Foolcraft 3 - Release - 1.5.3


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Supported Minecraft 1.12 Versions

  • 1.12.2


Foolcraft 3 Release-1.5.2 to Foolcraft 3 Release-1.5.3

	- Threshold

	Cyclops Core (went from CyclopsCore-1.12.2-0.11.9.jar to CyclopsCore-1.12.2-0.11.10.jar):
			As always, don't forget to backup your world before updating!

			* Don't allow active items with guis to be moved into themselves, Closes CyclopsMC/EvilCraft#724

	Ender IO (went from Ender IO - 5.0.31 to Ender IO - 5.0.33):
		Ender IO - 5.0.33:
			You need either the main file or a selection of the "split" jars, not both!

			[Changelog (this build)]( / [Changelog (all builds)](


			Added creative spawner
			Reworked hoe registration, now uses oreDict
			Try to prevent the game from crashing on other mods' invalid models
			Dark Steel tools are not batteries
			Fixed refined storage conduits not dropping upgrades/filters
			Simplified Power Conduit In/Out indicator rendering
			Delay error message creation
			Added mod-blaming to bad items, too
			Added ludicrous explosive power to the pickaxe
			Safer bundle breaking
			Safer te access
			Loot tables
			Support AA Solidified Experience in the Tank
			Alloy Smelter GUI textures
			Added better item identity check to potion-based upgrades
			Adopted teleporting to recent Forge changes
			Don't crash from a corrupted world
			Cache item list and do more sanity checking
			getSubItems() is no longer client-only
			Added JEI support for Powered Furnace
			Fixed smelting recipes not considering oreDict inputs
			Fix Omnivoir being too much of an Endervoir
			Fixed Omnivoir rendering
			dexiF sdrawkcab derewop renwaps ledom
			Support for IC2 classic rubber trees
			fixing api and sources jar and enabling maven publishing
			Fixed fluid filters not being editable in Ender Fluid Conduits
			Fix "Work around JEI forcing invalid items into its menu" going too far
			Add notification for spawns that were prevented by other mods
			Fix Dark Steel Armor Energy Upgrade eating repaired damage, too
			Bedrock is so soft, you could break it with a feather...
			Reworked wireless charger registration
			Added missing range interface to Wireless Charger (for TOP)
			Added support for non-centered ranges to range particle
			Added support for multiblock extension to TOP integration
			Optimize pull/push
			Added code to trigger range display for Wireless Charger
			Added rc enchants
			Added Dark Steel Crook
			Fix crafter looking up recipes client-side

	EnderCore (went from EnderCore - 1.12.2-0.5.37 to EnderCore - 1.12.2-0.5.39):
		EnderCore - 1.12.2-0.5.39:
			EnderCore 1.12.2-0.5.39

	Extra Bit Manipulation (went from ExtraBitManipulation-1.12.2-3.3.0.jar to ExtraBitManipulation-1.12.2-3.3.1.jar):


			 * Fixed longstanding bug with Bit Wrench overlay rendering and bit stack spawning.
			 * Added additional sets of vanity armor slots. Closes [#23](
			 * Allowed vanity slots to be accessed via the replaceitem command. Addresses [comment #16](
			 * Added iron chiseled armor. Closes [#20](
			 * Added chiseled armor rendering for Evokers and Illusion Illagers.

			 * Allowed chiseled armor worn in vanity slots to be visible to other players. Fixes [#19](, [#20](, [#22](
			 * Added compatibility with [More Player Models]( Fixes [#18](, [#19](, [#21](, [#24](
			 * Added compatibility with [Custom NPCs]( Fixes [#17](
			 * Fixed potential key binding crash on startup. Fixes [#16](
			 * Fixed default chiseled armor model arm positioning on zombies.


			 * Prevented crashing that occurs when a mod (like Extra Utilities) checks key binding activity before MC's player instance is initialized.
			 * Fixed body part template area rendering bug.
			 * Allowed Chiseled Armor to work with Galacticraft (should it ever be released for 1.12).


			 * Added Chiseled Armor vanity slots to the player's inventory.
			 * Added the ability to throw bits from Bit Bags (default: press R).
			Chiseled Armor Vanity Slots:

			Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access these slots:



			 * Fixed bug where changes to MC's window dimensions can cause armor items to render outside their slots.
			 * Fixed bug where some quads of Chiseled Armor stack models render with incorrect tint colors (Ex: grass blocks).
			 * Prevented block collection if a bodypart template reference area has not yet been set.


			 * Added Chiseled Armor pieces that render chiseled blocks (and any items) as their moving parts.

			 * Fixed unsafe means of getting a Bit Tool's set/filter bit state name (fixes #14).
			 * Fixed bug where the disabling of Bit Wrench overlay rendering also disabled other rendering.
			 * Fixed longstanding bug with scaling objects in GUIs.
			In addition to [this page](, information on Chiseled Armor can be obtained in-game by the following means:

			 * Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
			 * JEI will give basic information on how to import copies of blocks in-world into armor pieces.
			 * Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).
			Step 1 - Bodypart Template Creation

			Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing):

			Step 2 - Block Collection

			After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks:

			Chiseled Armor GUI

			All data of all currently worn armor pieces can be viewed and modified in the GUI that opens by pressing its keybind - default is G. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it:



			 * Ported to Minecraft 1.12 (for Chisels & Bits v14+)

	Extra Utilities (went from Extra Utilities 2 - 1.12 - 1.9.1 to Extra Utilities 2 - 1.12 - 1.9.2):
		Extra Utilities 2 - 1.12 - 1.9.2:
			Add Quartzburnt and Rainbow stone.
			Add crafting recipes for decorative blocks.
			Change leaves to not be solid blocks.
			Add handler to prevent desyncing on nether teleport.

	FTB Utilities (went from FTBUtilities- to FTBUtilities-
			 * FTBLib changes - LatvianModder
			 * Fixed #851 - LatvianModder
			 * FTBLib changes - LatvianModder
			 * Added curseforge changelog and source jar - LatvianModder
			 * Fixed wrong world.log file location in config comment - LatvianModder

	FTBLib (went from FTBLib- to FTBLib-
			 * Added background_squares.png, fixed some context menu issues, removed ExtendedTextField, its all TextField now. - LatvianModder
			 * Added Set Display name button in item selector - LatvianModder
			 * Added StringUtils.unformatted(), StringUtils.toSnakeCase(), WidgetVerticalSpace, SimpleTextButton.hasIcon() - LatvianModder
			 * Fixed stack comparing in InvUtils - LatvianModder
			 * Added ServerUtils.isFirstLogin(), ListUtils.clearAndCopy() - LatvianModder

	Fairy Lights (went from fairylights-2.1.2-1.12.x to fairylights-2.1.3-1.12.2):
			Change stepladder collision to apply to only players (performance boost from [xorinzor](

	FastWorkbench (went from FastWorkbench-1.12.2-1.5.1.jar to FastWorkbench-1.12.2-1.5.3.jar):
			Small change to allow for cyclic integration.
			Internal code cleanup relating to obf method params
			Basically an "i'm still alive" update, since some people get scared of mods that haven't pushed an update in a while.

	Ignition: Foundry (went from Foundry-1.12.2-3.3.2.jar to Foundry-1.12.2-3.3.3.jar):
			Fix boots needing 5 ingots.
			Fix constantan/aluminum armors not having recipes.

	Just Enough Items (JEI) (went from jei_1.12.2- to jei_1.12.2-
			* Update uk_ua.lang (#1348)
			* Fix broken info recipes
			* Use IIngredientType instead of raw ingredient Classes
			* Improve performance of adding strings to a Suffix Tree (#1329)
			* Catch and log crashes from IRecipeRegistryPlugins instead of crashing
			* Update MCP version
			* update(pt_br) Minor fixes (#1317)
			* Update zh_tw.lang (#1308)
			* Simplify ingredient focus code
			* Add more information when a rendering a recipe ingredient crashes
			* Use singletonList for single subtypes
			* Update sv_se.lang (#1286)
			* update ja_jp.lang (#1285)
			* Updated Polish translation (#1282)
			* update(pt_BR) maxRecipeGuiHeight (#1284)
			* update ja_jp.lang (#1283)

	MCMultiPart (went from MCMultiPart 2.5.2 to MCMultiPart 2.5.3):
		MCMultiPart 2.5.3:
			Fixed multipart update notification behavior

	McJtyLib (went from McJtyLib - 1.12-3.0.4 to McJtyLib - 1.12-3.0.5):
		McJtyLib - 1.12-3.0.5:
			 - Joseph fixed a crash when dragging the mouse outside of a color picker
			 - Added support for fixing problems with early client->server packets that would sometimes fire before the server had a chance to setup networking for that client
			 - Worked around a bug in Mekanism which would cause the XNet network data to load too early causing it to be destroyed again at the time the server starts (the event for which occurs after loading the world). This cleanup has now moved to right before the server starts to load anything

	ModTweaker (went from modtweaker-4.0.13 to modtweaker-4.0.14):
			Removed refined storage support

			fixed XU2 crash

			fixed TC crash

			Fixed TC smeltery bonus being wrong

			Fixed botania tag line issues

	MrCrayfish's Furniture Mod (went from Furniture Mod 5.8.0 to Furniture Mod 5.10.0):
		Furniture Mod 5.10.0:
			+ Added Modern Couch

			+ Modernised Computer and Printer

			+ You can now sit in Baths
		Furniture Mod 5.9.1:
			* Fixed GIFs displaying incorrectly on TV
		Furniture Mod 5.9.0:
			+ Added Photo Frame
			* Improved memory usage of GIFs
			* Fixed GIFs playing fast

	Pam's HarvestCraft (went from Pam's HarvestCraft 1.12.2y.jar to Pam's HarvestCraft 1.12.2z.jar):
		Pam's HarvestCraft 1.12.2z.jar:
			HarvestCraft 1.12.2z
			- Fixed: Compatibility: Simple Corn (PR by panoskj)
			- Added: Compatibility: Dynamic Trees Add-On in the future (PR by ferreusveritas)

	RFTools (went from RFTools - 1.12-7.55 to RFTools - 1.12-7.56):
		RFTools - 1.12-7.56:
			 - WARNING: Do not load any worlds with RFTools 7.55 or earlier if you last saved them with RFTools 7.56 or later!
			 - Joseph fixed log warnings due to tile entities being registered with names like "minecraft:rftools_solid_shield_block" instead of "rftools:solid_shield_block".
			 - Joseph fixed powercell items using the wrong model ([#1808](
			 - Fixed log spam by the storage scanner
			 - Apparently the feather falling module was never implemented. Now they work. The normal feather falling module will half the damage while the plus version will totally negate it
			 - The item filter (block) was broken. The gui didn't allow setting the input/output state of the filter correctly

	Refined Avaritia (went from refined_avaritia-1.12.2-2.1.jar to refined_avaritia-1.12.2-2.3.jar):
			No changelog provided.
			Fix crash on load when extended crafting isn't installed.

	Refined Storage (went from Refined Storage 1.6.4 to Refined Storage 1.6.5):
		Refined Storage 1.6.5:
			 * Fixed Refined Storage silicon's oredict entry being registered too late (raoulvdberge)
			 * Fixed duplication bug with filter slots (raoulvdberge)
			 * The Pattern Grid in fluid mode now supports up to 64 buckets in the input and output processing slots (raoulvdberge)

	Statues (went from statues-1.12.X- to statues-1.12.X-
			 * Fixed recipes
			Final small bugfix.

			 * Fixed spider statue not dropping. (This is my fault for getting so obsessed over getting the player statue to render that I just forgot to make it drop -Mrbysco)

	Thaumcraft (went from Thaumcraft-1.12.2-6.1.BETA23.jar to Thaumcraft-1.12.2-6.1.BETA24.jar):
			- fixed several focal manipulator ui issues
			- golem press now checks adjacent inventories for crafting materials as well
			- golem appearance should now sync more consistently on servers
			- provide and empty seals will no longer cause items to drop on the ground if the target inventory (as set by stock, fill, etc) is full
			- stock seals will now check if the target inventory has room before creating a task
			- greatly improved flying golem movement
			- improved golem responsiveness

	Toast Control (went from Toast Control-1.12.2-1.7.0.jar to Toast Control-1.12.2-1.7.1.jar):
		Toast Control-1.12.2-1.7.1.jar:
			Updated placebo dep to current version so weird things don't happen when using <1.4.1

	Wawla - What Are We Looking At (went from Wawla-1.12.2-2.5.257.jar to Wawla-1.12.2-2.5.260.jar):
			 * Slight improvement to the enchantment description plugin. - Tyler Hancock
			 * Added debug info plugins for classes, ids, and nbt. #58 - Tyler Hancock
			 * Fixed formatting of some classes. - Tyler Hancock
			 * Fixed copying NBT tags when it didn't need to. - Tyler Hancock
			 * Fixed reference to outdated mappings. - Tyler Hancock

	Waystones (went from Waystones_1.12.2-4.0.62.jar to Waystones_1.12.2-4.0.63.jar):
			Fixed JourneyMap compat being enabled regardless of config option

			Added "Bound Scroll" - right click a waystone to bind these scrolls to a specific waystone

			Added "Global Waystones Cost XP" option - set to false to have global waystones be free regardless of the method of travel

			Added "Custom Names" option - these will be used in generation until all are used up, at which point the default name generator jumps in again

			Added partial JourneyMap support (opt-in via config) - placing a waystone will automatically create a waypoint (however, breaking one will not remove the waypoint)

			Added a way to access the waystone naming GUI from within the waystone list (hover over the Current Destination name)

			Made waystones fire an observer signal on activation

			Fixed generated waystones not being marked as such, making the "Disallow Breaking Generated" option useless - will only work for newly generated waystones. You can manually replace old generated waystones with name %RANDOM% while in creative to mark them as generated.

			Fixed waystones getting deactivated on rename

			Fixed warp stone cooldown no longer showing in the durability bar

			Fixed waystone naming GUI allowing empty name, resulting in temporary desync between client and server

			Prevent scrolls from being used up by accident on small charge-up times by only triggering them when not next to the waystone

	Wireless Crafting Terminal (went from WirelessCraftingTerminal-1.12.2-3.9.67.jar (RV5) to WirelessCraftingTerminal-1.12.2-3.10.80.jar (RV6)):
		WirelessCraftingTerminal-1.12.2-3.10.80.jar (RV6):
			Updated to reflect AE2's Platform IAEStack insertion/extraction changes

	XNet (went from XNet - 1.12-1.7.3 to XNet - 1.12-1.7.4):
		XNet - 1.12-1.7.4:
			 - WARNING: Do not load any worlds with XNet 1.7.3 or earlier if you last saved them with XNet 1.7.4 or later!
			 - Joseph fixed log warnings due to tile entities being registered with names like "minecraft:xnet_facade" instead of "xnet:facade".
			 - Fixed a problem with the redstone proxy blocks being breakable by hand (and not giving any drops)
			 - Fixed a possible crash with the wireless routers when used in different (unloaded) dimensions
			 - Made sure that the baked models for cables never return null for the particle texture
			 - Fixed a problem with the router not showing multiple local channels of the same type

	p455w0rd's Library (went from p455w0rdslib-1.12-2.0.34.jar to p455w0rdslib-1.12-2.0.35.jar):
			Fixed Manifest not adding Access Transformer information

	xNICEx (went from Nice - 1.12-0.3.0 to Nice - 1.12-0.3.1):
		Nice - 1.12-0.3.1:
			 - WARNING: Do not load any worlds with xNICEx 0.3.0 or earlier if you last saved them with xNICEx 0.3.1 or later!
			 - Joseph fixed log warnings due to tile entities being registered with names like "minecraft:nice_cylinder" instead of "nice:cylinder".

	TickProfiler (went from TickProfiler-1.12-0.0.6.jar to TickProfiler-1.12-0.0.4.jar):
			<sup><sup>*Release notes were automatically generated by [Shipkit]([](*</sup></sup>

			**0.0.6 (2018-08-12)** - [2 commits]([]( by [Ross Allan]([]( - published to [![Bintray]([](]([](
			 - No pull requests referenced in commit messages.

			**0.0.5 (2018-08-12)** - [2 commits]([]( by [Ross Allan]([]( - published to [![Bintray]([](]([](
			 - [1.12.2-0.0.4] - `/profile c 10` returns Could not process command (NPE) [(#100)]([](

			**0.0.4 (2018-03-01)** - [1 commit]([]( by [Ross Allan]([]( - published to [![Bintray]([](]([](
			 - No pull requests referenced in commit messages.

			**0.0.3 (2018-03-01)** - [3 commits]([]( by [Ross Allan]([]( - published to [![Bintray]([](]([](
			 - TE profiling not working without sponge [(#96)]([](
			 - Profiling chunks in latest 1.12.2 compat version [(#89)]([](

			**0.0.2 (2017-12-29)** - [3 commits]([]( by [Ross Allan]([]( - published to [![Bintray]([](]([](
			 - No pull requests referenced in commit messages.

			**0.0.1 (2017-09-21)** - 190 commits by 7 authors - published to [![Bintray]([](]([](
			 - Commits: [Ross Allan]([]( (181), Darius Clark (3), Jonathan Borzilleri (2), Aes (1), [Paul Bransford]([]( (1), Slind14 (1), [Yann]([]( (1)
			 - Utilization command does not work. [(#73)]([](
			 - Crash due to incompatibility with RebornCore due to adding class to signed package [(#68)]([](
			 - Results are empty after running /profile e [(#67)]([](
			 - Unexpected World Change console spam [(#66)]([](
			 - Profile only picking up only mobs/entities [(#57)]([](
			 - /profile e shows no results [(#55)]([](
			 - Minecraft 1.10.2 Support [(#51)]([](
			 - [1.9.4] Profile command shows no results. [(#50)]([](
			 - profile c command broken [(#46)]([](
			 - Packet profiling hook needs updated for 1.8.9+ [(#41)]([](
			 - Fix version in [(#31)]([](
			 - TickProfiler officially broken on latest KCauldron [(#29)]([](
			 - fix NPE when /dump run without arguments [(#25)]([](
			 - avoid npe when world can't be retrieved from tileEntity and entity. [(#24)]([](
			 - [1.7.10] #33 Reporting very high TPS [(#21)]([](
			 - [1.7.10] Exception in server tick loop [(#20)]([](
			 - Update [(#18)]([](
			 - Profiler randomly wont save output [(#16)]([](
			 - Don't ignore Spigot in/active entities when under MCPC+ [(#14)]([](
			 - Strange NPE causing random crash [(#13)]([](
			 - Feature Request: Dimension data for chunk positions [(#11)]([](
			 - No output from profiler [(#10)]([](
			 - Update build.xml to use Forge #953 [(#9)]([](
			 - Ticking world entities [(#8)]([](
			 - Updated for 1.6.4 [(#7)]([](
			 - Failed to instantiate class me.nallar.tickprofiler.util.contextaccess.ContextAccessReflection [(#5)]([](
			 - Update for Minecraft v1.5.2 & Forge build 688 [(#1)]([](


	Also if you want to support me for doing all the work and updates to foolcraft and the other packs I do for iskall, and also want to play some Minecraft then here is my gamewisp page.
	I currently have a vanilla world that where my self and one other player are playing and I also have an FC3 server for supporters. so check me out here:
	But if you would like to make a one off donation to help me in what i do then please use this link
	Or even check out my GoFundMe here and help me out in getting my CaraStudio done so i can work on foolcraft better and faster