In-Game Wiki Mod
The mod started as a Modjam 3 mod, and has been finished. The mod is fully implemented in an other mod of mine, PneumaticCraft. To see what's possible with this mod I recommend installing PneumaticCraft as well.
The mod is meant to be a client-only mod. However, it can be installed on a server. Server owners can add server information on their server which the users will see when they log on the server.
Is there a list of supported mods anywhere ?
That's forgetting the small detail that you can configure some wiki pages as server documentation, accesible right from the game at the press of a key. Just saying...
I agree, vanilla blocks aren't even implemented, worthless in 1.8, pneumaticCraft isnt even available for 1.8..
I'm getting a crash on load which I have posted on your thread at minecraftforum.
Maybe you have an idea what might be the issue
I'd love to use this mod but as of right it needs a bit more polish. Here are two recommendations
1. NEI Support. If this mod's wiki pages dynamically imported NEI's crafting recipes, then all the user would have to do is fill in the wiki text. It should also be able to draw on the object's icons from the game without users needing to provide additional textures.
2. An in game editor would go a long way to increasing the mods ease of use.
I second NEI support. An in game editor though, no. Editing the wiki by just logging on is something I don't really care about. Adding a "notes" section to an article for people to use would work.
I have got to agree with you on number 2, it is certainly not the easiest mod to use on the development side but I do understand it would be difficult to implement a graphical in-game editor.
are modpack creators allowed to use this in their modpacks?
Hi, I would like to ask you for help with the mod, it's perfectly working, but I can't get there the server page at all... Installed on the server side and client side, latest version, when I enable the debug mode in config, it works as well. But I created a folder gwmod in the root of my server where server.config and folder mods is located... In this folder I have now:
- properties.txt
- tab_icon.png
- test.txt
In properties are just the three lines from the tutorial, but when I connect with the client, the server tab doesn't appear there at all. Any idea what is bad?
Thank you very much. :)
I _believe_ I accidentally left in a debug path, meaning that the name of the folder should be 'igwmodServer' instead..?
Sorry and thanks you for reply, but still not working. :( Unfortunately I have no idea how to debug this myself.
Hey, I am interested in using this mod myself. My question is, though: How do you actually use this, as a developer?
I am currently entirely unclear on how to make use of this as an API. :)
I'm pretty sure you just need to have certain text files included with your mod, in the same way you would include language files or textures.
If you're looking for examples, the 2 mods I know of that make full use of it are PneumaticCraft & Compact Machines.
Would love to see this integrated with quiverbow and quivermob btw!
Hm... I do wonder if it's really that easy. I'll have to look through the source of those mods and see if there are any hooks in there for notification or somesuch.
Open up the wiki GUI in-game, with debug mode in the config turned on. This will add developer wiki pages
I love this mod!
Would you allow me to use this server on an MMORPG server I'm creating? If required, I could link to this project page on Curse in the credits?
For sure! I'm using this mod extensively myself in my other mod PneumaticCraft, so I most certainly feel the 'urge' to keep updating it :)
Are there any plans for continued support of this mod (updating it to newer versions of minecraft). It would just be nice to know before taking the time to get all sorts of info set up for a server just to have the players decide we need to update the server and lose all that work.
Just so I am clear (and I'm sure others may be curious about this as well)...
When creating my own wiki pages...do I create my pages inside the jar (make them, open the .jar with WinRAR, navigate to the folder and drag them over), or do I have to create the "igwmod\wiki\blocks\" folders inside .minectaft\assets\ folder?
I guess what I'm asking is, will the mod find the .txt files if they are not inside of a .jar file.
Edit:
I see in the GUI that it says "looking in" with the location inside the .jar when there is no file for a block.
I have just been creating the files outside of the jar and moving them in, testing to see if it looks good, editing and reloading until I'm satisfied.
Probably more work than I need to do, but, *shrug* meh!
Very late response, but not checking this that often, sorry.
It's on github (link is available on this site)