** This mod is more meant to be used as a modpack addon, but if you want to make your survival world better, then feel free to use it **
** Also its better to setup map for it, otherwise most of this mod functions are useless **
When you're playing on Forge server it's suggested to turn off custom player inventory on both server and client - in config file
Bandages, energy drinks, painkillers. medkits and more.
Weapons, grenades, loot generator blocks.
New ways of healing without potions - energy drinks, painkillers, adrenaline syringes, bandages, first aid kits and medkits. Everything in simple 3D model.
Implemented custom survival inventory where you can find slots for backpacks, ghillie suit, some headgear and more. You can turn it off in pubgmc.cfg file (I suggest opening it with notepad++)
Inventory limit, you have to wear backpack to unlock more slots.
Config: You can change/disable almost everything like inventory, guns, airdrop loot, change gun loot to armor and healing items loot, range for airdrops to dissapear and much more!
Also you can get some crates and open them to get some cool items
Airdrops - automatically disapear when player is more than 40 blocks away (this can be changed in config)
Custom blocks like chairs, tables (more furniture is in development), crates, road blocks, iron fence or even bushes where you can hide.
I also have some new armor and helmets for extra protection.
Plans for future
Ghillie suit overlay over player armor
Guns and attachments for them
Better item pickup system
And more. If you have any suggestion, feel free to tell me. If it will fit the PUBG in Minecraft theme, theres no problem adding that
Mod should be working in multiplayer so invite your friends for even more fun.
You can now do battles with each other and see who is the best survivor.
More stuff like custom guns and vehicles is coming later.
Plans for 2.2.0-release version:
- Fixing some problems with bandages DONE
- Adding my own weapons >> better loot generation Loot generation is done
- Adding more options into config DONE
- Custom main menu (maybe)
- Custom ingame menu (maybe)
- Adding more supported languages Will be added
CHANGELOG (all 1.12.2 versions):
Added gun aiming - to aim you have to use left mouse button *This isn't ADS yet, but it will come :)
Added gun recoil (both vertical and horizontal)
Added R45 revolver
Added Sawed-Off shotgun
Added S1897 Shotgun
Added S686 Shotgun
Added S12K Shotgun
* Guns with italic text style don't have models yet!
Booster items change: You will no longer receive potion effects from consuming these items!
Added text overlay above hunger bar which stores information about your boost value (max is 100)
Energy drinks will add 40 to your boost
Painkillers will add 60 to your boost
Adrenaline syringes will always max your boost
While your boost is above 50 you'll also gain speed boost + 1 heart regeneration every 30 seconds, otherwise you will only get 0.5 heart restored
Config: Added option to enable/disable use of third person mode
Bugfixes: Fixed issue when you had to right click your weapon twice to shoot
Fixed issue which could sometimes make your gun unusable
Fixed some reloading issues
Improved overall pistol range - before the gravity effect would it make impossible to shoot at ranges above 10 blocks
Fixed compatibility with reloading with some mods
Fixed reloading not working when you had more ammo types in inventory
Some code cleaning
Fixed server related problems
Updated to forge version 1.12.2-220.127.116.1168
Fixed some stuff being run on server side instead of client side
Fixed game crashing during preinitialization phase
Added R1895 revolver
- It has it's own reloading system, so instead of refilling whole gun on reload your ammo will increase by 1 (but obviously the reload time is greatly reduced)
Updated version in the message sent on join
Added grenades - he, molotov and smoke
Added first two guns for testing - P92, P1911
Added ammo for guns - 9mm, .45acp, 12g, 5.56mm, ...
Added loot generator block
Backpacks are now equipped on right-click (if custom inventory is enabled)
New command: /loot <generate | clear>, generate will generate loot in all loaded loot generator blocks and clear will clear all items from loaded lootgen blocks
Created reloading system for guns - you have to hold your RELOAD key - default is R
Gun damage option (from 1 to 5x default value)
Inventory Limit - when custom inventory is enabled it will disable some inventory slots - unlockable with backpacks
Airdrop Loot generator - When Airdrop is spawned it will generate loot inside of it (for now only armor + medkit/adrenaline syringe/first aid kit)
Gun Loot - when false: on /loot generate command it will fill loot spawners with armor/meds/grenades, when true: nothing for now!
- Added Custom player inventory:
* Added Backpack slot - doesn't do anything in singleplayer without setup -> modpack with this mod is going to get updated for this
* Added Headgear slot, ghillie suit slot, guns and attachments slots - disabled because there are no features for this yet
* Your items in inventory are not saved when you load the world!
- Added config file *You can disable the custom inventory here
- Fixed some problems with the case and healing items sending too many warning messages when you are trying to use them when you can't
HEALING ITEMS IMPROVEMENTS
- Bandages and first aid kits are now usable only when player is below 75% of his healt (7,5 hearts)
- Medkits are now usable only when player is not fully healed
- Bandages heal 1 heart up to 7,5 hearts
- First aid kit will now recover your health to 7,5 hearts every time. Before it would heal only 4 hearts.
- Decreased time required to use Adrenaline syringe from 8 seconds to 6.
- Fixed backpacks throwing packet errors.
-Airdrops are now despawning when nearest player is more than 40 blocks away - this was issue in custom maps
-Airdrops now have smoke particles for better visibility
-Implemented custom player inventory with slots for ghillie suit, backpack/parachute(not added yet) and night-vision googles(not added yet). But it's turned off because of some major problems which should be fixed in release version. See source code for more.
-Updated the BETA case - more clothing
-Street lamps now react to day/night cycle
-Fixed the rare sunglasses rendered on the wrong side of player head
-Fixed some wrong sounds on some blocks
Mod is now being coded by me instead of using some third-party software
What does it mean?
- Mod is getting updated from 1.11.2 mcreator version to 1.12.2
- There is going to be many more features than before
- Better server support
- More options for everybody
Twitter for some info about updates.
Most images has been taken from my map which is in my modpack.