Pickle Tweaks
PickleTweaks 2.0.0 is a bunch of stuff:
(Everything can be disabled in the config)
Features:
- Adds crafting grid tool repairing
- This allows you to repair valid tools and weapons in your crafting grid using that item's repair material
- Everything that works in an anvil should work in the crafting grid
- You can specify your own repair materials as well in the config
- Adds repair kits
- Used to fully repair tools
- Custom ones can be added easily in the config file
- Adds paxels
- For vanilla and thermal foundation materials
- Adds right click crop harvesting
- Adds information tooltips
- Tooltips for tools and weapons that give some information about the item as well as keep track of some cool stats
- Adds flint tools
- Adds a WAILA tooltip for harvestability
- This uses configurable mining level names
- Adds a watering can
- Adds coal and charcoal pieces
- Cooks 1 item each
- Adds night vision goggles
- Adds diamond and emerald apples
- They give lots of buffs and such
- Adds an item magnet
- Adds a mesh for crafting flint
- Adds generic dye powders
Tweaks:
- Adds a tweak to change or disable flint dropping from gravel
- Adds a tweak to make tools and weapons ineffective at 1 use left, allowing for repairs
- You can also set your own thresholds in the config
- Adds a tweak to make tools and weapons ineffective
- Adds a tweak to change the mining level of blocks
- Adds a tweak to change the mining level of tools
- Adds a tweak to change the hardness of blocks
- Adds a tweak to change the blast resistance of blocks
- Adds a tweak to change the max stack sizes of items
Hi. How to change the mining level of tools? (1.7.10 MC version). I didn't find anything in the config on this theme.
hi, is there a number i can put for block hardness that means its unbreakable? thanks :)
In reply to matty5ps:
Do the repair kits not have recipes? Or is that just me?
this mod does not seem to work in 1.7.10...
Can I use this to repair TiCon tools?
Hi i saw that darkosto uses this mod for sevtech.
Iam using it now for the repairable tools on sevtech there is a tooltip when on the vanilla tools that say that it is repairable how can i enable this ?
hello
your hammer recipe is the same as thermal expansion. changing the sticks to planks and/or allowing to have alternate recipe in config would be useful. thanks.
In reply to scimuse:
How can I change the chance of the flint to be drop by gravel? For start the game in my pack, you need to get flint for make hatchet, but the Chace for get flint by gravel look to low, and I want to increase...
Isit possible by your mod or I need to get something like Dropt?
I have a question: In this section of the config:
Is there a way to specify a metadata value for the item in question? Say for instance, I want to make minecraft:stone 's stone have a different hardness from diorite or andesite, which use the same registry name?
In reply to Teeto_Kaziim:
Love this little mod, but I'm having an issue. When using the meshes to make flint, I can only use the meshes once in the crafting grid. The mesh will still say it has x number of uses left, but when put back into the grid with two gravel in the proper position it doesn't work. The recipe book also won't pull the once used mesh into the crafting grid. I'm currently using PT 1.12-2.0.5 and the latest version of cucumber.
*This is with all meshes in survival. On Minecraft 1.12.2 I don't remember my Forge version off the top of my head.
*Would it be possible to add a config that removes the use of the meshes and just uses two gravel side by side in the grid to make a flint?
In reply to FrancisPJ:
In reply to anothergreenrain:
Don't really want to, I hate back porting things.
I'm trying to configure the config file and every time I try to load my game up it crashes during initialization saying that there was an error in pickle tweaks.
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Pickle Tweaks (pickletweaks)
Deleting the config file worked, but I want to be able to actually use the config file and not leave it at its defaults.
EDIT: After some trial and error, I have discovered that changing the "dye powders" option to false crashes my game on startup. Disabling the mortar and pestle seems to have no effect.
In reply to free_muffin:
You're calling client side code on the server.
https://github.com/Darkosto/SevTech-Ages/issues/40
#First