Prospecting made easy!
Mining goggles for Rendering ores Visually, modular with buffs for mining purposes using OreDictionary.
For some reason the goggles can't seem to detect lead. At all. I even tested in creative mode by placing a lead ore block and a gold ore block side by side. It detects the gold just fine, but it's like the lead isn't even there. Is this intentional? I haven't had an issue with any other ore type.
Edit: It wouldn't detect a bunch of ores from NuclearCraft even though they were apparently registered with the oreDict. Now it's suddenly not even working on coal, whereas it was fine like an hour ago.
Added this mod to the DW20 1.12 pack and it is causing inventory desync problems. Not sure how to further test this but with the mod removed it no longer occurs.
In reply to xivseconds:
Would you help me?I play single and would like to add a recipe for these items, so as not to de-balance my experience in the game. Or just throw away a handful of items that I think are worth it. But I could not use the crafttweaker. Could you create a balanced recipe for the items? Or give a layout even for your recipes mod?
In reply to Skaiko:
Add Recipes in V0.2.1
In reply to Wurmatron:
For the life of me, I couldnt figure out how to use this, and after reading the comments and searching for it, I realize you have to do it all in game and with a keybind.
You have a tendency to not properly explain how to use your mods, i'll assume it's because ESL.
"You can add and remove which ores to scan for and which color they'll be with the keybind (default) 'B' and you can add and remove modules with the keybind (default) 'N'"
"Currently has no recipes but you can use my mod [Wyrmtweaks 2 Hyperlink] or other recipe mod to make your own"
how do i set a colour to a certain ore i figured out how to get into the GUI but when i type the ore in nothing happens
In reply to madlad25:
sooooo how do you use them? i see the filter gui but can't figure it out..
In reply to DaddyDumps_81: