If you've ever played any of the games in the classic Zork trilogy (which was popular around the 80's), you've probably encountered the Grue, silently killing you because you were inside a dark room. Well, now that monster appears in Minecraft, haunting you there!
What this mod does is adding a new mob called "Grue", whom spawns close to a player if they're in an area where the light level is 2 or lower (simply standing still will only make more of them spawn). The Grue is immortal, and deals almost infinite damage (so there's no way to survive it if you get hit). But there is one way to banish it, which is as simple as getting into a place where the light level is higher than 2, in which case the Grue bursts into a plume of smoke, eliminating the threat for now.
This mod was made so that Tedyhere could use it in an adventure map, but that doesn't mean anyone else can't use it and feel the pain and suffering from being killed by these monsters.
Here's a couple of mod showcases of Grue:
By AN7HONY96 (in spanish)
By HelldogMadness (in spanish)
Grue comes with a variety of configuration options to enhance your experience:
Enable this if you want Daylight Grues to appear where the light level is 14 or higher. They deal 3 hearts of damage per hit, and die when the light level is below 14 (like how the regular Grue dies when the light level is above 2). Minecraft restart required!
Display Warning Text:
Toggles whether or not to display the warning text when in dark areas. Client-side only!
B:"Display Warning Text"=true
Dynamic Lights Mode:
If this is enabled (client and server), you will be able to repel Grue with handheld light sources while AtomicStryker's Dynamic Lights is present. It will be on a per-player basis, so if Player A has Dynamic Lights installed, but Player B doesn't, Player A will be able to repel Grue with a handheld light source, while Player B won't.
B:"Dynamic Lights Mode"=false
Grue dimension whitelist:
Toggles the Grue dimension whitelist (used to force the Grues to only spawn in certain dimensions). This can be useful if you want to restrict Grue spawning to specific dimensions (the whitelist applies to both the regular Grue and the Daylight Grue).
B:"Grue dimension whitelist"=false
Grue spawn timer:
Change the value to increase the time it takes before a Grue spawns. Minimum is 10 seconds, and maximum is 30 seconds.
I:"Grue spawn timer"=10
Add dimension IDs to this list if you want Grues to spawn here. Only used if Grue dimension whitelist is enabled!
Toggles wimp-mode, which reduces the Grue's damage output to 3 hearts (a 6.505213034913026604750013415713e-19th of the default). Another thing this does is the Grue no longer deals armor-piercing damage.
If you want to override the dimension whitelist so that Grues always spawn in a specific dimension, you can do so with the following code:
FMLInterModComms.sendMessage("grue", "registerDimensionWhitelistOverride", String.valueOf(DIM_ID));
Where DIM_ID is the dimension ID you want to register a whitelist override for.
I'm sponsored by Aim2Game, and you can use the following codes for discounts on your own server!
ABYSSAL25 - 25% off for life for new customers
ABYSSAL50 - 50% off first month for new customers
You are free to include this mod in a modpack, as long as you credit me and include a link to this page.
I've set up a discord server for my mods (conveniently named "AbyssalCraft"). Click the image below to join!
Any redistribution of this mod (apart from modpacks) is strictly prohibited.
Any download links that aren't associated with Curse or CurseForge might contain malware! Only download it from the official download provider (Curse).