Yeah, pretty much. I recently begun college, as well as picked up a ton of other modding/coding projects that kinda just pushed this back on the list. not to mention the 1.11.2 port I tired to do ran into a lot of technical issues. I would love to see someone revive this mod that has more to work on it, I unfortunately don't have the time or will to work on it.
Edit: I put a post on the FTB reddit to see if anyone would be willing to take this mod over.
Would you mind if I took up the project, then? I'm interested in pushing this to 1.11 and 1.12 as well as backporting the newer build to 1.7.`10 for people who are still stuck on that.
By all means go for it, if we end up with multiple clones that's fine by me. As for 1.7.10 the code is gone due to harddrive failure, so that's not plausible. Once you get something working let me know and I can give you access to this curse project if you like.
Also don't worry about keeping anything how it is, you have complete freedom with how it works.
By all means go for it, if we end up with multiple clones that's fine by me. As for 1.7.10 the code is gone due to harddrive failure, so that's not plausible. Once you get something working let me know and I can give you access to this curse project if you like.
Also don't worry about keeping anything how it is, you have complete freedom with how it works.
Alright, great. Thanks. I'll let you know when I get started.
I saw your reply, and understand! Being in college myself makes putting time aside for hobbies a lot harder! It seems Like an interesting concept! Good Luck with Classes, and hopefully you can find time to continue with your mods!
Are you aware that there is a lighting bug in game, all the ingots are very dark.
Also is there any way of registering more ingots for the mod as I am using this in my modpack and will have quite a few different mods that have their own ingots and I've notice that Advanced Rocketry ingots aren't registering. Or would I be able to do it with just a resource pack?
Currently being rewritten, and due to major structural changes will not be compatible with the current 1.10 version. Please only use the 1.10 version if you are okay with losing your ingot stacks when you update. Sorry!
Seeing as how this mod has not updated since July 31 2016, do we have a projected date for an update? There are currently 3 outstanding issues on github. Also will the update be available for 1.10.2 or only 1.11?
I'm looking to have a beta version out within the next week or so. I am currently working on forge 1.11. After it's stable I'll work on back porting it to 1.10, but it will be incompatible with the current version.
Ive updated the issues on github. Thanks for pointing those out and sorry for not giving an update on them.
I'm looking to have a beta version out within the next week or so. I am currently working on forge 1.11. After it's stable I'll work on back porting it to 1.10, but it will be incompatible with the current version.
Ive updated the issues on github. Thanks for pointing those out and sorry for not giving an update on them.
So the Optifine issue is still not fixable, even on SP's end? Damn.
I have a lot more free time recently so I'm looking for ideas on how to improve the mod! Please leave a comment here with ideas or fill free to message me.
Allow ingots to be placed at 90 degrees and fix the lighting shown in that gif. I've been following this project for a while, but the lighting has made me wait to download.
Using both on 1.7.10 and 1.10. Is there any chance that we can see a more structurally sound piling just like terrafirmacraft? (Every other stack is placed sideways from the bottom one)
1.12.1 plans?
In reply to mcuriosity3:
It's been half a year since this has gotten any activity on the GitHub, is it dead?
In reply to xorbah:
In reply to primetoxinz:
In reply to xorbah:
In reply to primetoxinz:
In reply to primetoxinz:
Are you aware that there is a lighting bug in game, all the ingots are very dark.
Also is there any way of registering more ingots for the mod as I am using this in my modpack and will have quite a few different mods that have their own ingots and I've notice that Advanced Rocketry ingots aren't registering. Or would I be able to do it with just a resource pack?
Seeing as how this mod has not updated since July 31 2016, do we have a projected date for an update? There are currently 3 outstanding issues on github. Also will the update be available for 1.10.2 or only 1.11?
I'm looking to have a beta version out within the next week or so. I am currently working on forge 1.11. After it's stable I'll work on back porting it to 1.10, but it will be incompatible with the current version.
Ive updated the issues on github. Thanks for pointing those out and sorry for not giving an update on them.
Hey All!
I have a lot more free time recently so I'm looking for ideas on how to improve the mod! Please leave a comment here with ideas or fill free to message me.
Thanks for the support!
Allow ingots to be placed at 90 degrees and fix the lighting shown in that gif. I've been following this project for a while, but the lighting has made me wait to download.
The lighting in the gif is no longer an issue, just never updated the gif
:)
I adore this mod.
Do you think it would be possible for the piles to act like containers with the ingots inside? So that I can pipe in or out and use ME Storage Busses?
Thanks ;)
does this make things like glowstone dust glow when placed down
Using both on 1.7.10 and 1.10. Is there any chance that we can see a more structurally sound piling just like terrafirmacraft? (Every other stack is placed sideways from the bottom one)
Edit: Talking about 1.10 feature