FL adds an advanced variant of the vanilla piston that can push a wide variety of blocks that the regular piston can't (including tile entities, 'heavy blocks' such as obsidian and 'soft blocks' such as torches and dust). It just needs a redstone signal and a block update (that may be caused by the redstone signal) to move. There is also a variant of this that can 'pull' blocks towards it (but can't push unlike the sticky piston). You can right-click a side to rotate the pusher to that direction.
It also adds 'Frames' which can connect together and 'stick' to adjacent blocks. When a frame is pushed/pulled, the entire structure it is connected with is pushed (provided there is room). You can right-click a side with a wrench to 'close' it and prevent frames from sticking to block or frame on that side. Note: this does not work both ways and a frame with an 'open' side will connect to a frame with a 'closed' side. The 'open/closed' settings are preserved when the block is broken.
Note: A Frame pusher/puller cannot move itself but it can move other Pusher/Pullers. Also Frames cannot connect to the front of a pusher/puller.
You are free to use and distribute Funky Locomotion in any public or private modpacks provided that proper credit is given for all included mods, it is provided without charge and the source files are not modified in any way. I do reserve the right to revoke this permission for any reason.
This mod was made possible by the generous donations of everyone on Patreon.