Simply Conveyors & More
Logistics...? Transport...? Same thing!
Simply Conveyors & More is a mod in which you use conveyors to both move items around, and use them as player transport. It has multiple types of conveyors to fit your needs.
(Note: red particles are the redstone torch holding the trap door conveyor open, not a feature of that conveyor.)
Fun fact: only a small amount of my conveyors use TileEntities (not even the spike conveyors use them)! This gives the added bonus of you being able to piston a majority of them.
Versions past 1.1.11 now require CompatLayer. Versions past 1.3.0 and 2.0.0 no longer use CompatLayer.
Almost every conveyor reacts to redstone in some way. If it isn't working, try powering it.
Can push virtually any type of Entity. When powered they turn off.
Holds entities in place on it unless it is powered by redstone.
Conveyors that go straight up. When powered they turn off.
Yup, it has upside-down conveyors too. When powered they turn off.
Inverse Holding Conveyor
Inverse version of the Holding Conveyor. Instead of working like a normal inverse conveyor when it is powered by redstone, it drops the entity it is holding straight down.
Stair versions of the normal conveyors. Do not react to redstone.
Works just as a hopper would. No internal buffer. Sends items downwards, and downwards only. When powered stops moving and dropping items into inventories.
Grabs a single entity within a 2x2x2 radius (excluding downwards) and teleports it onto the conveyor when pulsed by redstone. It can be filtered with the Entity Filter item. For more information on how the Grabber Conveyor and Entity Filter work, look at the 1.1.3 changelog.
If you right-click on a mob, it adds them to the filter. You can right-click on any filterable conveyor with the entity filter in order to add them to the LIST of filters that block has. Yes, that's right, you can filter multiple entity types :D.
Turns the block on top of it into an entity while not powered (TileEntities and TileEntities containing NBT such as an inventory work as well). When powered it will not move entities and also will not convert blocks into entities. Any entity blocks will convert back into a normal block once they land on a normal height block (aka not slabs, etc).
Entity Detector Conveyor
Detects entities in the block above the conveyor. Can be filtered using the Entity Filter. Only outputs redstone signals on the sides. (Not the way it is facing and the opposite direction it is facing.)
Item I/O Conveyor
Puts items on top of it into the inventory in front of it. Pulls items onto the top of it from the inventory behind it.
Trap Door Conveyor
When powered, the center of the conveyor opens up, dropping any entity down the middle.
Need to be redstone powered to extend spikes. Comes in 3 tiers. Damages mobs and holds them in place. 6 damage for Iron and Gold, 7 for Diamond. Gold also drops experience, and Diamond also drops player-only items and experience.
Blocks fall damage. Stops moving entities when powered, but still blocks fall damage.
Conveyor Resistance Boots
Prevent conveyors from propelling you in any way. Great while building conveyors so you don't get propelled yourself.
Go ahead. No need to ask me.