Provides a Kotlin language adapter for Forge and bundles the Kotlin standard library, reflect library, and runtime.
Information for developers is available here.
I don't get it
In reply to dieupoop:
Can anyone tell me what mods use this?
In reply to AlphaMason:
Please i need this mod in 1.12.1 for my personal modpack :(
Would you consider ever distributing a forgelin-lite or such jar, that leaves out the kotlin reflect library? Sometimes people complain about my mod (which is a relatively small non-content mod) requiring forgelin because of its size. Kotlin-reflect makes up for most of forgelin's size and I'm guessing most kotlin mods wouldn't actually need it. Mod authors who know they don't need that could advertise their mod as only needing forgelin-lite.
In reply to capitalthree:
In reply to C0rn3j:
In reply to Aurtik:
I never thought I'd see Kotlin referenced on a MC mod website! High five :)
Sleeping Bag requires ShadowMC
ShadowMC requires Forgelin
Are there any plans to streamline this for Sleeping Bag?
In reply to nexusdog:
Wow, quick update to 1.12. Wonder if other mods will follow suit? Cannot wait to release the mods (RELEASE THE KRAKEN!) onto 1.12 and make those Illusioners fear me.
It seems that there is a problem in your mod it keeps crashing my game when ever I load a world.
but when I remove the mod and the other mods that need this it doesn't crash. but when I only remove your mod it says, that mod needs this lib. pls help!!!
here is the crash reports
There is no possible way Forgelin could be causing that crash.
1) It's not present in the stack trace.
2) Forgelin doesn't do anything with the Profiler.
3) That crash is occurring the block ticking section, Forgelin doesn't touch that.
In reply to shadowfactsmc: