Router Reborn
This mod requires Mantle to be installed on 1.7.10 and 1.8.2! Mantle is not required on 1.8.9
Version 4.0.1.69 and above requires RouterRebornLib
1.1.7 and up, only mc1.7.10 is supported.
1.1.6 and lower work on both 1.7.2 and 1.7.10
It will transfer or extract items to/from any connected inventory.
Upgrades available:
Item filter: Allows you to black list or white list up to 9 items, It also gives you the option to ignore metadata (damage value)
Machine filter: Allows you to blacklist or white list machines to extract/transfer items from/to, Visit near option available.
Speed: In a large network this will make it skip any full inventory or machine that don't match in the filter more quickly, increasing speed in large setups.
Bandwidth: Will transfer 1 stack at the time.
Thorough: Will finish filling one machine before moving on to the next.
Eject: Allow you to eject any items extracted from a machine to a chest or any other inventory next to the router.
Camouflage: Device that allows you to right click a block to store its type, then right click a router to make the router look like the block.
Inventory Cable: Used to connect inventory that is not touching, can be used between machines or from router to machine.
Storage Units
Work as normal barrels, 3 tiers 64/1024/4096 stacks.
Uses ore dictionary to allow storing all variants of a ore or metall in 1 barrel.
Can be locked Empty or with a item inside, Locking with a item will prevent it from forgetting its item type when the last item is removed.
Unlock it to clear it.
Locking is done by right clicking the unit with a empty hand.
Liquid Routers
Extractor: extracts from tank or machine, work simular as item router, machines must be touching eath other, output side can be set with a wrench.
Sender: Output liquid to any connected tank or machine, Same as above but Input side is set with a wrench.
Energy Router
Same as liquid routers but for RF.
Wrench:
Can be used to pick up Storage unit with content or Item router, Used to set input/output side of liquid/energy router.
Mod pack?
You have permission to use it in any mod pack.
up to 1.12.2 pls
Any chance for an update to 1.12?
1.10.2-forge1.10.2-12.18.3.2511
DigBedrock-1.9.4-1.7.0
RouterRebornLib-1.10.2-0.0.2.115
RouterReborn-1.10.2-4.0.1.98
(EnglishーMachine translation)
Excuse me. I started using this.
There is MOD that can dig rock using diamond powder with Silktouch, but if you use Quarry together with it, it will dig into the bottom layer.
There is a safety device on DigBedrock side, but Quarry ignores it.
Also, the rock does not enter the storage, it is erased and it can not be obtained.
Please correct the behavior of Quarry.
Is it possible to respond?
Is this Mod dead, 1.10.2 crashes when Item Router 4.0.0.1.98 connected to Storage Controller 3.7.10
The bandwidth upgrade doesn't seem to work, with storage drawers anyway...
Any chance to see this mod for 1.12?
PLS UP TO 1.12 this mod is realy good
I'm having what looks like the same problem as 666lumberjack- my game crashes every minute or two and it seems to have to do with inventory cable particles?
Kind of unusable in this state.
http://pastebin.com/EtYN1nAE
Looking at it now, there is no particles on the cable so not sure why that is, never seen this myself.
Will push a new release as soon as it's fixed.
just pushed a new release, not sure if it was particles from the treefarm or another mod adding particles, but there should be no crash now. 1.10.2-4.0.1.22 will be the one with the fix.
is your source code available? I'd like a standalone conduit mod
you can disable all the other items in the config and keep just the conduit
I'm getting a crash that seems to be related to particles from inventory cable?
http://pastebin.com/vZZN09YR
So a strange issue with the worlds, when I bring a RR object into the world, the trees (and most things in the distance) act like they're shaking or are jittery. I created a new world and spent 30 mins adding one mod back at a time, didn't do it till RR was put it, stopped when I removed it. I'm sure it's a rendering issue, lemme know if there's anymore details I can provide. (1.10.2 - 4.1.19)
Is it a specific block causing it?
I have seen this to, but did not know it was RR causing it, i found turning of Mipmap in options fixed it.
It's not Just RR, but I had a pretty bad case of it, turning down mipmapping even helped, but I did notice when I had RR machines it triggered it, when I removed them it stopped. I'm not saying RR did it, but maybe something is triggering the rendering issue, I'm sure it's forge based.
Edit: As an example I haven't seen it happen in 3 days, I put down a tree farm it started again.
Is there a wiki or manual? I am trying to use the upgrades and am confused on how to! Also it would be nice if it can only provide and make sure there is only one stack in the inventory. Also it is not friendly with ExtraUtils2!
you can use conduits to set a "keep in stock", what is the problem with ExtraUtils ?
I could not get it to fill the mechanical auto crafter.
looked at it, it looks like the mechanical crafter dont allow interaction with its slots, instead it seems the crafter pulls items from adjacent blocks automaticly, placing a chest on top made it auto pull items from it.
It does not look like the crafter even implement IInventory so i asume the author did not want anything interacting with it.
EDIT:
Looks like i missed the move to Capabilities, working on adding support for it now.