Nomadic Tents
Available for Minecraft 1.7.10 through 1.12.2!
"I want to explore the world, but all my stuff is at my house. What should I do?"
Answer: take your house with you! Build a Yurt, Tepee, Bedouin, or Indlu, set it up, take it down, and never worry about being too far from home again.
Tents come in 3 sizes: Small (5x5), Medium (7x7), and Large (9x9). Here's how you get started:
Step 1: make the tent
You have 3 options for your tent so far: Yurt, Tepee, or Bedouin. Each can be upgraded in size by crafting it with the previous recipe. Warning: Upgrading a tent causes it to lose items!
To build a Yurt, make Tent Canvas and Yurt Wall Pieces.
To build a Tepee, make Tepee Wall Pieces using 4 leather (or 6 rabbit hide)
To build a Bedouin, make Bedouin Wall Pieces using any wool:
Finally, to build an Indlu, make Indlu Wall Pieces using sticks and leaves:
** Note: Nomadic Tents for 1.8.x uses a recipe shaped like the tepee recipes. See Issue #3
Step 2: build the tent
First make a Tent Mallet. The tent is not going to construct itself!
Use the tent item to place frame blocks in the shape of your tent. Then hit each piece with the Tent Mallet to build. This will take about a minute in real-time, so don't wait until night falls to start!
The Super Tent Mallet can do this with just one click! The recipe uses enchanted golden apples or gold blocks, depending on the config.
Step 3: enjoy the tent!
When you finish building the tent, click on the door to enter (preferably with an empty hand).
What's this? My tent was 5x5 when I built it, but the inside is much bigger!
That is the magic of Nomadic Tents: Every tent is the same size on the outside (and takes the same amount of time to set up), but the inside can be luxurious and roomy! If you upgrade it, that is.
Yurt Outside:
Large Yurt Inside (fire included) :
Tepee Outside:
Large Tepee Inside:
Bedouin Outside:
Indlu Outside:
Step 4: move the tent
How useful is a house when it's stuck in one spot? Not very useful, which is why Nomadic Tents exists in the first place!
Simply use the Tent Mallet on the door to de-construct your tent. Set it up somewhere else and everything will still be inside.
Check out this review by TitaniumGamingMedia (1.9.4) --
FAQs:
Q: I was in my tent when my friend turned it into an item again. Am I stuck?
A: Nope. Clicking on the door to exit will pop you out exactly where you went in, whether or not a door is still there.
Q: Can I sleep in my tent to pass the night away?
A: With the latest versions of Nomadic Tents, yes!
Q: If I set my spawn point in my tent (ie, sleeping) will I respawn there whenever I die?
A: Only if you die while in a tent -- per-dimension respawns take priority
Q: I have an idea for a tent! Or maybe I found a bug. How do I let you know?
A: Post in the comments section at minecraft.curseforge.com so I can be notified. I'd love to hear your idea!
Configurations:
Open the config file to tweak this mod (NomadicTents.cfg in later releases, yurtmod.cfg in earlier releases)
Options:
Enable/Disable the use of each tent
Enable/Disable sleeping in your tent. If this is off, beds will explode like they do in the Nether!
Enable/Disable players from walking into tents
Enable/Disable other entities from walking into tents
Enable/Disable respawning in tents when players die in a tent
Enable/Disable non-Creative players from teleporting inside a tent
Enable/Disable non-Creative players using Super Tent Mallet
Change dimension ID. Leave it blank to let Forge find one for you.
Change percent chance of tepee blocks having designs. Just cosmetic :D
Requirements:
V1.x require Forge for 1.7.10 (built and tested with 10.13.4.1558)
V2.x require Forge for 1.8 (built and tested with 11.14.4.1563)
V3.x require Forge for 1.8.9 (built and tested with 11.15.1.1902)
V4.x require Forge for 1.9 (built and tested with 12.16.0.1907)
V5.x require Forge for 1.9.4 (built and tested with 12.17.0.1937)
V6.x require Forge for 1.10 (built and tested with 12.18.0.2000)
V7.x require Forge for 1.10.2 (built and tested with 12.18.0.2007)
V8.x require Forge for 1.11.2 (built and tested with 13.20.1.2386)
V9.x require Forge for 1.12.2 (built and tested with 14.23.5.2768)
WARNING: For versions other than 1.12.0+ and 9.0.4+ you will lose items inside your tent when you upgrade it. This has been fixed in latest versions of Nomadic Tents.
A big thanks to chanicle for contributing the Yurt textures! If anyone has texture "fixes" or suggestions, PM me any time.
Hi, great mod. But, am I correct in deducing that the yurt doesn't keep track of the dimension you left? I always end up in, or inside of, the Overworld if I set up my tent in another dimension.
Ah, good catch. I
willadd support for non-overworld Yurts. Thanks!Edit: fixed in releases 1.04 and 2.02.
I got teleported into the void upon right clicking the door...
That should only happen if the yurt item was not crafted manually. Which version were you using? Did falling into the void only happen the first time or does it happen every time you click the door?
Modpack permissions?
Because all my mods are licensed under "All Rights Reserved," public modpacks are restricted unless I give express permission.Private modpacks are perfectly fine, though.Edit: license has been updated. Public modpacks are allowed as long as this mod is only downloaded from Curse or CurseForge
Sorry for the late reply.
Do you have a Github issue tracker or location that I can submit permission? Only reason why I asked if you had a Github issue tracker so it can be shown that I have requested permission. I'd rather do the right thing and at the same time demonstrate that I am doing the correct thing by mod dev/s like yourself
each time i try to place a yurt i have this crash :
Yurts MUST be crafted even in creative mode. I forgot to add that to the overview description.
I have tried to craft everything, but still client crash :
[21:08:46] [Client thread/ERROR] [NotEnoughItems]: Error loading recipe:
java.lang.ArrayIndexOutOfBoundsException: 9
at codechicken.nei.recipe.ShapelessRecipeHandler$CachedShapelessRecipe.setIngredients(ShapelessRecipeHandler.java:53) ~[ShapelessRecipeHandler$CachedShapelessRecipe.class:?]
at codechicken.nei.recipe.ShapelessRecipeHandler$CachedShapelessRecipe.<init>(ShapelessRecipeHandler.java:47) ~[ShapelessRecipeHandler$CachedShapelessRecipe.class:?]
at codechicken.nei.recipe.ShapelessRecipeHandler.forgeShapelessRecipe(ShapelessRecipeHandler.java:160) [ShapelessRecipeHandler.class:?]
at codechicken.nei.recipe.ShapelessRecipeHandler.loadUsageRecipes(ShapelessRecipeHandler.java:129) [ShapelessRecipeHandler.class:?]
at codechicken.nei.recipe.TemplateRecipeHandler.loadUsageRecipes(TemplateRecipeHandler.java:350) [TemplateRecipeHandler.class:?]
at codechicken.nei.recipe.TemplateRecipeHandler.getUsageHandler(TemplateRecipeHandler.java:472) [TemplateRecipeHandler.class:?]
at codechicken.nei.recipe.GuiUsageRecipe.openRecipeGui(GuiUsageRecipe.java:20) [GuiUsageRecipe.class:?]
at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:20) [RecipeItemInputHandler.class:?]
at codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:307) [GuiContainerManager.class:?]
at net.minecraft.client.gui.inventory.GuiContainer.func_73869_a(GuiContainer.java) [bex.class:?]
at net.minecraft.client.gui.inventory.GuiContainer.public_func_73869_a(GuiContainer.java) [bex.class:?]
at codechicken.nei.guihook.GuiContainerManager.callKeyTyped(GuiContainerManager.java) [GuiContainerManager.class:?]
at codechicken.nei.guihook.GuiContainerManager.keyTyped(GuiContainerManager.java:475) [GuiContainerManager.class:?]
at codechicken.nei.guihook.GuiContainerManager.handleKeyboardInput(GuiContainerManager.java:465) [GuiContainerManager.class:?]
at net.minecraft.client.gui.inventory.GuiContainer.func_146282_l(GuiContainer.java) [bex.class:?]
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:276) [bdw.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640) [bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
[21:09:18] [Client thread/ERROR] [NotEnoughItems]: Error loading recipe:
java.lang.ArrayIndexOutOfBoundsException
That crash is not mine. Something in CodeChickenCore or NEI broke, try re-downloading those or contact the author of those mods.
Ok, but the crash occurs when I use the hammer on the yurt.
But i will also send the crash to the NEI author
In reply to sky01: