Magiculture 2

Magiculture 2

Magical Agriculture


Magiculture is a modpack that has seen a lot of different incarnations. It started as private 1.7.10 pack I made for some friends, and since then we've been through 5 different versions (but we're just gonna call this one "2"). My friends and I released one of the very first versions of the pack HERE, but we've come a long way. This version is a 1.12.2 pack, made to showcase some of the different magic and exploration mods that exist for this version. However, keeping with the spirit of the name, a good deal of agriculture mods exist too, with a light sprinkling of tech.


IMPORTANT: To update the quest book for an existing world, you must run the command "/bq_admin default load". This can be done manually or via the quest book quest "Updating the Pack". Thanks for supporting the pack in beta!


Here are some of the defining features of this pack:

  • Lots to explore - Roguelike dungeons and reccomplex add exploration features, all with custom treasure and mob spawns.
  • Loose progression - Grow your character in a number of different ways. Gain skills (via skillable mod), allowing you to unlock use of different items as you gain experience and grow your character in different directions. Begin with 5 hearts and acquire more through exploration, questing, or trading. 
  • Questing guide - Better questing guide (WIP) designed to introduce you to different mods in the pack. The pack also features a very loose story, for those that like their character to have some purpose in the world.
  • Better trading - Villager trades have been overhauled to feel more fair and provide a wider variety of modded items. Buying/selling at a village should feel like a viable way to gain items and experience. You can use coins collected from fighting mobs to buy things too!
  • Higher difficulty - Tough as nails, rough mobs, and nutrients have been fine-tuned to add elements of difficulty and challenge to the game without feeling overbearing. (examples - nutrients allows you to gain buffs and extra health if you diversify your diet, hardcore darkness along with dynamic lights allows for high immersion but you are not completely blind when outside at night unless it is a new moon).
  • Different ways to play - Want to live on a farm, feeding animals and gathering crops to take to the market and sell for emeralds each week? You can gain experience that way. Want to be a dungeoneer, travelling and exploring the land, slaying monsters with your sword skills? You can gain experience that way too. Want to be a sorcerer, or a druid, or an engineer? That works also.

This pack is still very WIP. The questing book will not be finished for a good while, and some entries have incomplete descriptions. In addition, there are lots of mods I am looking to add that are just not finished updating to 1.12 yet. Expect changes and the pack being fleshed-out more in the coming weeks. Like seriously, even the name and the 2+ year old pack image will probably be changed.


Current Modlist (WIP)

- Astral Sorcery
- Botania
- Reliquary
- Magical Psi
- Blood Magic

- Thaumcraft

- Roots Classic

- Electrobob's Wizardry
- Ability Totems
- Extra Utilities
- Potion Rings
- Extra Alchemy
- Rustic
- Animania

- Pam's Harvestcraft
- Farming for Blockheads
- Bottled Milk

- Familiar Fauna

- XP from Harvest

- Immersive Engineering
- Immersive Petroleum
- Immersive Tech
- Industrial Foregoing
- Extra Utilities

- Geolosys

- Ender IO

- Thermal Foundation (but NOT expansion, used to add metal tools/armor)

- Ceramics
- Earthworks

- Rustic
- Blockcraftery
- Chisel
- Chisels & Bits
- Cooking for Blockheads
- Crayfish Furniture Mod

- Better Foliage
- Dynamic Surroundings
- Sound Filters
- Dynamic Lights
- Ambient Sounds

- Smooth Water



- Quark
- Recurrent Complex
- Roguelike Dungeons
- Traverse
- Village Names
- Waystones
- Antique Atlas

- Better Underground

- Dynamic Sword Skills
- Spartan Shields
- Rough Mobs
- Sophisticated Wolves

- Quality Tools

- Tough as Nails
- Hardcore Darkness
- Corpse Complex

- Nutrients

- Refined Relocation
- Storage Drawers
- Refined Storage
- Ender Storage
- Iron Chests
- Iron Backpacks
- Nether Chest
- Giacomo's Bookshelves

- BetterFPS
- AI Improvements
- FoamFix
Optifine is not included, but recommended


- Better Questing
- BQ Quest Book
- Skillable

- Inspirations

- Magic Feather

- Auto Oredict Converter
- The One Probe
- Crafttweaker
- Not Enough Items
- Morpheus
- Comforts
- Carry On
- Tree Chopper
- Nature's Compass
- Ender Compass
- More Overlays
- Quick Leaf Decay
- Grapple Mod
- Open Glider
- Open Elevators
- Hopper Ducts
- Scannable
- Waddles
- Better Bedrock Gen
- Torch Master

- Veining

- Wither Skeleton Tweaks

- Dropt

... and more! (mostly small QoL mods or libraries)


Pack Author - Luke616
Questing Contributors - Rihlsul, Meowyn, Skalfred, Lladar
Alpha Testers & Config Help - Lladar, Skalfred, BearKiller
Magiculture Logo - original by BearKiller, edited by Heiros
And a huge thanks to everyone who has left feedback or issue reports on CurseForge!

Thanks for reading, and if you decide to download, thanks for trying it out! Hope you enjoy our pack.
- Luke616

If you would like to keep up with the development of this pack, find people to play with, and talk to others about the modpack, check out our discord channel at:

We also have a channel over at the Minecraft Pack Development discord - this would be a good place to ask a quick question (check the issues page first though). Link is here:


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About This Project

  • Project ID
  • Created
    Nov 21, 2017
  • Last Released File
    Nov 29, 2018
  • Total Downloads
  • License