Immersive Engineering 0.12 - 84


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    Jul 15, 2018
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    5.82 MB
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Supported Minecraft 1.12 Versions

  • 1.12.2

Supported Java Versions

  • Java 8


- Changed handling of Potions in the mixer: (BluSunrize)
- Now supports MixPredicates as well as custom brewing recipes
- Shows properly in JEI, based on Potion output, rather than input
- Bottling recipes are consistent, anything you can mix, you can bottle (ideally)
- Added tooltips to Potion fluids to show which mod added the PotionType
- Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled
- Added a separate JEI Handler for Arc-Recycling (BluSunrize)
- Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)
- Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)
- Added Shader Particles to the Railgun and Drill (BluSunrize)
- Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)
- Adding a bit of a stealth/survival aspect
- Probably not super impactful in normal singleplayer, but could be fun for pack makers
- This will play into a larger customization system for the Revolver, to be implemented in the future
- Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)
- Changed Arc-Recycling to run in init and be overall cleaner (Malte)
- Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)
- Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)
- Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)
- Fixed depth-rendering issues in JEI handlers (BluSunrize)
- Fixed shiftclicking on IE's containers (BluSunrize)
- Translations Added/Updated: zh_cn (DYColdWind)