforge.com/projects/extra-bit-manipulation/issues/20), [#22](https://github.com/Phylogeny/ExtraBitManipulation/issues/22)
			 * Added compatibility with [More Player Models](https://minecraft.curseforge.com/projects/more-player-models). Fixes [#18](https://minecraft.curseforge.com/projects/extra-bit-manipulation/issues/18), [#19](https://github.com/Phylogeny/ExtraBitManipulation/issues/19), [#21](https://github.com/Phylogeny/ExtraBitManipulation/issues/21), [#24](https://github.com/Phylogeny/ExtraBitManipulation/issues/24)
			 * Added compatibility with [Custom NPCs](https://minecraft.curseforge.com/projects/custom-npcs). Fixes [#17](https://github.com/Phylogeny/ExtraBitManipulation/issues/17)
			 * Fixed potential key binding crash on startup. Fixes [#16](https://minecraft.curseforge.com/projects/extra-bit-manipulation/issues/16)
			 * Fixed default chiseled armor model arm positioning on zombies.
			The first vanity armor set renders in place of the player's main armor set, while the remaining 3 sets render in addition to it:

			v3.2.1

			Patches

			 * Prevented crashing that occurs when a mod (like Extra Utilities) checks key binding activity before MC's player instance is initialized.
			 * Fixed body part template area rendering bug.
			 * Allowed Chiseled Armor to work with Galacticraft (should it ever be released for 1.12).
			v3.2.0

			Changes

			 * Added Chiseled Armor vanity slots to the player's inventory.
			 * Added the ability to throw bits from Bit Bags (default: press R).
			Chiseled Armor Vanity Slots:

			Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access these slots:

			v3.1.1

			Patches

			 * Fixed bug where changes to MC's window dimensions can cause armor items to render outside their slots.
			 * Fixed bug where some quads of Chiseled Armor stack models render with incorrect tint colors (Ex: grass blocks).
			 * Prevented block collection if a bodypart template reference area has not yet been set.
			v3.1.0

			Changes

			 * Added Chiseled Armor pieces that render chiseled blocks (and any items) as their moving parts.
			Patches

			 * Fixed unsafe means of getting a Bit Tool's set/filter bit state name (fixes #14).
			 * Fixed bug where the disabling of Bit Wrench overlay rendering also disabled other rendering.
			 * Fixed longstanding bug with scaling objects in GUIs.
			In addition to [this page](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fminecrahttps%252f%252fminecraft.curseforge.com%252fprojects%252fextra-bit-manipulation%252fpages%252fitems), information on Chiseled Armor can be obtained in-game by the following means:

			 * Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
			 * JEI will give basic information on how to import copies of blocks in-world into armor pieces.
			 * Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).
			Step 1 - Bodypart Template Creation

			Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing):

			Step 2 - Block Collection

			After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks:

			Chiseled Armor GUI

			All data of all currently worn armor pieces can be viewed and modified in the GUI that opens by pressing its keybind - default is G. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it:

			v3.0.0

			Changes

			 * Ported to Minecraft 1.12 (for Chisels & Bits v14+)

	Extra Utilities (went from Extra Utilities 2 - 1.12 - 1.7.6 to Extra Utilities 2 - 1.12 - 1.8.2):
		Extra Utilities 2 - 1.12 - 1.8.2:
			- Add compound bow
			- Add magical snow globe
			- Terraformer can now have range 0 (which corresponds to changing only the block the terraformer is placed on)
			- Add missing localizations
		Extra Utilities 2 - 1.12 - 1.8.1:
			- Fix server crash
		Extra Utilities 2 - 1.12 - 1.8.0:
			- Added Lux Saber (1.12 only)
			- Add extended gravity potion
			- Crafters now have separate input/output inventories
			- Add additional checks to ensure cursed earth spawned zombies cannot spawn reinforcements
			- Support for nest blacklist filters (credit: Zarkov2)
			- Boost range of fire axe
			- Fix missing fluid localizations
			- Fix mipmap rendering error
			- Fix divide by zero error in texture gen with certain texture packs (credit: CLDawes)

	FTB Utilities (went from FTBUtilities-5.2.0.29.jar to FTBUtilities-5.2.0.36.jar):
		FTBUtilities-5.2.0.36.jar:
			[https://www.reddit.com/r/latmod/comments/93dmom/august_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f93dmom%252faugust_news%252f)
		FTBUtilities-5.2.0.35.jar:
			[https://www.reddit.com/r/latmod/comments/93dmom/august_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f93dmom%252faugust_news%252f)
		FTBUtilities-5.2.0.34.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)
		FTBUtilities-5.2.0.33.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)
		FTBUtilities-5.2.0.32.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)
		FTBUtilities-5.2.0.31.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)
		FTBUtilities-5.2.0.30.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)

	FTBLib (went from FTBLib-5.2.0.24.jar to FTBLib-5.2.0.30.jar):
		FTBLib-5.2.0.30.jar:
			[https://www.reddit.com/r/latmod/comments/93dmom/august_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f93dmom%252faugust_news%252f)
		FTBLib-5.2.0.29.jar:
			[https://www.reddit.com/r/latmod/comments/93dmom/august_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f93dmom%252faugust_news%252f)
		FTBLib-5.2.0.28.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)
		FTBLib-5.2.0.27.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)
		FTBLib-5.2.0.26.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)
		FTBLib-5.2.0.25.jar:
			[https://www.reddit.com/r/latmod/comments/8wfq2p/july_news/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.reddit.com%252fr%252flatmod%252fcomments%252f8wfq2p%252fjuly_news%252f)

	Flux Networks (went from Flux-Networks-1.12.2-3.0.14 to Flux-Networks-1.12.2-3.0.16):
		Flux-Networks-1.12.2-3.0.16:
			Fixes

			 * Fixed connections not rendering as connected
			 * Fixed Flux Controller not wirelessly charging inventories, please let me know if this is still happening for you
		Flux-Networks-1.12.2-3.0.15:
			Fixes

			 * Fixed issue connecting/creating to Private networks
			 * Fixed issue where plugs/points would disconnect when leaving a dimension and returning / creating rf tools dimensions
			 * Fixed issue causing rendering issues when holding a Flux Storage block
			 * Fixed block connections, will now reliably show which blocks are connected
			Additions

			 * Added Redstone Awareness options to all Flux Connections
			 * Added Priority Mode: Surge - To override all other priority settings
			Changes

			 * More server friendly GUI packets

	Forge MultiPart CBE (went from ForgeMultipart 1.12.2-2.4.2.60-universal to ForgeMultipart 1.12.2-2.5.0.71-universal):
		ForgeMultipart 1.12.2-2.5.0.71-universal:
			No changelog provided.
		ForgeMultipart 1.12.2-2.5.0.70-universal:
			No changelog provided.
		ForgeMultipart 1.12.2-2.5.0.69-universal:
			No changelog provided.

	Funky Locomotion (went from Funky Locomotion 1.12.2 1.1.1 to Funky Locomotion 1.12.2 - 1.1.2):
		Funky Locomotion 1.12.2 - 1.1.2:
			- Fix crash when moving entities related to renamed fields.

			- Add support for ForgeMultipartCBE

	Guide-API (went from Guide-API-1.12-2.1.5-60.jar to Guide-API-1.12-2.1.6-61.jar):
		Guide-API-1.12-2.1.6-61.jar:
			No changelog provided.

	Immersive Cables (went from ImmersiveCables-1.12.2-1.3.1.jar to ImmersiveCables-1.12.2-1.3.2.jar):
		ImmersiveCables-1.12.2-1.3.2.jar:
			 * fixes crash caused by refined transformer trying to rebuild the network on the client side
			 * requires Forge 14.23.4.2739

	Immersive Engineering (went from Immersive Engineering 0.12 - 82 to Immersive Engineering 0.12 - 84):
		Immersive Engineering 0.12 - 84:
			- Changed handling of Potions in the mixer: (BluSunrize)
			 - Now supports MixPredicates as well as custom brewing recipes
			 - Shows properly in JEI, based on Potion output, rather than input
			 - Bottling recipes are consistent, anything you can mix, you can bottle (ideally)
			 - Added tooltips to Potion fluids to show which mod added the PotionType
			 - Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled
			- Added a separate JEI Handler for Arc-Recycling (BluSunrize)
			- Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)
			- Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)
			- Added Shader Particles to the Railgun and Drill (BluSunrize)
			- Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)
			 - Adding a bit of a stealth/survival aspect
			 - Probably not super impactful in normal singleplayer, but could be fun for pack makers
			 - This will play into a larger customization system for the Revolver, to be implemented in the future
			- Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)
			- Changed Arc-Recycling to run in init and be overall cleaner (Malte)
			- Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)
			- Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)
			- Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)
			- Fixed depth-rendering issues in JEI handlers (BluSunrize)
			- Fixed shiftclicking on IE's containers (BluSunrize)
			- Translations Added/Updated: zh_cn (DYColdWind)
		Immersive Engineering 0.12 - 83:
			- Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)
			- Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)
			 - Added the IKELOS shader to make use of this
			- Added maps to the vanilla Cartographer which lead to Mineral Veins (BluSunrize)
			- Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)
			- Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)
			- Added a new rarity, "Masterwork". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)
			- Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)
			- Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)
			- Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)
			- Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)
			- Fixed wires sometimes leaving behind the damage sources when broken (Malte)
			- Fixed the TConstruct compat module failing (Malte)
			- Fixed Hammers and Wirecutters to be properly repairable (Malte)
			- Fixed Wirecutters to be enchantable (Malte)
			- Fixed texture and model errors being spammed (Malte)
			- Fixed dropping conveyor spawning countless fake items in certain setups (Malte)
			- Fixed conveyors causing infinite loops in rare cases (Malte)
			- Fixed a crash when breaking a connector after dying (Malte)
			- Fixed wires connected to transformers breaking when they shouldn't (Malte)
			- Fixed horizotal wires on the breaker switch (Malte)
			- Fixed crashes with the Core Sample Drill in some dimensions (Malte)
			- Fixed pipes accessing the world from wrong threads (Malte)
			- Fixed a dupe bug (Malte)
			- Fixed the skyhook for vertical wires (Malte)
			- Fixed placing blocks against pipes not working as expected (Malte)
			- Fixed the garden cloche accepting any item into the fertilizer slot (Malte)
			- Fixed the workbench creating excess items (codewarrior0)
			- Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)
			- Fixed Razor Wire not having collision on upper wall section (TeamSpen210)
			- Fixed Arc Furnace recycling being broken (BluSunrize)
			- Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)
			- Improved log output when a compat module fails (Malte)
			- Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)

	Industrial Foregoing (went from industrialforegoing-1.12.2-1.10.3-181.jar to industrialforegoing-1.12.2-1.10.7-204.jar):
		industrialforegoing-1.12.2-1.10.7-204.jar:
			Industrial Foregoing

			 * Extractor JEI Handler is more descriptive (Buuz135)
			 * Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
			 * Added Froster outputs to JEI (Buuz135)
		industrialforegoing-1.12.2-1.10.6-192.jar:
			 * Improved a bunch of code
			 * Removed dead entities when checking for entity limit in the Mob Duplicator
			 * Added Froster
		industrialforegoing-1.12.2-1.10.5-189.jar:
			 * Fixed an edge case where insertion/dropping conveyor upgrades weren't decreasing itemstacks
			 * Added a safety check for the MIT to not capture dead things
		industrialforegoing-1.12.2-1.10.4-187.jar:
			 * Added black hole labels
			 * Tree Fluid Extractor should work with all the logs rotations
			 * Fall distance resets when bouncing the conveyors

	Inventory Pets (went from InventoryPets-1.12-1.5.2 to InventoryPets-1.12-1.5.3):
		InventoryPets-1.12-1.5.3:
			Inventory Pets
			 Release Notes 1.5.3 (for 1.12.x)

			“So Fly”

			Updates:

			 * Fixed flying compat issues with Ice and Fire and Aether II (credit: Alex-the-666)
			 * Fixed Item Entity crash bug caused by wrong event firing, fixes Compat issues with Advanced hook Launchers, Mo creatures. (credit: tunaeskanaytac, TheWyo, Velocihater)
			 * Fixed horse speed riding too fast (credit: TheRealDadbeard)
			 * Fixed bug with Loot Pet not dropping certain vanilla ores (credit: kyouma1312)
			 * Added Patreon Shirt to the illuminati blacklist to prevent crashes (credit: payonel)
			 * Added ability to mine at normal speed when under lava while Magma Pet is in hotbar (credit: craftdo)
			 * Made item limit for Illuminati Pet configurable, and set new default cap to 5000. (credit: Zazie122)

	Just Enough Items (JEI) (went from jei_1.12.2-4.11.0.202.jar to jei_1.12.2-4.11.0.206.jar):
		4.11.0:
			* Update zh_tw.lang (#1308)
			* Simplify ingredient focus code
			* Add more information when a rendering a recipe ingredient crashes
			* Use singletonList for single subtypes
			* Update sv_se.lang (#1286)
			* update ja_jp.lang (#1285)
			* Updated Polish translation (#1282)
			* update(pt_BR) maxRecipeGuiHeight (#1284)
			* update ja_jp.lang (#1283)
			* Fix handling clicks in modded gui exclusion areas
			* Add config for the max height of the recipe gui
			* Fix shapeless icon glitches on small gui scales
			* Minor code cleanup
			* Add IDrawableBuilder
			* Move tooltip debug and formatting into MinecraftForge-specific class
			* Fix #1275 Prioritize showing relevant categories first when in a crafting gui
			* Update pt_BR lang (#1280)
			* Updated Polish translation (#1273)
			* Fix spacing between search field and config button
			* Fix support for adding/hiding recipes at runtime
			* Remove accidental file

	Just Enough Resources (JER) (went from JustEnoughResources-1.12.2-0.8.7.41 to JustEnoughResources-1.12.2-0.8.9.48):
		JustEnoughResources-1.12.2-0.8.9.48:
			[[b61d9f1](https://github.com/way2muchnoise/JustEnoughResources/commit/b61d9f15e95ea172f9d7c1c15df8d54eaecef4cd)] better Capability handling during ore scan, fixes #152 (way2muchnoise)
		JustEnoughResources-1.12.2-0.8.8.47:
			[[b6b0389](https://github.com/way2muchnoise/JustEnoughResources/commit/b6b0389ac1655b1c85f4b227fd0dcf0b70083fa0)] Update zh_cn.lang (#149) (way2muchnoise)
		JustEnoughResources-1.12.2-0.8.8.45:
			[[e7ba91e](https://github.com/way2muchnoise/JustEnoughResources/commit/e7ba91ef18607d52d569315e2639d5274c44abf6)] update mc, forge and JEI version (way2muchnoise)
		JustEnoughResources-1.12.2-0.8.8.44:
			[[46fda6f](https://github.com/way2muchnoise/JustEnoughResources/commit/46fda6f48cbc0622d4f11733bd340235ee2a05fd)] add tooltip with average blocks per chunk, fixes #140 (way2muchnoise)
		JustEnoughResources-1.12.2-0.8.7.43:
			[[c039d65](https://github.com/way2muchnoise/JustEnoughResources/commit/c039d6557a6d1c4b2f86e363d3948c0d14ddd3cb)] translate some extra words, fixes #127 and fixes #126 (way2muchnoise)

	McJtyLib (went from McJtyLib - 1.12-3.0.2 to McJtyLib - 1.12-3.0.3):
		McJtyLib - 1.12-3.0.3:
			 - Again a fix with opaqueness. It was not done correctly last time
			 - A few new features for the upcoming Ariente mod
			 - Joseph tried to work around an issue with NEI sometimes causing the GUI's from McJtyLib to fail. This is not fixed yet but now it should crash earlier. If you have this problem a lot remove NEI for now

	Minecraft Forge (went from 1.12.2-14.23.4.2705 to 1.12.2-14.23.4.2739):
		1.12.2-14.23.4.2739:
			bs2609: Update and clean up Forge fluid render model (#4763)
		1.12.2-14.23.4.2738:
			mezz:
				Allow configuring log levels using system properties. (#5024)
				Defaults are:
				-Dforge.logging.mojang.level=info (note that setting this to debug or
				trace will enable extra debug behavior which may slow things down or
				detect issues and crash)
				-Dforge.logging.console.level=info
				-Dforge.logging.file.level=info
				-Dforge.logging.debugFile.level=trace
		1.12.2-14.23.4.2737:
			mezz: Update README on github to fix the CLA section
		1.12.2-14.23.4.2736:
			bs2609: Add support for FluidStack-dependant colouring to Forge bucket (#4952)
		1.12.2-14.23.4.2735:
			ichhabads:
				Use itemstack in LivingEntityUseItemEvent.Finish before it was used
				(#5015)
		1.12.2-14.23.4.2734:
			bloodmc: Check use item result before calling onItemUseFirst. (#5016)
		1.12.2-14.23.4.2733:
			tterrag1098: Clean up and improve ICapabilityProvider javadocs (#4978)
		1.12.2-14.23.4.2732:
			tterrag1098: Fix potential deadlock when chunkload raises non-IO exception (#4861)
			mezz: Update license header on ChunkIOThreadPoolExecutor
		1.12.2-14.23.4.2730:
			LexManos: Fix MDK not having license texts.
		1.12.2-14.23.4.2729:
			bs2609: Change some client hooks to use GlStateManager functions (#5010)
		1.12.2-14.23.4.2728:
			Weissmoon: Write full class name in undefined packet error messages. (#4970)
			marvinroesch99: Move some test mods into appropriate packages (#5006)
		1.12.2-14.23.4.2727:
			bs2609:
				Fix ItemHandlerHelper.giveItemToPlayer creating item entities with
				incorrect contents (#5007)
		1.12.2-14.23.4.2726:
			minecrell: Setup configuration for licenser Gradle plugin
			minecrell: Restore original license headers of delta package
			minecrell: Restore original license headers in Maven versioning package
			LexManos: Run licenseFormat to apply license header to all files.
		1.12.2-14.23.4.2725:
			bs2609:
				Fix player movement status not syncing across dimension change
				(MC-10657) (#4974)
		1.12.2-14.23.4.2724:
			kinglemming:
				Fix ISpecialArmor to allow for "Unblockable" damage to be handled if the
				armor opts in. (#4964)
			bs2609:
				Fix some ClassCastExceptions incorrectly being logged in FML handshake.
				(#4972)
		1.12.2-14.23.4.2723:
			LexManos: Fix NPE when sleeping in some custom beds. Closes #4956
			LexManos:
				Fix FML entity network spawning not using EntityBuilder's facctory.
				Closes #4845 and #4846
		1.12.2-14.23.4.2721:
			LexManos:
				Added Fluid Place Block Event for when fluid changes blocks in world.
				(#4627)
		1.12.2-14.23.4.2719:
			LexManos: Cleanup licenses
		1.12.2-14.23.4.2718:
			tterrag1098: Fix MC-234: Z-fighting when viewing break animation side-on (#4928)
			latvianmodder: Added Item#readNBTShareTag(ItemStack, NBTTagCompound) (#4932)
			bs2609: Switch from trove to fastutil collections (#4933)
			UnRealDinnerbone: Add Farmland Trample Event  (#4895)
		1.12.2-14.23.4.2717:
			bs2609:
				Clean up some dimension manager code and add a command to list
				dimensions (#4902)
		1.12.2-14.23.4.2716:
			bs2609: Change item model loading priority to fix model conflicts (#4898)
		1.12.2-14.23.4.2715:
			mezz: Improve server console implementation (#4821)
		1.12.2-14.23.4.2714:
			bs2609: Add validation to recipe registry (#4957)
		1.12.2-14.23.4.2713:
			mezz: Fix flickering leaves when mods break the blurMipmap settings (#4997)
		1.12.2-14.23.4.2712:
			bs2609: Clear out stored errors after model loading finishes (#4938)
		1.12.2-14.23.4.2711:
			paul.fulham0: Fix AutomaticEventSubscriber error message (#4986)
		1.12.2-14.23.4.2710:
			mezz:
				Always wrap mod creation errors in LoaderException
				to make error message more clear
		1.12.2-14.23.4.2709:
			bs2609: Fix vertex lighter using stale normal data (#4917)
		1.12.2-14.23.4.2708:
			bs2609:
				Fix structure template processors causing cascading world generation
				(#4979)
		1.12.2-14.23.4.2707:
			LexManos: Fix scala mods crashing with the json annotation cache.
		1.12.2-14.23.4.2706:
			bs2609:
				Fix black flickering on animated models by clamping max diffuse lighting
				multiplier to 1.0 (#4962)

	Mob Grinding Utils (went from MobGrindingUtils-0.3.7.jar to MobGrindingUtils-0.3.10.jar):
		MobGrindingUtils-0.3.10.jar:
			 * Removal of incorrect legacy code returning null stacks that has gone under the radar since 1.11.2

			The changes are very minor but important.
		MobGrindingUtils-0.3.9.jar:
			* Fixed overlooked derp that meant Mob Mashers could be broken by Withers and the Dragon - doh!
		MobGrindingUtils-0.3.8.jar:
			* Changed mob masher to extend kill zone slightly past the block bounds - now exceeds the block by 1 pixel all around - be careful.

			* Changed some code with the Fans due to reports of them causing server crashes when broken.

	ModTweaker (went from modtweaker-4.0.12 to modtweaker-4.0.13):
		modtweaker-4.0.13:
			Added a way to remove Thaumcraft aspects, close #638

			fixed botania page removal Close #643

			Added a way to set entity aspects. close #642

			Fixed BWM heat registry Close #641

			Update Inspirations support (#654)

			* Fill recipes can now specify boiling to simulate melting
			* Increased maximum for recipes to 4 if bigger cauldrons are enabled
			* Added support to specify levels in dye recipes

			update AA

			Fixed TIC material stats crash

			Fixed action priority. Close #663

			Added dynamo support, Close #656

	More Overlays (went from moreoverlays-1.13-mc1.12.1.jar to moreoverlays-1.14-mc1.12.2.jar):
		moreoverlays-1.14-mc1.12.2.jar:
			 * Updated Forge 14.23.4.2739
			 * Updated JEI 4.11.0.202
			 * Fixed: All items were highlighted if the JEI search contains Damageable items (fixed by Shovinus)
			 * Removed Y-Coordinate clamps

	MrCrayfish's Furniture Mod (went from Furniture Mod 5.1.0 to Furniture Mod 5.4.1):
		Furniture Mod 5.4.1:
			+ Added Modern Sliding Door (sister decoration of Modern Window)
			+ Added more support for translations (Cheers to QuantumStatement)
		Furniture Mod 5.3.1:
			* Fixed crash when the OS is in a different language.
			* Fixed Crate recipe conflict with Chests

			* Fixed Couch model
			* Updated zh_cn.lang (Cheers mcBegins2Snow)
		Furniture Mod 5.3.0:
			+ Added Desk and Desk Cabinet

			+ Updated zh_cn.lang translations

			* Fixed bar stool names
			* Fixed lightswitch duplication

			* Fixed missing cabinet recipes
		Furniture Mod 5.2.1:
			* Fixed crash when farting on toilet
		Furniture Mod 5.2.0:
			+ Added Ceiling Fan (compatible with light switch)

	MrCrayfish's Gun Mod (went from Gun Mod 0.4.0 to Gun Mod 0.4.3):
		Gun Mod 0.4.3:
			* Improved IDamageable interface
		Gun Mod 0.4.2:
			+ Added IDamageable interface

			~ Missle and grenade damage has been reduced.

			* Fixed crash with incorrect attachments

			* Fixed missile not exploding when hitting an entity

	Obfuscate (went from Obfuscate 0.2.4 to Obfuscate 0.2.5):
		Obfuscate 0.2.5:
			* Fixed odd partialTicks value being passed to events

	Placebo (went from Placebo-1.12.2-1.4.0.jar to Placebo-1.12.2-1.4.1.jar):
		Placebo-1.12.2-1.4.1.jar:
			Contains ItemBigEnum, required for HitWithAxe.

	RFTools (went from RFTools - 1.12-7.54 to RFTools - 1.12-7.55):
		RFTools - 1.12-7.55:
			 - Some manual fixes by Evan Cobb
			 - Fixes for the charged porter from Evan Cobb
			 - The redstone receiver and transmitter were missing from the creative tab
			 - Joseph fixed camo shields the right way

	Reborn Core (went from RebornCore-1.12.2-3.9.2.319-universal.jar to RebornCore-1.12.2-3.9.3.324-universal.jar):
		RebornCore-1.12.2-3.9.3.324-universal.jar:
			(modmuss50) #releaseBuild
			(modmuss50) Add hasSlotConfig
			(modmuss50) Fix support for some mods that allow larger stack sizes
			(modmuss50) Fix small rendering thing
			(modmuss50) Prevent crashing when an invalid stack is passed to the item power container, closes #1559

	Reborn Storage (went from RebornStorage-1.12.2-3.1.0.50.jar to RebornStorage-1.12.2-3.2.1.63.jar):
		RebornStorage-1.12.2-3.2.1.63.jar:
			(modmuss50) #releaseBuild
			(modmuss50) Update RS version in gradle
			(modmuss50) Update RS api
		RebornStorage-1.12.2-3.2.0.60.jar:
			(modmuss50) #releaseBuild
			(modmuss50) Fix #104
			(modmuss50) Update RS API, fixes build
			(modmuss50) Update RS API, closes #103
			(modmuss50) Final cleanup + tweaks
			(modmuss50) Inital work on page naming, closes #100
			(modmuss50) Might fix build?
			(modmuss50) Tweak fluid storage values + small code cleanup
			(modmuss50) Make patters render output item when in multicrafter slot
			(modmuss50) RS 1.6 update

	Refined Storage (went from Refined Storage 1.5.34 to Refined Storage 1.6.3):
		Refined Storage 1.6.3:
			 * Fixed crash with Wireless Fluid Grid (raoulvdberge)
			 * Fixed Reborn Storage crafting being slower than normal (raoulvdberge)
			 * Re-added a single mode Wrench that can rotate blocks and break Refined Storage covers (raoulvdberge)
		Refined Storage 1.6.2:
			 * Fixed Grid searching not working (raoulvdberge)
		Refined Storage 1.6.1:
			 * Added fluid autocrafting (raoulvdberge)
			 * Added Crafting Upgrade support for fluids on the Exporter, Constructor and Fluid Interface (raoulvdberge)
			 * Added config option to hide covers in the creative mode tabs and JEI (raoulvdberge)
			 * The Portable Grid now supports fluid disks (raoulvdberge)
			 * Filters now support fluids and can be inserted in the Fluid Grid (raoulvdberge)
			 * Removed "emit signal when item is being autocrafted" option in the Detector (raoulvdberge)
			 * The Crafting Upgrade no longer schedules requests when there are items or fluids missing (raoulvdberge)
			 * You can now keep fluids in stock by attaching a External Storage in fluid mode to a Fluid Interface with a Crafting Upgrade (raoulvdberge)
			 * You can now specify the amount to export in the Fluid Interface (raoulvdberge)
			 * Made the Crafting Preview window bigger (raoulvdberge)
			 * Fixed crash log when opening Pattern Grid GUI (raoulvdberge)
			 * Fixed being able to put non fluid containers in Fluid Interface input slot (raoulvdberge)
			 * Fixed Grid filters not updating Grid (raoulvdberge)
			 * Updated Russian translation (kellixon)
			 * Overhauled and updated German translation (Cydhra)
		Refined Storage 1.6:
			NOTE: Worlds that used Refined Storage 1.5.x are fully compatible with Refined Storage 1.6.x and are getting converted upon loading the world. It is however not possible to revert back to Refined Storage 1.5.x when a world has already been converted to Refined Storage 1.6.x.

			 * Removed Regulator mode in the Exporter (raoulvdberge)
			 * Removed MCMultiPart integration (raoulvdberge)
			 * Removed Project E integration (raoulvdberge)
			 * Removed blocking mode in autocrafting (raoulvdberge)
			 * Removed the Wrench (raoulvdberge)
			 * Removed "void excess items or fluids" functionality on storages (raoulvdberge)
			 * Removed the Solderer (raoulvdberge)
			 * Removed "compare oredict" buttons on Exporter, Importer, etc. (raoulvdberge)
			 * Removed ConnectedTexturesMod integration for fullbright textures, RS now has fullbright textures natively (raoulvdberge)
			 * Removed autocrafting with fluids (the bucket filling mechanic). This will be replaced in a later version with native fluid autocrafting, where Crafters can insert fluids to external inventories (raoulvdberge)
			 * Added the Cutting Tool (raoulvdberge)
			 * Renamed "Printed Processors" to "Cut Processors" (raoulvdberge)
			 * Added covers (raoulvdberge)
			 * Rewrote autocrafting (raoulvdberge)
			 * Rewrote network energy storage (samtrion)
			 * Autocrafting tasks that take longer than 5 seconds to CALCULATE (NOT execute) are automatically stopped to avoid server strain (raoulvdberge)
			 * Added new storage disk system where the storage disk data (items, fluids) are stored off the disk itself, in another file (refinedstorage_disks.dat). The disk itself only stores its ID (raoulvdberge)
			 * Added /createdisk command which creates a disk based on the disk ID. Turn on advanced tooltips to see the disk ID on a disk item (raoulvdberge)
			 * Added config option to configure controller max receive rate (samtrion)
			 * Added config option to configure energy capacity of Refined Storage items (raoulvdberge)
			 * Added config option to change Reader / Writer channel energy capacity (raoulvdberge)
			 * Added a fully charged regular Controller to the creative menu (raoulvdberge)
			 * The Controller item now shows a durability bar for the energy (raoulvdberge)
			 * Changed fluid storage progression to be 64k - 256k - 1024k - 4096k (raoulvdberge)
			 * You can no longer put a Filter in filter slots to gain additional filter slots (raoulvdberge)
			 * You can now re-insert Processing Patterns in the Pattern Grid and have the inputs and outputs be completed (raoulvdberge)
			 * Fixed bug where pattern was recipe pattern was creatable when there was no recipe output (raoulvdberge)
			 * Fixed a crash when breaking an Ender IO conduit with the Destructor (raoulvdberge)
			 * Fixed bug where storage disks in Portable Grids could be moved into themselves (raoulvdberge)
			 * Fixed the Crafter crashing when opening it while connected to a Primal Tech Grill or Kiln (raoulvdberge)
			 * Fixed bug where Crafting Upgrade on Interface kept too many items in stock (raoulvdberge)
			 * Fixed bug where External Storage could only handle 1 fluid inventory per block (raoulvdberge)
			 * Fixed shift clicking a created pattern going into Grid inventory (raoulvdberge)
			 * Fixed crash when moving a wireless item with the number keys (raoulvdberge)
			 * Fixed bug where item storage tracker didn't save sometimes (raoulvdberge)
			 * Fixed bug where External Storage doesn't detect new inventory when rotating (raoulvdberge)
			 * Fixed JEI recipe transferring in Pattern Grid allowing non-processing recipes in processing mode and vice-versa (raoulvdberge)
			 * Fixed using Interfaces for minimum stock levels failing when requester is also an Interface (raoulvdberge)
			 * Fixed ItemZoom incompatibility in Grid and crafting preview window (raoulvdberge)
			 * Fixed shift clicking upgrades into Interface making upgrades go to import slots (raoulvdberge)
			 * Fixed duplication glitch with storages (raoulvdberge)
			 * Prevent accidental Grid scrollbar click after clicking JEI recipe transfer button (raoulvdberge)
			 * Added a missing config option for Crafter Manager energy usage (raoulvdberge)
			 * Added support for Disk Drive / Storage Block storage and capacity to OC integration (zangai)
			 * Added "Search box mode" button to the Crafter Manager (raoulvdberge)
			 * If an Interface is configured to expose the entire network storage (by configuring no export slots), it will no longer expose the entire RS storage, due to performance issues (raoulvdberge)
			 * The Portable Grid no longer exposes a inventory for crossmod interaction, due to performance issues (raoulvdberge)
			 * The Crafting Monitor is now resizable and its size can be configured (stretched, small, medium, large) (raoulvdberge)
			 * The Crafting Monitor now splits its tasks over tabs (raoulvdberge)
			 * Made all IO blocks have a blacklist instead of a whitelist by default (raoulvdberge)
			 * An empty blacklist now means: accept any item. An empty whitelist now means: don't accept any item (an empty whitelist USED to mean: accept any item) (raoulvdberge)
			 * The Importer now skips over empty slots (raoulvdberge)
			 * The Exporter now round-robins over every configured item or fluid to export instead of exporting them all at once (raoulvdberge)
			 * Updated Russian translation (kellixon)

	Refined Storage Addons (went from Refined Storage Addons 0.3 to Refined Storage Addons 0.4.1):
		Refined Storage Addons 0.4.1:
			 * Refined Storage 1.6.1 compatibility (raoulvdberge)
			 * Added Russian translation (kellixon)
		Refined Storage Addons 0.4:
			 * Refined Storage 1.6 compatibility (raoulvdberge)
			 * Removed Network Bag (raoulvdberge)
			 * Removed Network Picker (raoulvdberge)

	Sonar Core (went from Sonar-Core-1.12.2-5.0.13 to Sonar-Core-1.12.2-5.0.15):
		Sonar-Core-1.12.2-5.0.15:
			HOT FIX

			 * Fixed Flux Storage being used up incorrectly
		Sonar-Core-1.12.2-5.0.14:
			Fixes

			 * Fixed GUI Sync Issue
			 * Fixed Energy Blocks not dropping correctly
			Changes

			 * New Syncing System - implemented in Flux Networks

	Statues (went from statues-1.12.X-0.8.6.3.jar to statues-1.12.X-0.8.6.11.jar):
		statues-1.12.X-0.8.6.11.jar:
			 * Fixed a crash that could happen when looking up the player statue or placing it.
		statues-1.12.X-0.8.6.10.jar:
			 * Fixed some fake mob despawn related issues.
		statues-1.12.X-0.8.6.9.jar:
			 * Removed debug code... (Why it was still there I dunno)
			 * Fixed some dropping related bugs
		statues-1.12.X-0.8.6.8.jar:
			 * Improved the player statue's rendering. (should no longer cause a lag spike upon first time placing.)
		statues-1.12.X-0.8.6.7.jar:
			 * Fixed the final server-side crash I apparently caused after fixing the other one.
			 * Fixed the slim models displaying wider.
		statues-1.12.X-0.8.6.6.jar:
			 * Fix server-side crash
		statues-1.12.X-0.8.6.5.jar:
			 * Added Spider Statue
			 * Reduced the amount of blockstates to reduce filesize
		statues-1.12.X-0.8.6.4.jar:
			 * There was a rogue ; rendering the lucky player check unused

	Thaumcraft (went from Thaumcraft-1.12.2-6.1.BETA17.jar to Thaumcraft-1.12.2-6.1.BETA21.jar):
		Thaumcraft-1.12.2-6.1.BETA21.jar:
			6.1.BETA21
			- API: fixed the AspectRegistryEvent to use a proxy object (register) that contains the actual registration methods. This was done to prevent some ASM related issues.
			- fix for thaumotorium not syncing in MP
			- fire bats once again cause mob damage
		Thaumcraft-1.12.2-6.1.BETA20.jar:
			6.1.BETA20
			- FORGE: Updated to Forge version 14.23.4.2705
			- API: Certain mods that define their own item aspects have been accidentally doing so in the 'wrong' place. To prevent this I will now wipe all item aspects registration that occurs before TC defines the core item aspects.
			- API: Additionally I have added an event mods can subscribe to that would be the correct place to define item aspects. The existing aspect definition methods will be deprecated and eventually will only be accessible through this event.
			- API: Added events when a player gains knowledge or progresses research. See thaumcraft.api.research.ResearchEvent. The events can be cancelled.
			- improved thaumatorium GUI
			- harvesting golems will now try and right-click a crop first before trying to break it
			- increased the knowledge gained from curios
			- rebalanced some base item aspects and added a couple of alternate sources for hard to get aspects
			- thaumium smelter is now 90% efficient instead of 85%
			- improved arcane bore interaction with infusion enchantments like destructive
			- fixed enchantment detection during research
		Thaumcraft-1.12.2-6.1.BETA19.jar:
			6.1.BETA19
			- fixed triple meat treat recipe
			- improved foci radial menu animation and unlinked it from fps
			- fixed certain foci in radial menu not showing up if they are too similar to other foci
			- you can now only have one scatter modifier per focus
			- prevent crash with focus pouch if you click on it while it's inventory is open
			- arcane workbench should properly choose the correct crystals to use between similar recipes
			- to make early game mistakes a bit more forgiving the crucible will only turn 25% of spilled essentia into flux instead of the current 50%-75%
			- added a 'noSleep' config option so you can get the salis mundus recipe book without having to sleep first
			- fixed eldritch crab rendering when 'mounted'

	Translocators 1.8.+ (went from Translocators 1.12.2-2.5.0.73-universal to Translocators 1.12.2-2.5.1.77-universal):
		Translocators 1.12.2-2.5.1.77-universal:
			No changelog provided.

	UniDict (went from UniDict-1.12.2-2.5f.jar to UniDict-1.12.2-2.6.jar):
		UniDict-1.12.2-2.6.jar:
			Fixed Industrial Craft 2 Integration.
			Removed Extreme Energy Integration.

	Unlimited Chisel Works (went from Unlimited Chisel Works 0.1.12 to Unlimited Chisel Works 0.2.0):
		Unlimited Chisel Works 0.2.0:
			 * Add support for GregTech Community Edition
			 * Update mappings and things, seems to fix bugs for people?

	ValkyrieLib (went from valkyrielib-1.12.2-2.0.11a.jar to valkyrielib-1.12.2-2.0.13a.jar):
		valkyrielib-1.12.2-2.0.13a.jar:
			No changelog provided.
		valkyrielib-1.12.2-2.0.12a.jar:
			Version 2.0.12a

			 * Added Modifier Component
			 * Added Speed Modifier
			 * Added Saving/Loading to Digital Guide

	Waystones (went from Waystones_1.12.2-4.0.43.jar to Waystones_1.12.2-4.0.54.jar):
		Waystones_1.12.2-4.0.54.jar:
			Fixed waystone GUIs opening on LAN host even when another player opened them
		Waystones_1.12.2-4.0.53.jar:
			Fixed crash on waystone generation

			Fixed users with more than 128 activated waystones no longer being able to login

			Added Chinese Translation (by [hugoalh](https://github.com/blay09/Waystones/pull/131))
		Waystones_1.12.2-4.0.49.jar:
			Fixed crash on dedicated servers

			Added "Disallow Breaking Generated" option. This will make waystones spawned in world generation unbreakable.

			Added option to adjust the right-click charge up time of warp stone and warp scrolls.

			Made all recipes use the Ore Dictionary for ingredients ([by rremer](https://github.com/blay09/Waystones/pull/123)).

			Fixed waystone item model being invisible on recent Forge versions.

			Fixed crash when TooltipEnricher is installed.

	Wireless Crafting Terminal (went from WirelessCraftingTerminal-1.12.2-3.9.71.jar to WirelessCraftingTerminal-1.12.2-3.9.67.jar):
		WirelessCraftingTerminal-1.12.2-3.9.67.jar:
			No clue how, but during the local revert to RV5 code, the localization filenames were changed back to camel case...localizations now fixed
		WirelessCraftingTerminal-1.12.2-3.9.66 (RV5):
			Reverted changes to RV5 to fix AE2 dependency downloading in Twitch client

			Added client config to shift-click Baubles and have them go directly into the network rather than trying to going into a Baubles slot first

	p455w0rd's Library (went from p455w0rdslib-1.12-2.0.29.jar to p455w0rdslib-1.12-2.0.32.jar):
		p455w0rdslib-1.12-2.0.32.jar:
			Changed host of contrib file to http (non-secure) as the cert on the site isn't signed and this causes java to block the connection
		p455w0rdslib-1.12-2.0.31.jar:
			Too much traffic to gitlab for the contrib file. Changed hosts, so contributor wings will work again in this version.


Config changes

 - adjusted the foundry bug, you now get 2ingots from one ore in the melting crucible

	Also if you want to support me for doing all the work and updates to foolcraft and the other packs I do for iskall, and also want to play some Minecraft then here is my gamewisp page.
	I currently have a fresh vanilla world that no one has played on yet and I also have an FC3 server for supporters. so check me out here: https://gamewisp.com/channel/scaldayt
	
	But if you would like to make a one off donation to help me in what i do then please use this link https://www.paypal.me/scaldaytdonations