New elevator that can move any solid block platform between different levels. This is still considered an experimental feature and hasn't been tested on servers yet. There is also a known render glitch: if you go really high with the elevator the platform sometimes disappears if you are not looking directly at it. The elevator can move players and entities.
New elevator button screen module to control the level for the elevator.
New booster block that accepts modules from the environmental controller but only affects entities directly on top of the block. Handy for having long corridors where you give the player speed boost while he is going through that corridor (for example).
Screens cannot be accidentally broken in creative (use sneak click to break). It is still not possible to operate the screen in creative mode however.
Right clicking with an environmental module, a shape card, a space card, a filter card, a powercell card, or a screen module will automatically install it in the right machine: booster, builder, crafter, environmental controller, powercell, screen, shield, spawner, or modular storage.
The builder will now also void grass blocks if voiding for dirt is enabled.