More information can be found at iChun's Blog.
Please add back the old items (cube droppers and cubes, thermal discouragement stuff, turrets, music discs, emancipation grills). If you're not gonna add them back because this mod is called "Portal GUN" mod, then please make a mod called "Portal" mod, which includes all the items from Portal and Portal 2. This new portal gun mod is getting mundane with nothing but the portal gun and materials to craft it. I would much appreciate it if you added all the items back.
I think that this portal gun mod is at its final state. Last update was in May 4th, 2018.
In reply to johannesspiderwick i have the same problem :( HELP MEEEEEEEEEE
In reply to cloudek17:
I can't find anyone else post this bug, but I have that bug that in my game the portal guns are invisible in your hand and in your inventory.
Could anyone help me fix that?
(I tested every 1.12 version).
In reply to johannesspiderwick:
Are there any blocks you can't add portals on?
In reply to catmaster8232:
You might wanna remove the Emancipation Grill item from the Creative inventory until it's done in later releases... It's VERY annoying having something in the Creative inventory that you can't even use...
Just my opinion, OK?
In reply to pungentzeus0:
In reply to NateShreck:
The graphical glitches with optifine are at 1.12.2. Instead of a crash the camera gets messed up everytime I look at the portal. Please fix.
In reply to Flakeplow:
In reply to Sir_Oblivious:
I was playing a skyblock modpack on Christmas, Project Ozone Reloaded to be specific, and thanks to the "easter egg" that Portal Gun has on Christmas, I had 7500 entities in my world. The only problem is that 99% of the world doesn't have blocks so all the mobs couldn't despawn and stop taking up my rendering. If this issue is solvable I'm sure a lot of others playing skyblock packs would really appreciate it.
Is there any specific reason as to why the portal gun only retains a few blocks of momentum? I get at most 3 blocks from a long fall, and I find it underwhelming at times. I feel like there must be some purpose behind this, seeing as previous iterations of Portal Gun have usually been pretty handy for map making; this one, however, makes it difficult to make anything too grand or complex from the missing aspect of "speedy thing goes out".