Roguelike Dungeons is a mod that generates large underground dungeon structures which have a procedurally generated layout and loot.
I love this mod! May favourite mods are ones that seem to fit in with Vanilla Minecraft - like this one!
Love this mod! - Once Forge gets updated for 1.13+ you should make flooded deep sea variants of them. - Also once 1.14 forge comes around, Suspicious Stew should spawn within the loot chests.
I love them, they are exciting and a challenge, but when doing 3 or 4 they become very repetitive. They need random generation or more models.
Hello all, i am wondering if there is a way to create a dungeon using nucleus in which just spawns a flat world with dungeons in it? if so how would i go about doing this? thank you.
What should I change out of spawnChance=.01spawnFrequency=10 to get the absolute maximum amount of dungeons spawning?
In reply to the_frogs_:
May I use this mod in the modpack I'm working on?
Is it at all possible to configure what items are in the "weapon/tool/armor" sub categories? It would be handy to be able to insert modded items here.
i have small problem with this mod :
[23:28:41] [main/ERROR] [FML]: Unable to read the jar file Roguelike-Dungeons-Mod-1.12.2.jar - ignoringjava.util.zip.ZipException: error in opening zip file
In reply to XvarioX:
love this mod so cool thanks mod creator
right mate the problem with this mod is that the dungeons may be hard at the beginning, but once you can beat them with the loot you get, you get so overpowered at the end with all the enchanted armor that it just feels like a maze more than a dungeon afterwards
In reply to TheYellowLynx:
In reply to L0rdV1shnu:
In reply to WizRed:
#Lovethis mod add journey map even better
Can anyone help me with making custom loot table or how is it even loaded? I know it is supposed to be in settings folder and I tried downloading demo and adding items myself but they just would not spawn in chests.
Does anyone have a clue?
EDIT: I wanted to add spawn for chests from MegaLoot mod.
In reply to RW_VorteX:
In reply to RoyTayson: