Prefab

Prefab is a collection of functional and aesthetic buildings that you can take straight from the crafting table and place them into your world.  Whether you haven't got the time, patience or will, we've got structures that are guaranteed to please some of you, but not all of you. :)

 

This mod is a spinoff of the starter house; previously a part of WuestUtilities.  It is meant to be a companion to WuestUtilities, but works just fine without it.  More structures are being developed and added as the mod progresses, so be on the lookout.  Feel free to share requests and constructive criticism in the comments.

 

Change Log: Prefab Changelog

 

 

Mod Spotlight

We now have a mod spotlight for Prefab!  View it here:

 Mod Spotlight: Prefab

Blocks and Items Added

For a complete list of blocks and items added by this mod, please view the GitHub based Wiki here:

https://github.com/Brian-Wuest/MC-Prefab/wiki

 

Current Structures Include:

 

Configurable Starter House - Tired of spending your first day or two just trying to lock down the basics of survival?  This handy little item simply requires you only provide one thing.  A location!  Tools, Food and Shelter, in one convenient quick start package.  Perfect for players that want to get a jumpstart on their survival games.  Alternate Player Housing is now integrated and available to choose from the same Starter House pattern.

Note: Horrible ugly wool wall behind it is not part of the design.

 

Alternate House

 

Warehouse - This is a mid to late game structure which will contain all of your storage and vanilla machine needs. There's a lot of materials needed for the crafting recipe but it will be worth it.

 

Upgraded Warehouse - Same as the warehouse, but the top floor is populated with enchanting tables, brewing stands and anvils.

 

Chicken Coop - A place for your chickens to call home!

Note: Chickens not included. Chicken now included!  Just 1, you'll have to work to multiply that :)

 

Chicken Coup

 

NEW Advanced Chicken Coop - A more efficient dual-chamber coop design that automatically collects drops from the chickens in the upper chamber, and also allows you to keep chickens in the lower chamber to use for food.  Chickens can be added to the upper chamber by filling the installed dispenser with eggs.  While you can manually trigger the dispenser via the included button, we recommend installing a redstone clock next to it to automatically fire any loaded eggs for you.

Here's a closer look at what you can expect for the Advanced Chicken Coop.

Coup dimensions

 Dispenser View

 

Horse Stable - A nice small shelter to park your noble steed, companion donkey, or irritating nag.

Stables

 

NEW Advanced Horse Stable - You haven't seen equestrian flair like this since the Gangnam Style music video!  Includes 4 stalls; perfect for multiplayer, or horse breeding.

Advanced Stables

Interior stall view

 

NEW Barn - Tired of sharing a cramped one bedroom house with a couple of actual pigs?  Sick of inconsiderate cows creepily watching while you change?  Sheep ironing your pants all wrong?   This is the building for you.  With 16 total pens, you can separate sheep by wool color, or even just use the outer pens as a buffer to prevent already captured livestock from escaping while you lure new livestock into captivity their doom a better life.

BarnFront

BarnSide

BarnInterior

 

Produce Farm - A lit, tilled field with irrigation and fencing, for all of your various crop needs.

Note: Structure is provided as seen; pre-tilled, but not populated with produce.

 

Produce Farm

 

Tree Park - A park-like setting for planting/farming/cultivating your trees!

Note: Trees are not included in the design, so you are free to populate them with any of your choosing.

 

Tree* Park! * - Trees not included

 

Monster Masher - Need some EXP or just some some mob drops? This is the structure for you! With a spawner for Zombies, Skeletons, Spiders and Creepers you will have plenty of loot to use. The building comes with chests to store all of that loot. You will still have to kill the monsters yourself. You can even turn the spawning on and off with a flip of a lever thanks to a system of redstone lamps.

Note: The monsters will still have a fair amount of health when they drop into the first floor. Be sure you have a weapon. While they cannot escape, they can still hit you if you get too close.

 

 

Nether Gate - In between the villager's incoherent chattering, I was able to make out the legend of a mythical beast who's flames were so intense, they were thought to have been conjured forth from hell itself!  Though the beast is long dead, its remains lend some validity to the legend.

Note: You have to light the obsidian as per usual, before you can go to the Nether.  But it's a large portal and has a slick little nether scene embedded behind it.

 

NEW Bridge - A new little multi-use recipe that serves 2 functions.  You can either place it against liquid to create a bridge over water/lava/any mod liquid.  Alternatively, if you're not targeting a liquid, or ground block, you can place the bridge in mid air to create skyways.  The bridge goes for 50 blocks, and is lit with torches, and has 10 use charges.  Lastly, this wonderful little tool also includes the preview function built in (displays a phantom length of 5 blocks so you can see where it starts in relation to where you're facing).

Pictures coming soon!

 

NEW Machinery Tower - If you want a basic building space (but inside because the outside can be dark and scary), this is the building for you. Comes with enough space for machines and comes with a skylight for those machines which need sunlight. There is even a small rail system for minecarts to be transferred between the ground floor and the roof. The roof is completely lite and open for those machines which need to be outside.

 

 

 

 

Structure Preview - All structure GUIs include a "preview" button. This will create a shadow structure in the world for you to see what it will look like when it's placed. This will give you the opportunity to make sure that you have enough space for the structure or to make sure that it will be placed where you want it to be placed. Block facings for fences, torches and other similar blocks will most likely not have their proper facing when rendered in this fashion, they will look correct when placed.

Note: The only structure you cannot preview at this time is the Basic Starter House, all other starter house types can be previewed.
Note: This functionality was adapted from Botania's Visualize functionality. The mod info and source code has been updated to state as such as well. http://botaniamod.net/license.php.

 

Mod Plans

 

Castle - A huge castle, meant for those that want to mine up all of the materials and have a HUGE housing area.

 

Defense Bunker - A PvP building with a fence and narrow and dark passage ways. Small windows to shoot out from. Dispensers to shoot trespassers. Tracked on Github here: https://github.com/Brian-Wuest/MC-Prefab/issues/21

 

Modular Housing - A proposal for how the Modular Housing will work has been posted on the github issue tracker. You can find that here: https://github.com/Brian-Wuest/MC-Prefab/issues/14

 

Mini Houses -  Basically small villager style houses. This will be a multi-use item like the instant bridge. Instantly make your own village! Tracked on Github here: https://github.com/Brian-Wuest/MC-Prefab/issues/24

 

Notes

 

Feel free to use this mod in any Modpack, we just ask that you please link back to this mod page in your description.

 


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About This Project

  • Created
    Jun 23, 2016
  • Last Released File
    Mar 12, 2017
  • Total Downloads
    65,238
  • License

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