Immersive Engineering 0.12 - 71

Details

  • Filename
    ImmersiveEngineering-0.12-71.jar
  • Uploaded by
  • Uploaded
    Aug 22, 2017
  • Size
    5.37 MB
  • Downloads
    126,245
  • MD5
    3feed2e0fa4de8f72128dbec76f610b4

Supported Minecraft 1.12 Versions

  • 1.12.1
  • 1.12

Supported Java Versions

  • Java 8

Changelog

- added missing recipes for Scaffold Slabs & Stairs
- added Albedo compat for Flare Cartridges
- added a recipe to make torches out of wool and creosote
- added the "Ancient" shader
- added the Covered Vertical Conveyor
- added the Chemthrower Multitank upgrade
- re-added the Hemp to String recipe
- changed logging to use separate logger rather than FMLLog (thanks Malte)
- changed Garden Coche to allow Podzol as a mushroom soil
- changed the Cloche to run at a reduced speed
- changed all multi- and dummyblocks to be immovable by Pistons, because Quark
- fixed Core Sample Drill animation (thanks Malte)
- fixed a bunch of Capability errors (thanks Malte)
- fixed turrets causing issues in target acquisition (thanks Malte)
- fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)
- fixed broken remapper (thanks Malte)
- fixed conveyor recipes requiring single inputs (thanks Malte)
- fixed Tesla Coil animation not getting reset (thanks Malte)
- fixed Chisel compat conflicting with CTM
- fixed HarvestCraft compat not handling water and milk in the assembler properly
- fixed auto-breakers causing issues with Storage Crates and others
- fixed shiftclicking being broken in the Cloche GUI
- fixed Manual not reopening on the selected page
- fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)
- fixed Bullets not loading the damage from the config properly
- fixed deprecated uses of getDrops
- fixed Splitting Conveyor being derpy after being rotated