NotEnoughKeys
This is an update to Mr. Okushama's NotEnoughKeys.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292963-1-6-4-not-enough-keys-0-0-4-organizing-the
Please post issues on the issue tracker. Read the changelog as well.
Overview:
- Adds sorting to the controls screen
- Non-vanilla mods registered will be able to have keybinding modifiers. This means any keybindings made by a mod will be able to have any combination of SHIFT CTRL and ALT keys assigned with their normal binding, in order to expand the keyboard. For Devs, the API can be found at https://github.com/mod-warriors/NotEnoughKeys/tree/dev/src/main/java/modwarriors/notenoughkeys/api
To use NEK in a dev environment check out http://docs.dmodoomsirius.me/docs/notenoughkeys
Try to close inventory but keep holding down 'E' and press 'W', it reopens inventory.
In a fast paced game this has made the mod useless. You're probs not gonna look into it but worth a shot, thanks.
Hello! +1 for 1.10.2 version. Underrated mod. When you have 2-5 mods fighting over the same keys, this was my go-to. Here's to hoping it makes a comeback. *holds up drink*
In reply to Mechanos:
This sounds like a great mod, if it would work. I dunno why, but it appears in the mod menu, generates a config file, but its functionality ain't working. It's not sorted based on mod, and I can't use the modifiers. I'm using 1.7.10.
OMG! I've beem missing out for so long! This is the solution to playing before 1.8!
Can I use this mod with MC 1.10.2?
I have not tested it in 1.9.4 or 1.10.2 as i know most of what this mod offers is in forge itself. I will however look into it when i have the time.
I would also like this in 1.10.2. The way it presented the controls by mod and conflict resolution is unmatched!
Any word on when this will be coming out? Having the ability to support CTRL+ SHIFT+ and ALT+ for keybinds, and then have the mods actually respect those would be nice. As it is, if you have something bound to B and CTRL+B, they both activate as if just B was used. This creates a bit of a problem when you need to bind more than 80 different key combinations, or when you have something like CMDCamera installed.
Can i use this mod to create different controls for jump and fly? thats what i want.
In reply to Hairy_Leprechaun:
my game crash when i press esc for opening the menu :(
I'll be using this mod in a private server pack for my friends and I.
-Akward Potato
I read the "License," :) but am notifying the mod creators that I am using NotEnoughKeys in a modpack that will become available at http://technicpack.net/modpack/exsistere.866470 and http://minecraft.curseforge.com/projects/exsistere once complete.
Hi, just to let you know i will be using this in a modpack im making with a friend of mine. Thanks!
-Nano
i will be using this in my modpack named a generic adventure
i ad this to my modpack kwibycraft
Is this mod still needed on the server as I am not seeing any difference. I have 240+ mods and alot have their own keys. Using the latest 1.7.10 version of the mod. Yes I checked ALL but there are still keys missing but I thought it was suppose to show like a list of mods in like categories or something and their keys.
To show up there MODS MUST IMPLEMENT THE API. If you want the features, go bother the devs who have key bindings.
I'm using Resonant Rise 3 latest modpack so you saying most of the mods it uses don't support this API? Then why would they add the mod into the pack?