[SBM] Baggable Mobs
About
This mod was created as a way to solve transporting passive mobs around. It works similar to many other mods by right click capturing the entity in an item. Then right clicking the ground to release the mob. The bag itself is not consumed and can stack up to 64. Works great as a replacement for spawn eggs and should support all mobs. By default hostile mobs are disabled from being transported.
Single Block Mod
This mod is part of the single block mods series which aims at creating simple high-quality mods. That serve to fill in the gaps and reduce the need for large mods for simple functions.
Other mods in series
- Bagable Plants
- Bone Torch
- Cacti Bucke
- Colored Chest
- Helm Bucket
- I just need a gun - to be released soon(NO ETA)
- Magic Mirror
- Red Cow
- Wooden Buckets
- Wooden Shears
- Cardboard Boxes
Contact
Join us on Esper.net IRC #BuiltBroken #BuiltBrokenModding
or on Discord https://discord.gg/MDQ9DrN
Site -- Twitter -- Patron -- Youtube
Issues or bugs
If you have any issues please report them to our issue tracker on Github.com. You can get to the issue tracker by clicking the issue button at the top of the mod page. If you do not see this button visit https://github.com/BuiltBrokenModding and navigate to the correct mod repository. If you have a crash report please paste it into a site like pastebin.com before submitting to improve readability of the issue ticket.
I'd be interested in a config to only allow bagging baby animals, though I understand that would have limited use in vanilla. I use a mod that adds or turns some wild animal spawns into babies. Anyway, nice idea :)
In reply to naqaden:
https://github.com/BuiltBrokenModding/SBM-BaggableMobs/issues/4
you should make a crossbow for 1.12 cuz your mods are amazing
In reply to itzenderyt0:
Can I use this mod in a modpack, please?
In reply to knochi_xd:
Hello! This mod is very good! I want to repost this mod to MCBBS the largest minecraft forum in China.I think Chinese guys will like it very much. I will link to Curse.
In reply to city_sands: