OpenBlocks introduces a range of random ideas into Minecraft. There is no theme. Really. We are just putting everything we want.
Yes, you can use this mod in your mod pack.
In reply to Nibby49:
In reply to Fuyuno:
Is the radio still in the mod?
So me and my friend discovered that the item dropper will simply duplicate the items you put into it. Seems like quite a broken bug tbh, mind checking it out?Edit: This happens only when there is only 1 item left in the hopper. Using the latest version OpenBlocks-1.12.2-1.7.4.jar.
In reply to Zoritar:
por favor tragam o mod para a versao 1.12
Is there way to automate placing blocks via enhanced building guide in Survial mode?
When i paint a block with the brush the block is colored, but it doesn't have the block's original texture, like in 1.7.10. It only shows a completely colored block. I'm on Minecraft 1.12.2, OpenBlocks 1.7.4 and Forge 220.127.116.115.
In reply to TheJanox824:
I wonder if I might a) Ask a question , and b) suggest something, according to the answer(s) provided?
First off, I really like the idea of the "big button" as a potential replacement for the vanilla ones, but here is my question - do you WANT it to be such? I mean, was this your intention when you added this item to the mod? If so, then here is the second (part b): Could (can) you make it so that arrows trigger the button (ala vanilla buttons)? You see, I (and, I'm sure, many others) would utilize the button in redstone contraptions to trigger /and-or time events (like the popular 1-minute timer using the vanilla MC wooden button and a dispenser with arrows...).
The VERY FIRST THING I tried after installing OpenBlocks was to replace the vanilla wooden button on one of my 1-second "timers" with the "big button" from your mod; I was saddened to see that it was NOT triggered by a fired arrow! The long-standing issue with the vanilla wooden button(s) is that the arrow "misses" the target button about one in three times, and so a button with a larger surface area is the ideal solution to this problem!
And, while I'm at it - could you add a "tick multiplier" value to the GUI for the big button? By this, I mean:
The "standard" setup has a 64-item stack in the one single available slot, giving a 64-tick delay. But, how about a value (maybe via a drop-down list?) that, when selected, doubles, quadruples, etc. the number of "ticks" of the delay? For example, you could have the full (64-item) stack, providing 3.2 seconds delay, and then select "2" from the drop-down list, giving you double the number of ticks delay (6.4 seconds), etc.? This could be values from 1 - 10, or even higher, giving a really flexible delay system for the button!
Anyways, thanks for taking the time to consider these possible changes...
PS>: I am probably one of the few remaining "holdouts" still using MC 1.10.2, and have no current plans on updating my MC version. So, if you would PLEASE consider continued support for the mod on that MC version? I know myself and my other 1.10.2 "buddies" will really really appreciate the extra effort!!! Thanks again in advance...
OMGEEEEE I'M SO HAPPEEEE I LOVE YOU <3
FYI: the OpenMods website still has 1.7.10 version as the front page download file. Thanks for the updates!!
What the hell happened to the luggage? It's AI became completely nonexistent in the 1.12.2 update. They don't pick stuff up constantly like they used to. What happened?
In reply to dovahstud_32462146:
Hi, nice to see Open Blocks for 1.12, but how does the Auto Enchanter works? Wich power does it needs?
In reply to MSandro:
In reply to OpenMods:
Gr, when will them update it to.... OMG 1.12.2 YEEEEEEEEEEEEAAAAAAAAAAAAH