Crash reports belong on the issue tracker! Please, I'm having a hard enough time keeping track of everything as it is.
Happy New Years! Thank you everyone who voted in the poll! Majority vote was for 16x16 textures, so that will be the new standard from Minecraft 1.11 onward. The old 32x32 textures will eventually be made available as a resource pack, if you preferred those. The latest version (2.2.2 at time of writing) includes all the new textures made at this point. Please be patient, as the transition will take time. This mod has a lot of textures!
Make sure to download the latest version of Silent Lib as well! You will crash if using an older version. The Curse launcher should download dependencies automatically.
Note: Most of the information here applies to Silent's Gems 2 for Minecraft 1.9+ except where stated otherwise.
Silent's Gems adds 32 new gemstones (12 in earlier versions) to the game! These can be used to craft a variety of building blocks and, more importantly, tools.
The tools are highly modular: you can build a single tool out of multiple types of gems (and other things). The stats of such a tool will depend on the parts used. After building a tool, it's appearance can be changed without changing the stats. Many higher tier tools also have special abilities that run on a type of energy called 'Chaos'.
Other blocks and items of note include modular armor, lamps, teleporters (powered by Chaos), enchantment tokens (which allow enchanting without randomness, but costing valuable materials), the torch bandolier (stores 1024 torches in a single slot), and more!
(This is not all of the blocks in the mod, but some of the most common.)
- Tools: Craft a nearly limitless variety of swords, katanas, magic scepters, pickaxes, shovels, axes, and more!
- Armor: Modular, like tools. Can be decorated (models WIP) and can provide more protection than diamond armor.
- Blocks: Bricks, lamps, teleporters, and more!
- Enchantment Tokens: Invest your resources to enchant tools, instead of XP! They should work with most other mods.
- Chaos Gems: Somewhat like reusable potions, but you can also use them to fly! Finally returned in 2.2.x!
- Return Home Charm: Return to a set point from anywhere, even across dimensions!
You can extend the mod even further with these add-ons! You don't NEED them, but they are nice to have. Compatible Minecraft versions are listed, but may be out-of-date.
- Gemulation by M4thG33k (1.10.x, 1.9.x, 1.8.9) - Not enough gem stuff in your world? How about gem chests, furnaces, and crafting tables? There's also a block that randomly converts gems into other gems.
- Silent's Gems: Extra Parts by SilentChaos512 (1.11.x, 1.10.x, 1.9.x) - Make tools out of metals and more. Just in case 32 gemstones aren't enough.
- Guide-API (1.11.x, 1.10.x, 1.9.x) - Not an extension for Silent's Gems, but you'll be given a handy guide book if you install it! Highly recommended.
- Tinkers Construct (1.10.2) - Yes, there's TiC support now. You can craft TiC tools out of gems if you want to. Extra Parts has also adopted some TiC materials for use with SG tools. Note that some features are not compatible with TiC, such as material grading and enchantment tokens.
- Silent Lib - Needed for Minecraft 1.9+. Not used by earlier versions!
- Java 8 - Minecraft 1.9+ versions only. Older versions are Java 6/7 compatible.
Tools and Armor
Tools and armor can be made of the 32 gems you can find in the world, plus the "supercharged" gems that you can craft, flint, and even more materials if using add-ons. Each material creates items with different durability, mining speed, melee and magic damage, protection and toughness (armor), and enchantability. You can also craft tools and armor with more than one type of material -- simply swap out parts in the recipe for different ones! After being crafted, tools and armor can be "decorated" by crafting them with additional materials. This changes their appearance only, not their stats.
Silent's Gems includes a variety of tools: everything from vanilla and more!
- Swords - Mostly like vanilla, but super-tier swords have a magic attack.
- Katanas - Faster than swords, but less melee damage and more magic damage. Super-tier only.
- Scepters - Much slower than swords, low melee damage, but high magic damage. Super-tier only.
- Tomahawks - Throwing axes. Low melee damage, but a thrown tomahawk can deal a devastating amount of damage, especially if it hits the target's head. They are somewhat effective at chopping wood.
- Pickaxes - Similar to vanilla pickaxes, but they work on more materials like glass. They have the Area Miner super skill.
- Shovels - Mostly identical to vanilla shovels. They have the Area Miner super skill.
- Axes - Similar to vanilla axes, but they can also break leaves quickly. They have the Lumberjack super skill.
- Hoes - Identical to vanilla hoes, but fancier looking.
- Sickles - Capable of clearing plants from a large area with a single swing! They can also harvest crops without breaking the plant.
You should install a mod to view recipe in-game, such as JEI. I won't give exact recipes here.
Tools are made as you would expect, except that super-tier (supercharged) tools require higher tier rods instead of sticks/bones. In the base mod, you can use iron rods and ornate gold and silver rods. All rods must match when crafting a tool. Any item that can serve as a rod will have extra info added to its tooltip, including the compatible tool tiers.
Armor is crafted differently. You must craft an armor frame, then place four materials (gems, etc.) into the adjacent slots. The tier of the frame must match the materials. Frames are crafted from armor lattice. The lattice is laid out in the same shape as vanilla armor recipes to craft the frames. Again, the lattice tier must match that of the frame you intend to craft.
Many super-tier tools have natural special abilities. Currently, these all require some input from the user to activate
- Magic Attacks - All super-tier "swords" (including katanas and scepters) have this ability. To fire, swing the weapon while sneaking. Currently, the system is far from complete. You will eventually be able to customize the attack, but for now it just depends on the sword type. Regular swords fire a gravity-affected projectile that bounces. Katanas fire three shots that trace the ground, damaging anything in there path. Scepters fire five homing shots that target a random nearby entity.
- Area Miner - Previously an enchantment. This allows super-tier pickaxes and shovels to mine a 3x3 area. Use the "Toggle Special" keybinding (default C) to toggle for each tool.
- Lumberjack - Previously an enchantment. Trees will fear you, as you can fell them by mining a single block! Use the "Toggle Special" keybinding (default C) to toggle for each tool.
Right-click to place
If you have a block in the slot after a pickaxe, shovel, or axe, you can right-click with your tool to place it! This also works with the Torch Bandolier. If that slot is not a placeable item, it will check the last slot of your hotbar instead. You can disable or tweak this feature in the config.
Place a tool or piece of armor in a crafting grid. Then place materials in slots adjacent to it. This will exchange part of the tool/armor with that material, changing its appearance. You can also place a block of wool in any slot to add a cosmetic grip on the tool rod (does not work on armor). Decorating a tool or armor also repairs it, making it a good way to keep your best items alive! Flint can also be used for decorating, but will only repair flint tools/armor! Use glass to restore a part to its original state. Decorating can also repair a broken tool.
All tools and armor will track various things as they are used, such as the number of blocks you've mined/placed with them, how many times you've struck monsters with them, etc. Hover over the item and hold Ctrl to view its statistics.
Mixed-Material Tools and Armor
All the parts of a tool or piece of armor need not be the exact same item. As long as they are the same tier, you can mix materials. This will average out the stats of the parts, but also gives a "variety bonus". The variety bonus is small, so it may not always give better stats. Experiment to see what works!
In this example, the Black Diamond makes up for Lepidolite's low durability, at the cost of some magic damage.
Tool parts refers to items that can be used to craft tools and armor. This includes gems, for example. If using Extra Parts, many common ingots are as well. Technically, tool rods are also parts! Each part has a 'tier' assigned to it. When crafting a tool or armor, the tier of each part must match! The tier of the tool is also determined by the parts it was crafted with. Decorating with parts of a different tier will work, but may not repair the tool. Tool parts will also have information added to their tooltips, such as their tier and stats.
- Mundane: Common materials, like flint.
- Regular: Uncommon materials, like gems.
- Super: Rare materials, like supercharged gems, which must be crafted.
Many tool parts can also be graded in the Material Grader. This will assign a random grade (or ranking) to the part. Possible grades (lowest to highest) are: E, D, C, B, A, S, SS, SSS, with 'B' being the most common. Grades are normally distributed, meaning both high and low grades are less common.
As stated above, the Material Graded grades tool parts. It requires Chaos to function (see the section on Chaos further down the page), meaning it should be placed near Nodes or Pylons. Items can be piped into the top or sides and out the bottom.
Tool upgrades are additional things you can apply to tools that are not enchantments or cosmetic changes.
These change the harvest (or mining) level of the tool and boosts its durability. For example, apply an iron-tipped upgrade to a flint pickaxe to mine gems, diamonds, etc. Apply a diamond-tipped upgrade to mine chaos ore and obsidian. You can completely bypass vanilla tools!
Removes the "enchanted glow" from a tool. Apply again to reverse the change. (This is not in 1.9+! The enchanted glow was removed from all Gems tools because of a rendering bug.)
Tired of making mob grinders and hoping you'll get the enchantments you want? Why not just invest your mineral assets into enchanting instead? With enchantment tokens, you can have exactly what you want, for the right price! They should also work with tools from most other mods (no, they don't work with Tinker's Construct!) Of course, you can still use enchantment tables if you like.
How to use: Craft the enchantment tokens you want (you'll get one level of the enchantment per token), then craft the tokens with a tool. You can craft multiple tokens with a tool at one time, just put one token in each slot. Normal enchanting rules apply.
Keep in mind that enchantment tables won't work on something that is already enchanted, but tokens will.
Somewhat like reusable potions, but they can also be used to fly!
You can have up to three effects on a single gem, by default. In 2.2.0 and higher, effects use a certain number of slots, with each Chaos Gem having 20 slots total. While active, they will drain their charge and apply the appropriate effects. If they run out of charge, they will be disabled, removing any effects immediately.
How to use: Craft a Chaos Gem with Chaos Runes to give it effects, one rune per level. They can be activated by either right-clicking with them in your hand, or pressing a key (check your keybindings). Chaos Gems were overhauled in 1.3.00-beta03, see below for version specific info.
For versions 1.3.00+: Chaos gems must be charged in a Chaos Altar. They will no longer regenerate charge on their own, unless crafted with Mini Pylons. Capacity and Booster runes no longer exist. Their max capacity is locked at one million units. Higher levels of effects will add to the charge drain, an extra 20% per level above 1. Flight is highly reliable and has no known bugs.
For versions 1.2.07 and lower: Chaos gems will recharge by themselves. The recharge rate can be improved using Booster runes, and the total charge can be improved using Capacity runes. Higher levels of effects do not impact charge drain. Flight is usable, but has many bugs, making it very unreliable.
Want to get around faster? Silent's Gems has some modestly priced teleporters to use! As of version 1.3.00, there are three kinds: regular, redstone, and anchors. These teleporters are somewhat "dumb". They don't actually care if another teleporter exists at the destination, but you need two teleporters to set the destination. Recipes can be disabled in the config file.
How to use
Place any combination of teleporters you wish (even anchors). Use a Teleporter Linker to connect pairs. You can link any of the three types together however you wish! Note that there are no actual "links" between the teleporters. The linker merely tells the teleporters where to send things. Try using anchors to establish one-way connections.
In Silent's Gems 2, teleporters require Chaos to run. They can draw it directly from the player, or can be powered by nodes or pylons. Earlier versions of the mod require XP. Short distances are free, longer distances require linearly increasing amounts of XP, and traveling between dimensions has a flat cost.
- Regular - Can teleport players that right-click on them.
- Redstone - In addition to the functions of the regular teleporters, these can be triggered by a redstone pulse. They can also teleport non-player entities! Teleporting non-player entities across dimensions is currently a bit broken, I don't recommend it.
- Anchors - Not capable of teleporting anything, but the other teleporter types can link to it. Also much cheaper!
Chaos is a magic energy produced by Nodes and Pylons. The player has a small internal buffer of Chaos. To hold more, you'll need a Chaos Orb. The Altar can store Chaos and charge items.
An early way of gettings Chaos. These blocks spawn naturally in the world. They don't produce much, and send it infrequently. Nodes do have an interesting property however: they send a variety of "packets", not just Chaos packets. These packets do different things, including repairing damaged items and attacking hostile mobs.
One disadvantage of Nodes is that they aren't easy to move. They can't be broken; you need an expensive Node Mover item instead. Still, building your starter house near a Node could be useful.
A faster way to get Chaos than Nodes. They can be crafted and placed anywhere you need them. They send Chaos in "packets" just like Nodes. But they ONLY send Chaos packets, none of the special ones that Nodes do.
The player's internal Chaos storage is a bit limited. To do much with it, you will need to carry a Chaos Orb with you. Chaos Orbs will automatically accept Chaos from any source the player can, such as Nodes or Pylons. In other words, stand near a Node or Pylon. You can also charge Orbs in an Altar.
The different tiers of Chaos Orbs vary in more than capacity. Many have a chance of taking damage and eventually breaking when Chaos is drained from them when they are low on charge. If possible, keep your Orbs above half charge to avoid damaging them.
The Chaos Altar can accept Chaos from nearby Nodes and Pylons. It will store a fairly large amount. Place items that can store Chaos in the Altar to charge them without needing to stand near a Chaos source.
Altars also provide a transmutation system. Currently there are only a couple of recipes, which can be viewed in JEI. These include duplicating chaos essence and converting light gems to dark and vice versa. All transmutations use Chaos and require a catalyst. The item in the catalyst slot is never consumed!
Glow Roses are light-emitting flowers that spawn naturally throughout the world. Their light is enough to prevent mob spawns just two blocks away. Spawn rates are configurable.
Chaos Flower Pot
Glow Roses can't be planted in normal flower pots, but the Chaos Flower Pot is designed to hold them. Not only that, it greatly amplifies the light of the Glow Rose! A potted Glow Rose will also place phantom light blocks a good distance away, lighting up a large area. Note that your game may slow down a bit after placing a Chaos Flower Pot, but should return to normal in less than a minute.
Some enchantments were added/removed in Silent's Gems 2! They were either made obsolete or were changed into something else.
This mod adds a couple of enchantments. You can get them through enchantment tokens, or the enchanting table!
- Life Steal (all versions) - The user is healed for a small fraction of the damage they deal. Mostly just for melee, but it works with thrown tomahawks too!
- Concentration (SG2 only) - Increases magic damage dealt by the weapon. The math is identical to the Sharpness enchantment. Cannot be applied with other damage-boosting enchantments.
- Gravity (SG2 only) - Reduces or completely eliminates (depending on level) the speed penalty for harvesting blocks while flying or underwater.
- Mending (SG1 only) - Randomly repairs the tool/armor a bit from time to time. Works with tools/armor from other mods! More effective at higher elevations. (Gems 2: removed because of vanilla's Mending enchantment)
- Area Miner (SG1 only) - Lets tools mine a 3x3 area, but cuts their speed to 20%. Restricted to gem tools. (Gems 2: This is now a natural, toggle-able ability of super-tier pickaxes and shovels)
- Lumberjack (SG1 only) - Lets an axe chop down an entire tree at once! It will work like a regular axe if it doesn't detect a tree (wood with leaves on it). Speed reduced to 10% when felling a tree. Conflicts with Area Miner, restricted to gem tools. (Gems 2: This is now a natural, toggle-able ability of super-tier axes)
Other Useful Items
- Return Home Charm - Right-click on a teleporter (anchors are fine) to bind it to that point. To teleport, hold right-click for a certain amount of time (24 ticks by default), then release! In Gems 2, it requires Chaos to function. Earlier versions use durability.
- Torch Bandolier - It stores 1024 torches. Because I like caving. Right-click to place torches.
Place in a crafting grid to extract a stack of torches.It absorbs torches from your inventory on its own if auto-fill mode is enabled. Sneak and right-click to toggle auto-fill mode. Sneak and left-click (preferably in the air) to extract a stack of torches.
- Holding Gem - Functions identically to the torch bandolier, except you can set it to store/place any block and it stores a larger amount. Simply craft the block you wish to set with an empty holding gem. You can change the set block later, but the holding gem must be empty!
- Summon Kitty/Summon Puppy - Spawns a tamed cat/dog. You can also name it in an anvil, just like spawn eggs.
- Fluffy Puffs - A cotton-like plant used to craft soft things. Get the seeds by breaking tall grass, just like wheat seeds. Plant them to grow fluffy puffs, then use them to craft wool, string, feathers, fluffy fabric, or fluffy blocks.
- Fluffy Blocks will reduce/negate fall damage when you land on them, depending on how many are stacked below the topmost.
A video I made that covers version 1.3.6: