prefab-1.3.0.26.jar

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  • Filename
    prefab-1.3.0.26.jar
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  • Uploaded
    Dec 23, 2018
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    3.10 MB
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    129,536
  • MD5
    b04ab07f8942e991837b0f91819a2ad2

Supported Minecraft 1.12 Versions

  • 1.12.2

Supported Java Versions

  • Java 8

Changelog

Note: 

Forge version 1.12.2 - 14.23.5.2796 is recommended for this mod.

 

Release - 1.3.0.26

New Stuff!

Saloon - This is our first true "Old American West" style of structure. It is a fun place to gather and listen to music and have some potions. Be careful to not pick a fight with the bartender though. He's got a sword tucked away!

Fixes!

The following structures have been updated to fix an issue where extra grass blocks were being included in their generation.

  • Defense Bunker
  • Ender Gateway
  • Machinery Tower
  • Magic Temple
  • Mineshaft Entrance
  • Watch Tower

Release - 1.3.0.25

Fixes!

Fixed an issue with the Advanced Warehouse where the recipe with the double compressed glowstone incorrectly required compressed stone instead of double compressed stone.

Release - 1.3.0.24

New Stuff!

Jail - This structure allows you to house those pesky villagers (or illagers). It has an inside guard station with a lifelike guard. The guard station has roof access for you to patrol the jail grounds. The cell block comes with 3 cells, each with a crude "bed", wash basin and painting. All cells and the doors to the work yard can be opened by a lever in the guard station. In the far corner of the work yard there is a watch tower to keep an eye on the prisoners. This watch tower can be accessed from outside of the prison as well as the  roof walkway.

 

Note: For those wanting to use this on players for servers. You would need to make modifications to this structure so player's cannot break through walls and floors and what not. This is just supposed to "look" like a prison. Not be a prison (except for NPCs).

Fixes!

Fixed an issue where the console log would be spammed with messages when the player's changed dimensions as I was checking to see if the player should get the house item on every dimension change. This has been updated to only check when the player joins the server and the console message only prints when a player gets a starting item.

Release - 1.3.0.23

New Stuff!

A Chinese (language code zh_cn) language file has been included thanks to Snowee.

Fixes!

Fixed an issue where the the configuration converter for the starting item in the previous release wasn't working when it was supposed to set to the Starting House.

Release - 1.3.0.22

Changes!

The starting item configuration has been changed. Players may now choose between the following options as their starting item when logging into a world for the first time. The previous options for Starting House/Moderate house were removed and this new option will have the appropriate value selected based on those old options.

 

Note: If you have it set to nothing and later change it to a different option, you will receive that item the next time you join a world where you did not receive an item.

 

TLDR; New options for starting item

  1. Starting House
  2. Moderate House
  3. Structure Part
  4. Nothing

Structure Part - The options for this item has been enhanced after some quick suggestions from the last release. We have added the Roof and Floorstyles. The roof will use stairs so the list of materials is reduced (I.E. No smooth stone stairs or granite, etc). The roof will generate a s vaulted style similar to the basic starting house. The stairs style has also been updated to use stairs as well instead of full blocks.

The screen has been adjusted as well to make more sense for the different styles.

Addresses Issue #86

 

Grassy Plains - This item was WAY too cheap for what it could do. Especially in a skyblock scenario. The recipe will now require 3 blocks of double compressed dirt, 3 blocks of compressed dirt and 3 tall grass.

Addresses Issue #87

 

Fish Pond - This item was also too cheap for what it could do. The sand requirement in the recipe has been changed to double compressed dirt.

Addresses Issue #87

Release - 1.3.0.21

New Stuff!

Structure Parts - This is a multi-use item which provides basic building blocks for a structure. There are blue prints for a wall, doorway (wall with an oak door), gate, frame and stairs. The size for these can be from 3x3 all of the way up to 9x9. Stairs can get smaller to be 1x1 if needed.

 

Fixes!

Thanks to Kellixon for updating the Russian translation files!

Release - 1.3.0.20

Fixes!

Fixed an issue with the starter houses (other than the basic one), where it would incorrectly include the furnace even though the player chose not to include it.

Release - 1.3.0.19

Fixes!

The Acacia Moderate house no longer contains ores in the basement area generated. 

The Earthen Moderate house was clearing too much space so there was a empty space beneath the basement floor. 

 

Release - 1.3.0.18

New Stuff!

Jungle Tree House - Yet another template for the moderate house building! This one is designed to be perfect for Jungle (or equivalent) biomes. The living and crafting area sit an top of a very tall tree. There is a platform for farming and you can get up and down the tree using the vines. You can even get to the small hut where the mineshaft is using the vines. There is enough foliage around the base of the tree for it to blend in fairly well with a surrounding jungle.

Release - 1.3.0.17

New Stuff!

Earthen Home - This is an alternate version for the moderate house. It's intended for those worlds where there isn't a lot of flat land and the typically clearing out the other homes do doesn't look right. This house is built right into the ground and has enough space for an indoor farm a bunch of chest and a few furnaces. Check out the images in the images tab.

Release - 1.3.0.16

Changes!

The instant bridge has been updated to be much more configurable.

  1. It is now generated like all of the other blueprints in the mod. So you must be able to right-click on top of a solid block in order to show the GUI.
  2. The length of the bridge is now variable. 
    1. Minimum is 25 blocks long.
    2. Maximum is 75 blocks long.
  3. You can choose what type of material the bridge can be made out of:
    1. Cobblestone
    2. Stone
    3. Stone Brick
    4. Brick
    5. Chiseled Stone
    6. Granite
    7. Smooth Granite
    8. Andesite
    9. Smooth Andesite
    10. Diorite
    11. Smooth Diorite
    12. Oak
    13. Spruce
    14. Birch
    15. Jungle
    16. Acacia
    17. Dark Oak
  4. You can add a roof to the bridge.
    1. This adds glass panes to it to make the sides a wall.
    2. The roof will be the same material as the rest of the bridge.
  5. When you specify a roof, you can choose how tall the interior is, by default it's 3 blocks tall with a roof up to 8 blocks tall.
  6. The bridge now replaces more blocks with air so you can use it for tunneling.
    1. Any blocks replaced with air are not preserved so be careful otherwise you could lose rare materials!

Release - 1.3.0.15

Fixes!

Fixed an issue where the Monster Masher wasn't generating properly after adding the enchanting table.

Release - 1.3.0.14

New Stuff!

Welcome Center - That's right! It's finally here! After many months of designs, re-designs and holidays, we have finally released the Welcome Center. This building is intended for servers and has all of the accommodations necessary for the player's first few nights or just for general meet ups.

 

Config File Updates -  There are new options for starting/moderate houses so the inclusion of the vanilla furnace is configurable.

Changes!

The Monster Masher has been updated to include an enchanting table. There will be no book cases around it however. (Addresses issue #67).

 

The "Structure Facing" button has been removed from all blueprints. You will still be able to decide the direction of the structure. It's just based on the direction you are looking instead. This removes any confusion about which direction you need to select.

 

Fixes!

Fixed an issue where certain blueprints weren't showing up in the creative menu search.

Release - 1.3.0.13

New Stuff!

Bulldozer - This item is really expensive but really useful. You need 3 Diamond Pickaxes and 3 Shovels and you need to enchant it in an anvil with triple compressed stone. Once you do that you get a multi-use item (4 uses) which can clear a 16x16x16 area. The cool part of this is that ALL of the blocks in that area are dropped (not just lost) for you or your friends to gather. This of course respects protected blocks just like all of the other structures.

Fixes!

Fixed an issue with the Phasic block where it would crash the game if affected by a redstone signal.

Changes!

Changed the space cleared by the Grassy Plains item from a height of 7 blocks to 3. This way the ground is replaced and the player can walk into the area if this was done in a mountain.

Release - 1.3.0.12

Fixes!

Fixed some issues with the preview and build functions when the Plants mod was loaded.

Release - 1.3.0.11

New Stuff!

Watch Tower -  This is a great structure for those that want to build small defensive structures or if you're out exploring and need a place to sleep and look around the area.

Release - 1.3.0.10

New Stuff!

Official support for Minecraft 1.12.2! 

Release - 1.3.0.9

Changes!

Added an option to determine whether or not to include the chest at the bottom of the mine shaft generated by the starter/moderate house and the mine shaft entrance. This option is defaulted to include the chest.

 

Release - 1.3.0.8

Changes!

Added new configuration options to the Moderate House by request!

  1. Add Chests - Determines if the chests are added when the house is generated. 
  2. Include Chest Contents - Determines if the chest contents for the first time house generation are included.
  3. Build Mineshaft - Determines if the mineshaft is generated when the house is built.
    1. Note: Even if the mineshaft is not generated the trap door for the mineshaft spot will still be there.
Fixes!

Fixed an issue where the buildings could replace unbreakable blocks such as bedrock. This was not intended and could break the intention of some mod structures.

 

Fixed another issue where certain structures would come back as "Null" items when on a server and the item was pulled from the creative menu.

 

Release - 1.3.0.7

Fixes!

 Fixed an issue where the Aqua Base wasn't craftable.

 

Release - 1.3.0.6

Fixes!

Fixed an issue where the Grassy Plains item wasn't craftable.

Fixed an issue where certain structure items (Advanced Horse Stable, Advanced Chicken coop and others) had a NULL name on servers.

 

Release - 1.3.0.5

Fixes!

Fixed an issue with the green house where there were spots which didn't have enough light for crops. 

Release - 1.3.0.4

Fixes!

Fixed an issue where the carpet in the Acacia style moderate house would break during generation.

Language files have been updated to be lower-case to match current forge standards.

Release - 1.3.0.3

Fixes!

Fixed an issue with the previous version where it would crash the game. 1.3.0.2 is no longer available and 1.3.0.3 should be used.

Release - 1.3.0.2

New Stuff!

Moderate House - Bigger versions of the starting house are here. They have larger main buildings and larger farms and areas for trees.There is an option to allow players to get this to start instead of the starting house. This is a pretty powerful option so it's off by default.

 

Changes!

All Compressed Blocks are now in the Ore Dictionary. The pattern for the names is: compressed[BlockName][Level] For example: Double Compressed Dirt is registered as: compressedDirt2 All of the mod's recipes have been updated to use the Ore Dictionary registered names for the recipe components. 

 

Release - 1.3.0.1

Fixes!

Fixed an issue with structure generation where the server would crash when the player tried to build a second structure while the first structure was generating.

 

Release - 1.3.0.0

This is the first official release of this mod for Minecraft version 1.12.

 

There are bound to be issues, if you find an issue please report on the github tracker.