Infini-TiC
BREAKING NEWS
Infini-TiC has been used successfully in a brand new Hardcore Survival Mod Pack called Edge of Death. View the project page here: https://minecraft.curseforge.com/projects/edge-of-death
Infini-TiC
If the ore you want to use is not in Tinkers Construct and it is not included in ExtraTiC then this is the mod for you.
Install the mod and create a JSON config file (instructions here) for each ore that you need. The mod creates all the tinkers tools, parts, fluids and buckets that you need.
Top-tip: Run your JSON through this validity checker before use. https://jsonlint.com
Version 0.1.1 was forked from version 0.0.1 by Mr.Johz and includes Tinkers Bow mod values as well as integration with buckets.
Can this be made to work with things like ContenTweaker liquids
I see you can add liquids, can you add support to use existing liquids that dont have parts?
Can anyone get the example JSON file to work on MC 1.12? I have tried to use the example for 1.10.2, but it does not seem to work.
Would there be any possibility of also adding a function to the mod that enables custom alloys, which would in turn also be craftable into tools?
I miss my Alumite, and creating new kinds of alloys would be awesome too.
Does this support changing materials currently kinda in Tinkers? I'm trying to add modifiers to basemetals Starsteel. It already appears in my smeltery book and can work in Tinkers. I created a JSON and validated but the game crashes when I load it. Any ideas what I'm doing wrong?
JSON
https://gist.github.com/judicius/8b1b6162a11c78b81c776bf98ad721bf
and the log
https://gist.github.com/judicius/57580e5c1a5946e006b4b7d2aed19d57
say, i can't seem to find where to put custom part_[material].png textures to use instead of the basic tint over part.png. any chance anyone(particularly the modmaker as i'd imagine knows the best how it should work) where i should put it? or if the mod even supports custom textures to begin with.
You should be able to put them in the same place. At least, that's how it works in base TiCon and add-ons. I can't really imagine that there would be a different procedure here.
Hey, this is probably an obvious mistake on my part, but while defining all my new items, I can't seem to smelt any of them or their parts (blades, shards, etc.) in the smeltery. Is this some config option I'm missing?
Here's an example of one of my .json files. Note, it is incomplete until I figure out this one problem.
https://dumptext.com/0nZct0gE
Any support for Construct Armory? Would be neat to have custom armor stats as well as tools.
Also being able to design custom alloys would be a neat feature as well.
Is there an alternative for this mod?
In reply to JonasCiss:
In reply to Nihiltres:
Can this be used to make a new part builder recipe? I wish to add dark and red matter from projecte to tool parts in the part builder. Don't really wanna be melting down these materials, because it just doesnt make sense.
I am working on items with your mod also for some reason the Hammers do not mine Stone and it goes on from there 1.7.10 I am okay if you're not doing Legacy support
it needs to be tagged for 1.12.2
could you tag it for 1.12.2 please
Hello!
I am playing in 1.12.2 and adding two new materials with your mod, the JSON file is all right except for the oredict part, I checked my file with the JSON validator you provided and it gets me this error:
Error: Parse error on line 10:
...me.", "oredict": [CrystalMatrix], "i
----------------------^
Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', ']', got 'undefined'
also this one:
Error: Parse error on line 10:
...me.", "oredict": [CosmicNeutronium],
----------------------^
Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', ']', got 'undefined'
can you help me please? I am not very good at programming and those things
EDIT: Sorry I feel very dumb about these, the error actually was the that I forgot to place some quotation marks :/ sorry
I think it would be very useful if some users posted successful InfiniTIC JSON files to compare to. At the moment I simply don't know what I'm doing wrong and I wonder if other users have hit similar walls.
This honestly seems like an amazing tool, but even my most pragmatic attempts haven't gotten it to work for anything but the default JSON.
Definitely will be following this project, thank you for working on this.
In reply to Jackiechun117:
Completely failed at trying to recreate the IE Treated Wood tool parts as a crafting piece.
Managed to make a Thaumium smeltery tool part json as far as I could tell.
https://docs.google.com/document/d/1q6cUbZ_259qU-1yF8IzHhJXMfuE0G3XM05DhihcXkXg/edit?usp=sharing
This is so confusting.
update to 1.12.2?
In reply to pandora69: