More information can be found at iChun's Blog.
I am going to ask but I hate asking is there going to be a 1.11.2 version of the mod?
In reply to XavierDD1st:
In reply to anothergreenrain:
In reply to sakiuy:
Will you be adding the turrets and other stuff later, or is that in another mod i don't know about?
Can i use this in my mod pack iChun? i will give you a shout out when i stream this.
In reply to king_pug:
In reply to OIWeirdo:
WARNING: THIS MOD DOES NOT WORK WITH OPTIFINE.
There is a bug with the 1.12 version of the mod where the client crashes upon summoning the second portal. I also allocated 4 gigabytes of memory to the game too.
In reply to FreakAboutSims:
In reply to iChun:
Is this (v.7.0.1) compatible with Optifine?
In reply to AniaPoGodzinach:
1 Day ago
Apr 23, 2017"
And here I am playing 1.11.2 :( oh well.
NEXT DAY EDIT: Fine, 1.12 it is. I can go without openblocks for now.
Yo, the new 1.12.2 version doesn't actually shoot portals, and the block picker upper is broken for both portal gun and gravity gun, as in the blocks don't render. The config files were cleaned out and it still happens. Using the latest stable build of forge as of 4:16 pm on 10-2-2017.Edit: Alright, portals work, but you can't be far distances from spawn, so it limits your ability to use the portal gun in woodland mansions and stuff. The blockpicker upper not displaying blocks is still a problem though.
In reply to Bionicobot:
1. Any ETA for a 1.12 version?
2. Would you consider making a Rick and Morty themed version of the portal gun?