Immersive Engineering 0.12 - 81

Details

  • Filename
    ImmersiveEngineering-0.12-81.jar
  • Uploaded by
  • Uploaded
    Apr 23, 2018
  • Size
    5.72 MB
  • Downloads
    162,823
  • MD5
    106246da6c3c6f66e9efdfa94f64d948

Supported Minecraft 1.12 Versions

  • 1.12.2

Supported Java Versions

  • Java 8

Changelog

REQUIRES AT LEAST FORGE VERSION 14.23.3.2655!

- Added the functionality for the Faraday Suit to protect against live wiring (Malte)
- Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
- Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
- Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)
- Made those tools take damage when used to break blocks
- Added compatibility for Forge's update checker (Malte)
- Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)
- Changed fences to allow torches on top and prevent mobspawns (Malte)
- Changed animated item models to use Item-TESRs rather than rebaking (Malte)
- Made the Fluorescent tube to be really fancy again! (Malte)
- Changed renderdistance config to work as described (Malte)
- Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)
- Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)
- Failed wire connection attempts no longer spam the chat (Malte)
- Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)
- Fixed wires being invisible when logging into a server for the first time (Malte)
- Fixed localization for treated wood banners (Malte)
- Fixed the mineral command not workign with Vein names that contain a space (Malte)
- Fixed shield having a really trippy enchantment glow (Malte)
- Fixed conveyor recipe (Malte)
- Fixed Skyhook crashing servers (Malte)
- Fixed lag with redstone connectors (Malte)
- Fixed blocks somtimes taking longer to break with the hammer (Malte)
- Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)