ICBM - Classic
Notice: 1.7.10 version needs VoltzEngine, 1.12.2 is stand-alone and has no dependencies
Everyone loves PvP and blowing your enemies up with style... but how do you get those explosives to your enemy. That is where missiles come into play. With ICBM classic you gain the ability to craft a wide range of explosives, mount them on missiles, and launch them into an orbital path with your foe.
Oh, but it doesn't stop there with just a few quick explosions. ICBM classic has a range of different styles to meet the needs of a growing empire. Starting with the classic TNT explosion embodied by the condensed and breaching charge. To step up your game it includes more specialized explosives such as the sonic, repulsion, antigravity, and emp. To top it off it includes the favorite thermobaric and nuclear explosions to give a warm welcome. Finally at the end when your enemy still has not had enough ICBM classic presents the Antimatter and Redmatter explosions. For when you need an entire base to disappear or in the latter be crushed into nothingness by a blackhole.
- Explosive blocks
- Bomb cart
- Handheld launcher
- Block-based Launchers
- Remote detonator
- Laser Detonator
- Camo Blocks(Mimic blocks)
- Glass pressure plate(Hidden From View)
- Glass Button(Hidden From View)
- EMP tower
This version is a direct port of Calclavia's ICBM last updated in for Minecraft 1.6.4. The current mod that uses the name ICBM is a complete rewrite and redesign not based on the original.
If you have an issue click the issue button at the top. As well read our support page for ICBM so to avoid extra time resolving the issue.
Java 8 is required by the mods in order for it to function. It can be downloaded and installed here https://java.com/en/download/
Questions or Comments
Fill free to join us on esper.net IRC channels #ICBM or #BuiltBrokenModding. If you have any suggestions you can leave them on our issue page as well. Just make sure to note its a suggestion in the header so not to be confused with an issue report.
See our modpack policies on our official site
Q: No longer uses VE?
A: For newer versions it was decided to remove the dependency on VE.
Q: How to do I get copper?
A: It is expected that you download a large tech mod to pair with ICBM-Classic. If you don't plan to do this, dungeon loot boxes do contain copper ingots.
Q: How do I get sulfur?
A: For the 1.12 version creepers will drop sulfur 2x as often as gunpowder. This can be used to craft the explosive and make gunpowder.
Q: How do I power the launchers?
A: Use a support power system (Forge Energy for 1.12, Redstone Flux for 1.7, IC2, etc). Then connect something that can feed power into the launcher. For 1.12 any part of the launcher will work. For 1.7 the controller and frame will work.
If desired, the 1.12 version can disable the power requirement via the in game config. This can be toggled while playing and does not require a restart.
Q: why two versions?
A: Short answer, to better support the community's desire for different gameplay styles.
Long answer, When ICBM was updated it was redesigned from the ground up. This upset a lot of die-hard fans and left a hole where the old version existed. People loved the simple nature of the classic version and wanted to experience it again. Which we hoped would be filled and continued in parrel with the rewrite. This led to the idea to let the community update the mod and resulted in the creation of defensetech. Which was not heading anywhere fast so we updated the original as a thank you to the community. Plus I have to admit, I did love the original - DarkCow
Q: Why Defense Tech?
A: Aidian was given permission by our team to work on his own version. The hope was that he would create a good match for the original. This never worked out but he is welcome to continue trying in the future.
Q: Do you plan to add more content?
A: Not sure, right now the goal is to keep to the original design and update for newer versions. At some point, there might be a few minor additions.
Q: Calclavia made ICBM why are you developing it?
A: Yes, Calclavia made the original mod but did not work on it alone. I, DarkGuardsman aka DarkCow, helped with the mod and UE before the team disbanded. During the disband I traded Calclavia for ICBM in order to prevent it from being abandoned. As it was clear Calclavia lost love for working on the mod long before the team disbanded.