ocdevices-snapshot_20190228.jar

Details

  • Filename
    ocdevices-snapshot_20190228.jar
  • Uploaded by
  • Uploaded
    Feb 27, 2019
  • Size
    178.08 KB
  • Downloads
    518
  • MD5
    6d28daff54c21475f0d1151195d5f6be

Supported Minecraft 1.12 Versions

  • 1.12.2

Supported Java Versions

  • Java 8

Changelog

Changelog:

 

20190228: Alpha! my advice is to remove flatpanels from your world before upgrading

* added keyboard (dyeable and can be placed in MultiParts like flat panels, chisel'n'bits, ... if MCMultiPart mod is installed)

* added recipe dictionary can read recipes from items and store them in a database upgrade for crafting automation and AE2 configuration purposes

* added support for MCMultiPart so FlatPanels/Keyboards can be placed in the same block

* rewrote a lot of internal code so this is flagged as alpha as stuff may break. 

* better walk event handler for flatpanels

* better touch support for flatpanels

* flatpanels are now "flat" by default when placed

* fixed wrong hitbox calculation for flat panels

* no more redstone/arrow support for flatpanels (bug me on github if you think its necessary)

* case tier can now be configured in the mod config

* fixed some render issues with the cases and their inventory previews

 

20190121:

* cases dont connect to cables from all sides anymore, default is TOP/BOTTOM/BACK (only exception is the IBM Case which allows connections from all sides but TOP)

* new workstation case, thanks again to ZefTheFox for the model/textures

 

20190118:

* fix crash on dedicated servers when placing a FlatScreen Panel

 

20190116:

* screen method setOpaque() was replaced by setOpacity() which accepts either true/false or a int value from 0-100 to set a variable tint

* cases can now be colored with dye, render their status LEDs, and are rotated to face the player when placed in the world

 

20190115:

* added 3 new Tier3 Cases, thanks to ZefTheFox for the models and textures

 

20190114:

* fixed wrong bounding box calculation for panels when all sides have same depth set O:-)