Roguelike Dungeons is a mod that generates large underground dungeon structures which have a procedurally generated layout and loot.
Does this mod work as a server side only?
sooooooo i came across a roguelike dungeon entirely made of diamond, emerald, gold, and iron blocks....can this be disabled? rofl
edit: ah possible PreciousBlocks to False. I noticed on the wiki though it lists
but these options don't show up in the config. adding them manually and changing the values around seems to have no effect either
Does anyone know how to find your tombstone when you fall into limbo? I entered the dimension and fell off and died. I made it out but I don't know where my tombstone is.
Does anyone know if there's a setting for turning up the amount of these that spawn?
Want to have a Dimension setup with a world with the spawn rate upped to insane.
Such little info about this mod here, guess I'll have to go searching lol
In reply to rebeccap2012:
I mean, its pretty much what it says. randomly generated labyrinths for more dungeon crawling opportunities
this mod is dead? or it's alive?
In reply to itzenderyt0:
In reply to Freebi85:
Do these structures only spawn in vanilla biomes or are they compatible with things like biomes o' plenty?
In reply to apieceofbread154:
Just installed with BoP on 1.10.2, and can confirm that it will spawn in BoP biomes :)
In reply to jolstraer:
Thank you! 👍 You the real MVP.
In reply to Dimentive:
Spawns next to villages in BOP 1.12.2
How do I add different types of tools and armor to the armor quality indicators? Example, adding silver swords or copper picks or steel armor.
Whoa. These dungeons were fun way back in CrazyCraft days (1.7), but in 1.12.2 the structures are so much more refined. Not the same towers and the same hallways anymore. Looming sandstone towers, vine-covered heaps in swampland, really fun to use as bases of operations. And down those spiral stairs, no idea what to expect. Kudos for deciding on shorter hallways with a higher density of spawners. A siege of one of those wide-open crypt chambers can take 2 hours, even then I have to chip my way through the walls to take out spawners. I can go through a stack of fences, blocking off open hallways so I can fight on one front at a time while zombies pile up. Actual adventure. Other rooms have different strategies, and the nether levels are just insane ... and a great source of Nether blocks. Great work.
These dungeons are terrifying and way, way too difficult. I found a book marked 'statistic's' and it says something like 82 mob spawners? x.x Stuff spawns too fast, in full armor and the archers are terrifying. There's fun and then there's masochism.
I was looking through the config, and i came across the random value. Does anybody know what would happen if you put the value to true?
Really wish we could disable zombie shields with an Axe. If a zombie spawns with an Axe, they'll disable your shield, but you can't do the same to them, so they just randomly block hits completely which is annoying when you've got 3 or 4 zombies on you and have to maintain distance.
is there an option for the mobs spawned from the dungeon spawners, like a blacklist of what items you don't want them to be holding?