Feel free to use Steve's Carts 2 on your server and in your mod packs (public or private) as long as you give me credit for the mod and don't sell in-game items for real life money.
For anybody that doesn't know. Here is Steve's Carts 2 continuation. The licensing is a tweet on the mod page from Vswe. Here is the 1.10+ continuation link.
Thanks! I have been wondering when someone would seize the opportunity and update this mod to modern minecraft versions. Thank you for the link too. It is appreciated! :D
offer for this modification is to add multiple items modules: batteries blocks: energizing rails, power block, generators, wires to connect the generators to the power block and energizing rails
adding the ability for a modular cart (Torch Placer) to use integrated chest storage (internal/front/top) items (torches) would make this mod much more useful...
Wasn't sure where to post a bug report but one of the players on the server has noticed his cart reproducing like an amoebae. He already has 2 copie and they both contained the same inventory and parts when he found them. I didn't notice anything in the server logs either. He says it just happened and he isn't sure how. I asked if it happened after to tp'd to his home or something but he told me he was just sitting in his house when it happened.
I'm having a few issues with this mod in Infinity 1.3.4.
*I built a border around my track, leaving specific spots open for the planting of trees; however, a lot of the time the cart fails to recognize the spots as valid, resulting in no new trees being planted. (For reference, I'm using Biomes O' Plenty Magic Trees, and I do have the exotic tree upgrade installed.)
*The Module Toggler is completely non-functional; no matter what settings I put in place, the cart simply stops on the detector rail above the toggler and will not start again. Additionally, the arrows indicating which direction is which are the same on every side, making the different directions impossible to differentiate for programming purposes.
*The carts do not respect Railcraft's control rails or one-way tracks while powered.
the cart simply stops on the detector rail above the toggler and will not start again.
The detector rail needs a redstone signal in order to move carts. Just plop a lever down or setup some other RS rails. I had this problem too until I figured to try a lever :p
*The carts do not respect Railcraft's control rails or one-way tracks while powered.
I don't think both mods have been 'fully' integrated since 1.5/.16 I like to mix up my rails too sometimes but SC do ignore pretty much everything else unfortunately. You can use a Railcraft crowbar to 'link' SC and other carts together to try out a unique system! It's pretty fun watching a link of carts go about various tasks.
I do have the exotic tree upgrade installed.
Once again, I've also bumped into this problem with Forestry saplings..not fun. It works with MFR rubber trees, and I don't have a solution other than mentioning you're not alone with these problems ^^;
For anybody that doesn't know. Here is Steve's Carts 2 continuation. The licensing is a tweet on the mod page from Vswe. Here is the 1.10+ continuation link.
https://minecraft.curseforge.com/projects/steves-carts-reborn
The is also one for Factory Manager too.
Pass this link on to people please for those that don't know about the 1.10+ versions.
Thanks. Hopefully this helps.
Thanks! I have been wondering when someone would seize the opportunity and update this mod to modern minecraft versions. Thank you for the link too. It is appreciated! :D
Best Regards,
Daniel (COLDYY1)
Your welcome, glad I could help out. :)
option to shear leaves would be cool
Oh and 1.10 as well please
Can we see a 1.10.2 version of this any time soon?
If 1.7 is still in beta an was updated a year ago, Do you think Its abanoned?
please update this to 1.10 you would be my hero :)
or update to 1.9.4 please
Hello mod creator! I just want to let you know I'm using your mod in my mod pack InsanityCraft:
https://docs.google.com/document/d/1YkvtBj9yGUf0TgYMsrPV0atSS_1Ge0W67hZAtQY0LSk/edit?usp=sharing
it would be awesome to have this in 1.8.9 one day :D
offer for this modification is to add multiple items
modules: batteries
blocks: energizing rails, power block, generators, wires to connect the generators to the power block and energizing rails
adding the ability for a modular cart (Torch Placer) to use integrated chest storage (internal/front/top) items (torches) would make this mod much more useful...
can you give me a photo of the removed stuff?? or please add it back.
.
Wasn't sure where to post a bug report but one of the players on the server has noticed his cart reproducing like an amoebae. He already has 2 copie and they both contained the same inventory and parts when he found them. I didn't notice anything in the server logs either. He says it just happened and he isn't sure how. I asked if it happened after to tp'd to his home or something but he told me he was just sitting in his house when it happened.
♥
one of the most famous mods out there for Minecraft!
Please update Steve's Workshop too!
http://minecraft.curseforge.com/mc-mods/223173-steves-workshop
I'm having a few issues with this mod in Infinity 1.3.4.
*I built a border around my track, leaving specific spots open for the planting of trees; however, a lot of the time the cart fails to recognize the spots as valid, resulting in no new trees being planted. (For reference, I'm using Biomes O' Plenty Magic Trees, and I do have the exotic tree upgrade installed.)
*The Module Toggler is completely non-functional; no matter what settings I put in place, the cart simply stops on the detector rail above the toggler and will not start again. Additionally, the arrows indicating which direction is which are the same on every side, making the different directions impossible to differentiate for programming purposes.
*The carts do not respect Railcraft's control rails or one-way tracks while powered.
The detector rail needs a redstone signal in order to move carts. Just plop a lever down or setup some other RS rails. I had this problem too until I figured to try a lever :p
I don't think both mods have been 'fully' integrated since 1.5/.16 I like to mix up my rails too sometimes but SC do ignore pretty much everything else unfortunately. You can use a Railcraft crowbar to 'link' SC and other carts together to try out a unique system! It's pretty fun watching a link of carts go about various tasks.
Once again, I've also bumped into this problem with Forestry saplings..not fun. It works with MFR rubber trees, and I don't have a solution other than mentioning you're not alone with these problems ^^;
My lawnmower still doesn't cut my grass. XD
This cracked me up. :P