Immersive Engineering 0.12 - 75

Details

  • Filename
    ImmersiveEngineering-0.12-75.jar
  • Uploaded by
  • Uploaded
    Nov 20, 2017
  • Size
    5.65 MB
  • Downloads
    416,054
  • MD5
    6b360815a9b5df09c1f244450a1802e3

Supported Minecraft 1.12 Versions

  • 1.12.2
  • 1.12.1

Changelog

- Relicensed IE, because it was about time. It's not perfect but it's better than uncertainty
- added a basic description to the mcmodinfo (thanks carstorm)
- added a configurable, global, modifier for the Cloche's Fertilizer effectiveness
- cleaned up internal BlockState logic a bit (thanks Malte)
- changed Chisel compat to use proper IMC keys
- changed Stone Multiblocks to be immovable to pistons
- changed RedtoneBreakers to not visually connect to non-direct redstonedust
- fixed broken rendering for blocks in non-standard layers (thanks Malte)
- fixed config checks for @Mapped values causing issues (thanks Malte)
- fixed issues with invalid block rotations (thanks Malte)
- fixed Autoworkbench not disassembling properly (thanks Malte)
- fixed crashes caused by empty ItemStacks (thanks Malte)
- fixed Multiblocks not firing visual updates properly (thanks Malte)
- fixed Eletrode Blueprints not being craftable
- fixed Fluid Pump and Sheetmetal Tank not preserving NBT data
- fixed Storage Crates writing empty enchantment tags on pickup
- fixed Wire connections not synchronizing properly when switching between worlds (thanks Malte)
- fixed Assembler consuming too much fluid in edgecases (thanks Malte)
- fixed desync issues with the Workbench in multiplayer (thanks Malte)
- fixed waterwheel rotation issues (thanks Malte)
- fixed shooting non-living entities with the Chemthrower (thanks Malte)
- fixed Mixer recpies not showing tooltips in JEI
- fixed Cloche voiding seed