Simply Conveyors & More

Logistics...? Transport...? Same thing!

Simply Conveyors & More is a mod in which you use conveyors to both move items around, and use them as player transport. It has multiple types of conveyors to fit your needs.

 

(Note: red particles are the redstone torch holding the trap door conveyor open, not a feature of that conveyor.) 

 

Fun fact: only a small amount of my conveyors use TileEntities (not even the spike conveyors use them)! This gives the added bonus of you being able to piston a majority of them.

 

Versions past 1.1.11 now require CompatLayer. Versions past 1.3.0 and 2.0.0 no longer use CompatLayer.

 

Almost every conveyor reacts to redstone in some way. If it isn't working, try powering it.

Normal Conveyors

Can push virtually any type of Entity. When powered they turn off.

Holding Conveyor

Holds entities in place on it unless it is powered by redstone.

Vertical Conveyors

Conveyors that go straight up. When powered they turn off.

Inverse Conveyors

Yup, it has upside-down conveyors too. When powered they turn off.

Inverse Holding Conveyor

Inverse version of the Holding Conveyor. Instead of working like a normal inverse conveyor when it is powered by redstone, it drops the entity it is holding straight down.

Conveyor Ramps

Stair versions of the normal conveyors. Do not react to redstone.

Hopper Conveyor

Works just as a hopper would. No internal buffer. Sends items downwards, and downwards only. When powered stops moving and dropping items into inventories.

Grabber Conveyor

Grabs a single entity within a 2x2x2 radius (excluding downwards) and teleports it onto the conveyor when pulsed by redstone. It can be filtered with the Entity Filter item. For more information on how the Grabber Conveyor and Entity Filter work, look at the 1.1.3 changelog.

Entity Filter

If you right-click on a mob, it adds them to the filter. You can right-click on any filterable conveyor with the entity filter in order to add them to the LIST of filters that block has. Yes, that's right, you can filter multiple entity types :D.

Block Conveyor

Turns the block on top of it into an entity while not powered (TileEntities and TileEntities containing NBT such as an inventory work as well). When powered it will not move entities and also will not convert blocks into entities. Any entity blocks will convert back into a normal block once they land on a normal height block (aka not slabs, etc).

Entity Detector Conveyor

Detects entities in the block above the conveyor. Can be filtered using the Entity Filter. Only outputs redstone signals on the sides. (Not the way it is facing and the opposite direction it is facing.)

Item I/O Conveyor

Puts items on top of it into the inventory in front of it. Pulls items onto the top of it from the inventory behind it.

Trap Door Conveyor

When powered, the center of the conveyor opens up, dropping any entity down the middle.

Spike Conveyor

Need to be redstone powered to extend spikes. Comes in 3 tiers. Damages mobs and holds them in place. 6 damage for Iron and Gold, 7 for Diamond. Gold also drops experience, and Diamond also drops player-only items and experience.

Sponge Conveyor

Blocks fall damage. Stops moving entities when powered, but still blocks fall damage.

 

Conveyor Resistance Boots

Prevent conveyors from propelling you in any way. Great while building conveyors so you don't get propelled yourself.

Modpacks

Go ahead. No need to ask me.

 


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About This Project

  • Created
    Jun 1, 2016
  • Last Released File
    Jan 19, 2017
  • Total Downloads
    286,590
  • License

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