Rarmor
Rarmor is a mod about a powerful RF powered armor that can be upgraded with tons of modules!
Note that the mod is still in beta, so there might be stuff that gets changed in the future.
It has a bunch of stuff already though!
Scroll down to get a sneak-peek and some bits of information!
This is what it looks like when you first put on the Rarmor chestplate. It is the main part of the armor and without it, you're not going to be able to do a whole lot. To open this GUI, just open your inventory! The two slots on the right can be used to charge the internal RF/Tesla buffer, but you can also use a module to do that too!
This is what it looks like when you have installed some modules. The three slots on the left are used to do exactly that! As you can see, some modules create tabs on the right that you can click and take a look at, too.
This is the smelting module's tab opened for example. In here, you can smelt up items using the RF buffer. This, of course, also works if you don't have the GUI open and you're just running around in the fields!
Speaking of not having the GUI open: When that's the case, you can also see the Rarmor HUD on the top left. Not every module will be listed there, but most of them will show you some neat additional information. The position of this hud can be changed in the config, too!
If you want more information on one of the modules, you can just hover over its item in your inventory. This module, for example, is a compound of two other ones so that you don't use up as much space in the module slots. As you can also see, this module requires to to wear the Rarmor boots to be able to be installed and function.
To see the source code, submit bug reports and suggestions and visit the Jenkins and Maven pages for downloading unstable, development and API builds, click here!
hello please, upgrade to client 1.7.10, thank you if you can thrive thau
In reply to maicon13jw_br:
no crafting recipe???
In reply to justin_077:
In reply to canitzp:
no jetpack module?
In reply to SDUBZCRAFT:
Nice mod. But could be a lot better. It has a lot of potential.
In reply to BreakBlockGaming:
In reply to canitzp:
Biggest question... is this another one of those "Uses RF instead of durability" type of armors... or does the RF, for once, mitigate damage at the cost of RF (Like Draconic Evolution Armor)?
It is a armor that uses energy, instead of durability, but you have some nice additions like a bigger storage or a furnace inside the armor (see pictures on top of the page) and have the ability to add better protection or a jumo module to it
walking technology
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That armor would feels me like i am iron man or st
lol !
so far i like the concept of the mod. With some mod intergration and perhaps some cosmetic options/upgrades for the armors look i could see myself using this mod. though i do admit only having 3 upgrade slots was a bit disapointing would of liked at least 4 upgrade slots so that i could get enough choices with out being to overpowered.
Mmm.... Will this armor detect other armor pieces and add their RF/Tesla storage to the large battery? And have a bit of integration with EnderIO?
Suggestions:
- Remove the big message when first using the items or whenever it appears, or make a config for it
- Make the inventory open by default
- Add a key bind or shift + click while holding the body to open the Rarmor GUI
- Options to disable (or configure) modules
- I will once the mod is out of the stage where the message is needed.
- There is already a config for that in the unreleased r2.
- I think additional keybinds are hideous, so no, sorry.
- No, that won't be a thing, sorry.