This mod is not being maintained. It isn't broken, but if it has something wrong with it, understand that it won't be fixed.
Roots 2 is a magic mod for 1.11.2 about exploring the world, finding the sources of natural magic that exist within it, and using it to do cool things. To get started in the mod, you'll need to look around grassy biomes until you find an old, abandoned hut that looks like this:
Open up the chest inside to find some ancient books:
Open it up for a good general explanation of the mod:
Then have fun!
Currently, the mod features some of the following:
- Rare, magical herbs to grow under magical moonlight
- Dazzling spellcasting, with a nice variety of mobility, offensive, and defensive spells
- New mobs! (currently just deer)
What guidelines? Do what you want. :)
Roots is a simple magic mod based around using the innate powers of various living things to do magic.
First, break tall grass until you find an Old Root:
Then, craft a Runic Tablet like so:
All the information you need for the rest of the mod can be found in the tablet:
We've created a Trello page where future plans for the mod will be planned out. These could change a lot when implemented, but if you want to get an idea of what the future holds, you can check out our ideas here.
Follow Elucent here for frequent progress updates!
We have an official discord channel, use this invite link!: https://discord.gg/rCWpGTN.
We are also active on #roots on EsperNet IRC!
If you enjoy the mod and would like to support Elucent, you can find his Patreon here: https://www.patreon.com/elucent