If any issues are found, please report them at https://github.com/Malorolam/LootBags
When reporting issues, provide both config files. If there is a crash, also include the game output log. Non-critical support
1.12.2 is out now.
Lootbags is a mod which adds bags that drop other items. It is heavily configurable through its two config files, in which the wiki on the GitHub contains more information on using the configs. By default, the mod is configured for a total of 14 bags, 6 typical bags, and 8 "secret" bags which only spawn in certain conditions. The typical bags drop portions of the vanilla world gen loot tables, with rarer bags relating to more consistent rare loot.
The mod includes a recycler block which will consume items that are dropped by loot bags, and once a certain value (determined by which bag the recycler is configured to create and a scaling factor) it will create a new lootbag that can be pulled out by any typical modded method of removing items from an inventory. Items can similarly be pumped into the block.
Additionally, the mod includes several commands to make using the mod easier. lootbags_itemdump will create a text file in a folder called dumps in your minecraft instance, which contains a list of every item in the general loot table as well as every item every bag can drop, along with those item's weights and rough drop chances. lootbags_identifysources will create a dump file which lists every loot source registered in Forge, every loot source that provides loot to the general loot table, every loot source that has a bag in its list (at least from this mod), and a list of every enchantment. lootbags_dumphelditem will create a dump file which holds a single whitelist entry for the currently held item, including its nbt data. lootbags_reloadconfig will reload both configs as well as all bags and loot tables, so that pack makers do not need to reload the game for small config changes. This command is not intended as a bypass for issues with other mods that manipulate custom items or loot sources, as it is not designed to be usable indefinitely without any memory leaks.
If you want to contact me directly, PMing me through Curse or GitHub is the most reliable way to do so. For more public stuff, questions, suggestions, etc., I have a forum thread for all my mods (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292733-1-7-10-forge-carbonization-malcore-and-lootbags)
My Github page has documentation and tutorials for the config files, they can be found here.
Every so often I will tweak the default config set or how configs work, this usually causes some small issue, deleting the configs, allowing them to be created again, and re-applying any changes will fix the problems.
You can use this in modpacks provided that I am credited and either this page or a link to my Minecraft Forum is included in the modpack information. If the pack is created through Curse, this is automatically done.