25% Off 1st month with Coupon Code: kreezxil
ENTIRE PROJECT IN ALPHA STATUS - THERE SOME FUNDAMENTAL GAME WRECKING FLAWS WITH THE CODE. RECOMMENDED ONLY FOR VERY SMALL PACKS
DANGER ADDING THIS TO YOUR WORLD CAN CAUSE DESTRUCTION LIKE YOU'VE NEVER SEEN BEFORE with the DEFAULT SETTINGS.
Feel free to add this mod to existing worlds both single player and multiplayer. I have code in it that blocks Volcano formation in any chunk where a tileEntity already exists. Signs, chests, furnaces, and more are tileEntities and common in player builds.
REMEMBER TO BACKUP FIRST THO!
The goal of this mod is to allow vulcanism to exist in your world. What it does is when lava begins flowing near the player it will check to see if the block being flowed over has a smeltable output and if it does it converts that block.
Flowing lava in the world now performs full in-world furnace smelting. Whatever block the furnace can smelt the lava can do as well. However, when lava smelts it also ejects the smelted item with a force in the adjacent detected direction. Lava also has a chance to consume flammable blocks and if it does generate even more lava and even an explosion.
Configs have been added to allow you to manipulate everything that has a value in the mod that I felt was needed to make it work for 1.12.2-2.0.7. You can tweak the values up and down as you see fit. If you find one that works really well for you, please share it in the comments so the rest of the community might benefit.
You can also control if Lava has access to furnace recipes. If you disallow it, then flowing lava can only consume flammables, generate more lava, and randomly explode if consumes flammables.
When added to large packs where blocks of many types can be smelted to other blocks of many types the possibilities are endless.
The mod by default will not allow lava dynamics to function in a village. You can control this in the configs and also adjust the scan range.
Lava Dynamics will not operate in chunks that are not loaded and are also not populated. A player must enter the chunks where lava exists below y 10 (configurable) to trigger event checks to determine volcanic activity.
Tile Entities in a chunk will by default prevent volcanos from erupting, other actions from the mod will still happen. Therefore a simple sign which is a tile entity will stop a volcano from erupting.
- Does not smelt in all directions. A solution will be put in place during the week of 7/16-7/20/18
- We have volcanoes.
- We have magma vents.
- We have ore being generated in the cone walls.
- We have lots of lava.
- We have lots of config choices.
- In world smelting
- lots of explosions
- absolute hell on earth
I've been studying the Hawaiian volcano eruptions that have been going on lately. I realize that the volcanos are in fact quite ugly. Not one of them appears like they do in the text book. That said it has caused me to add a significant number of things to the todo section.
- add a range to the tile entity checker for prevention of erruptions due to volcanos now erupting as large structures.
- add custom mapping conversions to the configs
- finish implement in-game commands for configuration purposes in real-time
- new blocks and lava aka igneous rock, magma (a thicker type of flowing lava, non-source block)
- lava bombs
- laze (lava haze)
[English] Video Review
[Español] Video Review
Don't ask just add. A link back to this page would be appreciated but not required.
Youtube - Twitch - Etc
Go ahead and please share the link so I can feature it.
Help a Veteran today
I am Veteran of United States Army. I am not disabled. But I do love to make these mods and modpacks for you guys. Please help me to help you by Donating at https://patreon.com/kreezxil
This project is proudly powered by FORGE, without whom it would not be possible. Help FORGE get rid of Adfocus at https://www.patreon.com/LexManos.