Spartan Weaponry

Spartan Weaponry is a mod which is designed to be a spritiual successor of sorts to old school mods such as Balkon's WeaponMod. It adds a variety of swords, polearms, blunt and ranged weapons to the game.

 

 

Most of these weapons can be made from the five vanilla tool materials, and each type of weapon has different properties that help with combat in certain situations, such as extended reach, damage bonuses, etc.

 

There is now compatibility with these modded materials (as of beta-1.1):

Copper, Tin, Bronze, Steel, Silver, Invar, Platinum, Electrum, Nickel & Lead

 

What it has so far:

Basic Materials

To craft any weapon in the mod, you will need to make either a Handle or a Pole.

Recipes in spoiler tag below.

Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool

    

The Leather in the above recipe can be substituted for Wool of any colour.

Poles can be crafted in a similar way.

    

And of course, the Wool in the Pole recipe can be substituted for Leather.

 


Bladed Weapons:

Dagger

Fast attack speed, but low damage. Can be thrown at foes in a pinch.

Properties: Throwable

Recipe:

Longsword

Stronger damage, but slightly slower attack speed.

Properties: Two-Handed I

Recipe:

Greatsword

High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.

Properties: Reach I, Wide Attack & Two-Handed II

Recipe:

Katana

Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.

Properties: Damage Bonus, Two-Handed I

Recipe:

Saber

Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.

Properties: Damage Bonus, Damage Absorption

Recipe:

Rapier

Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.

Properties: Damage Bonus, Damage Absorbption

Recipe:

 

Blunt Weapons:

Quarterstaff 

Low damage but very cheap to craft.

Properties: None

Recipe:

Club

Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club, for better damage.

Properties: Nauseous Blow

Recipes:

    

Hammer

High Damage, but very slow to use. Can knock foes back further away.

Properties: Enhanced Knockback, Nauseous Blow

Recipe:

Warhammer

Average damage, but quite slow attack speed. Has 50% armour piercing damage.

Properties: Armour Piercing, Two-Handed I

Recipe:

Caestus (Greek-Roman leather knuckles)

Very fast attack speed, but also very low attack damage. Can be upgraded to the Studded Caestus for increased damage.

Properties: None

Recipes:

    

Polearm Weapons:

Spear

Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.

Properties: Reach I

Recipe:

Halberd

High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.

Properties: Shield Breach, Reach I, Two-Handed II

Recipe:

Pike

Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.

Properties: Reach II, Two-Handed I

Recipe:

Lance

Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.

Properties: Reach I, Damage Bonus

Recipe:

Ranged Weapons:

Longbow

An upgraded version of the vanilla Minecraft Bow. Has extra range and damage, but takes a bit longer to draw fully.

Recipe:

Crossbow

A ranged weapon with does significant damage, and has a better range than a Longbow. Needs to be loaded before every shot.

Uses Bolts as ammo. Bolts can also be tipped like Arrows can, as well as having Glowstone applied to them to make Spectral Bolts.

Recipes:

    

Throwing Knife

Throwing weapon which has average range and damage. Not recommended to use for melee fights.

Properties: Throwable, Damage Bonus (thrown)

Recipe:

Throwing Axe

Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights.

Properties: Throwable, Damage Bonus (thrown)

Recipe:

Javelin

Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights.

Properties: Throwable, Damage Bonus (thrown)

Recipe:

 

Weapon Properties:

Each of the weapons (with the exceptions of the Quarterstaff, Caestus, Longbow and Crossbow) have various weapon properties to give you different strategic options during combat.

 

Throwable

Weapons with this property can be thrown at foes, dealing the weapon's damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.

Two-Handed

Weapons with this property are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.

Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.

Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)

Damage Bonus

Inflicts bonus damage to foes, depending if they have certain armour equipped or not.

Applies to the Katana (2x to foes without Chestplate), Saber (Same as Katana),  Rapier (3x to foes without any armour) and the Lance (2x to foes while the user is riding something like a horse)

Damage Absorption

Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.

Applies to the Saber and Rapier

Reach

Weapons with this property, due to their length, are able to hit foes from further away.

Reach II increases the hit distance even further.

Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)

Wide Attack

Weapons with this property will inflict full attack damage to all targets that get hit by the sweep attack.

Applies to the Greatsword

Enhanced Knockback

Weapons with this property will knock foes further away.

Applies to the Hammer

Nauseous Blow

Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.

Applies to the Club and the Hammer

Armour Piercing

50% of the damage from a the weapon ignores the foe's armour.

Applies to the Warhammer

Shield Breach

Has a chance to make a foes shield unusable for a period of time, just like using an axe does.

Also works on Shields from other mods, like my own Spartan Shields.

Applies to the Halberd

 

Requires Java 8!

 

This mod is currently in Beta, as there will likely need to be more weapon balancing and fixes to be done before a full release.

 

Any Issues/Bugs/Balance Issues?

Let me know here: https://minecraft.curseforge.com/projects/spartan-weaponry/issues

 

Modpack permissions:
Permission granted! No need to ask. If you have a interesting modpack including this in it, let me know! I would love to see it.

 

Plans for Future Versions:

  • New Config options, such as disabling entire types of weapons with one option.
  • New Arrow types made from different materials, each type being able to be tipped or having different effects (Explosive, etc.)
  • New Bolt types similar to the Arrows?
  • New Weapons (Boomerang, Maces, Flails?)
  • More Materials support (Different Metals and Gems, Botania materials, maybe even RF powered weapons?)

 Addons:

 

If you haven't already, check out my other mod, Spartan Shields!
https://minecraft.curseforge.com/projects/spartan-shields

 

Special thanks to xwerffx for most of the weapon art and ideas for the mod!

 


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About This Project

  • Project ID
    278141
  • Created
    Sep 16, 2017
  • Last Released File
    Jan 12, 2018
  • Total Downloads
    71,228
  • License

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