Immersive Engineering 0.12 - 87

Details

  • Filename
    ImmersiveEngineering-0.12-87.jar
  • Uploaded by
  • Uploaded
    Dec 10, 2018
  • Size
    6.21 MB
  • Downloads
    117,403
  • MD5
    5b7f2c9689dc6be0b3351829995ad220

Supported Minecraft 1.12 Versions

  • 1.12.2

Supported Java Versions

  • Java 8

Changelog

- Added a "Distribute Inputs" button to the ArcFurnace GUI. It keeps splitting the biggest stacks in the input if there is space available (BluSunrize)
- Added the Maintenance Kit, an on-the-go option to modify tools, like changing drillheads or configuring the Ear Defenders (BluSunrize)
- Changed the skyhook in multiple ways (Malte)
- The speed now depends on gravity
- The skyhook will not drag players into blocks any more
- Many other smaller changes
- Changed connectors to accept multiple "bursts" of energy if they (in total) don't exceed the max IO rate (Malte)
- Changed internal logic of the Assembler to be a lot more straightforward, allowing bucket-like items for fluid ingredients (BluSunrize)
- Changed the Engineer's Workbench around (BluSunrize)
- Lots of internal fixes to improve reliability and performance, as well as code style
- Fancy new render features, showing the blueprints on the table and the ingredients being used
- Changed Fluid Pipes to no longer automatically connect to pipes that have been dyed a different colour (BluSunrize)
- Changed recipe for Revolver Barrel to be (hopefully) less conflicting (BluSunrize)
- Changed Excavator to work over void (BluSunrize)
- Removed clickable JEI areas from the Assembler because they were blocking the output slots and were unnecessary anyway (BluSunrize)
- Fixed wires not showing particles when burning (Malte)
- Fixed recipes for structural arms conflicting with stairs (Malte)
- Fixed structural arms being invisible due to a conflict with CTM (Malte)
- Fixed minor issues where certain enemy network setups made powered lanterns flicker (Malte)
- Fixed Dragon's Breath shader using hte wrong description in the manual (BluSunrize)
- Fixed connectors not rendering as part of manual multiblock previews (Malte)
- Fixed Ingredient Recipe not transposing the index correctly, causing loss of items (BluSunrize)
- Fixed Item Router voiding items when used to extract (BluSunrize)
- Fixed an annoying consolespam with the Cartographer trades (BluSunrize)
- Fixed various GUIs still using "RF" instead of "IF" (BluSunrize)
- Fixed Lightningrod resulting in a crash on very specific setups (BluSunrize)
- Fixed dupebug with ArcFurnace recycling (BluSunrize)
- Fixed the Garden Cloche accepting Fluids it can't work with (BluSunrize)
- Fixed connectors duping small amounts of energy (Malte)
- Fixed lighting on capacitors (Malte)
- Fixed excessive render latency in JEI (Malte)
- Fixed OpenComputers integration (sargunv)
- Fixed Covered Extracting Conveyor not applying magnet protection (BluSunrize)
- Translations Added/Updated: ja_jp (karakufire), es_es(Dorzar & rogama25), zh_cn (mcBegins2Snow)